- Title Stage boot animation
- Coin Animation readded - Point Animation added
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@@ -5,6 +5,7 @@ import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.Stroke;
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import java.awt.geom.Ellipse2D;
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import java.awt.geom.Point2D;
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import java.awt.geom.Rectangle2D;
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import java.util.Iterator;
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@@ -219,8 +220,10 @@ public class PlayState extends GameState {
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comboScore += 5;
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lifePoints = Math.min(lifePoints+10, 100);
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area.setHitAreaColor(enemy.getColor());
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area.enemyDied((Point2D.Double) enemy.getEnemy().getP1());
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area.hit();
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enemies_hit++;
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infoPanel.throwACoin(); // Coin Animatie starten bij hit
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enemysInPath.remove();
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notHit = false;
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break;
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