- Title Stage boot animation

- Coin Animation readded
- Point Animation added
This commit is contained in:
Bilel Bghiel
2015-07-01 13:08:39 +02:00
parent be274685b5
commit 03dae66c71
6 changed files with 230 additions and 76 deletions
+22 -4
View File
@@ -11,6 +11,7 @@ import java.awt.Transparency;
import java.awt.image.VolatileImage;
import model.SongHandler;
import model.drawObjects.CoinAnimation;
import model.gameState.PlayState;
public class InfoPanel {
@@ -20,6 +21,10 @@ public class InfoPanel {
private VolatileImage infoPanel;
private SongHandler sh;
private String time;
private int tempComboMulitplier;
private CoinAnimation coinAnimation = new CoinAnimation(125, 300);
public InfoPanel(int x, int y, SongHandler sh){
this.x = x;
@@ -80,14 +85,27 @@ public class InfoPanel {
// GradientPaint gp = new GradientPaint(300, 0, new Color(200,200,255), 256, 1024, Color.WHITE);
// g2.setPaint(gp);
// g2.fillRect(x, y, 256, 1024);
g2.setColor(Color.YELLOW);
g2.setColor(Color.YELLOW);
// Controlen of coin animatie nodig is
if (!coinAnimation.areWeDoneYet()) {
coinAnimation.draw(g2);
// Score pas updaten wanneer coin in zijn laatste draw loop zit
if (coinAnimation.isLastLoop())
tempComboMulitplier = PlayState.comboScore;
} else
tempComboMulitplier = PlayState.comboScore;
g2.fillRect(25, 1000 - 7 * PlayState.comboScore, 200, 0 + 7 * PlayState.comboScore);
g2.dispose();
infoPanel.createGraphics();
}
public void throwACoin() {
coinAnimation.start(); // Teller weer op 1 zetten
}
public void draw(Graphics2D g2){
g2.drawImage(infoPanel, 0, 0, 256,1024,null);
}
+13 -9
View File
@@ -2,22 +2,17 @@ package model.objects;
import image.Images;
import java.awt.AlphaComposite;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Polygon;
import java.awt.RenderingHints;
import java.awt.Stroke;
import java.awt.Transparency;
import java.awt.*;
import java.awt.geom.GeneralPath;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.awt.image.VolatileImage;
import java.util.ArrayList;
import java.util.List;
import model.drawObjects.Enemy;
import model.drawObjects.PointAnimation;
import model.gameState.PlayState;
public class PlayArea {
@@ -30,6 +25,7 @@ public class PlayArea {
private boolean hit = false;
private int count = 0,maxCount = 100,pathID = -1;
private Stroke stroke = new BasicStroke(5);
private PointAnimation pointAnimation = new PointAnimation();
private Rectangle2D backgroundPlay = new Rectangle2D.Double(256, 0, 1024, 1024);
@@ -122,8 +118,14 @@ public class PlayArea {
g2.setColor(pathColor);
g2.draw(paths.get(pathID));
}
Font scoreFont = new Font("OCR A Extended", Font.BOLD, 40);
Font tempFont = g2.getFont();
g2.setFont(scoreFont);
pointAnimation.draw(g2);
g2.setFont(tempFont);
}
public Line2D getLine(int index){
if(index < 0){
index = 0;
@@ -158,4 +160,6 @@ public class PlayArea {
this.pathID = pathID;
this.pathColor = pathColor;
}
public void enemyDied(Point2D.Double p) { pointAnimation.enemyDied(p); }
}