Feature/glowing hit area
This commit is contained in:
+75
-62
@@ -7,10 +7,8 @@ import java.awt.Graphics2D;
|
||||
import java.awt.Polygon;
|
||||
import java.awt.RenderingHints;
|
||||
import java.awt.Transparency;
|
||||
import java.awt.geom.GeneralPath;
|
||||
import java.awt.geom.Line2D;
|
||||
import java.awt.geom.Point2D;
|
||||
import java.awt.geom.Rectangle2D;
|
||||
import java.awt.image.BufferedImage;
|
||||
import java.awt.image.VolatileImage;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
@@ -21,82 +19,63 @@ import model.gameState.PlayState;
|
||||
public class PlayArea {
|
||||
|
||||
public List<Path> paths;
|
||||
private Polygon octagon,hitArea;
|
||||
public Rectangle2D[] hitAreas; //de area voor elk path die de enemy moet raken
|
||||
private Polygon innerHitAreaBorder,outsideHitAreaBorder;
|
||||
private GeneralPath hitArea;
|
||||
private Color hitAreaColor,pathColor = null;
|
||||
private VolatileImage background;
|
||||
private boolean hit = false;
|
||||
private int count = 0,maxCount = 100,pathID = -1;
|
||||
|
||||
public PlayArea(double xToRight,double heightOfGameScreen,double widthOfGameScreen, int sizeOctagon) {
|
||||
super();
|
||||
paths = new ArrayList<Path>();
|
||||
|
||||
setHitAreaColor(Color.RED);
|
||||
//make the polygons
|
||||
int amountOfAngles = 8;
|
||||
double middlePointX = widthOfGameScreen/2+xToRight;
|
||||
double middlePointY = heightOfGameScreen/2;
|
||||
|
||||
octagon = new Polygon();
|
||||
//the inner octagon
|
||||
innerHitAreaBorder = new Polygon();
|
||||
for(int i = 0; i < amountOfAngles; i++){
|
||||
octagon.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
|
||||
innerHitAreaBorder.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
|
||||
(int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2))));
|
||||
}
|
||||
|
||||
hitArea = new Polygon();
|
||||
//the outside octagon
|
||||
outsideHitAreaBorder = new Polygon();
|
||||
sizeOctagon += PlayState.sizeOfEnemy;
|
||||
for(int i = 0; i < amountOfAngles; i++){
|
||||
hitArea.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
|
||||
outsideHitAreaBorder.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
|
||||
(int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2))));
|
||||
}
|
||||
|
||||
hitAreas = new Rectangle2D[amountOfAngles];
|
||||
int newIndex;
|
||||
Point2D beginPoint,endPoint;
|
||||
for(int index = 0; index < hitAreas.length; index++){
|
||||
//in het polygon staat de cooridinaten van de top niet als eerste in de array, maar op index 6.n
|
||||
newIndex = (index+6+8)%8;
|
||||
hitAreas[index] = new Rectangle2D.Double();
|
||||
beginPoint = new Point2D.Double(octagon.xpoints[newIndex], octagon.ypoints[newIndex]);
|
||||
endPoint = new Point2D.Double(hitArea.xpoints[newIndex], hitArea.ypoints[newIndex]);
|
||||
hitAreas[index].setFrameFromDiagonal(beginPoint,endPoint);
|
||||
//hitArea the area where you must click the enemy
|
||||
hitArea = new GeneralPath(GeneralPath.WIND_EVEN_ODD);
|
||||
|
||||
hitArea.moveTo(innerHitAreaBorder.xpoints[0], innerHitAreaBorder.ypoints[0]);
|
||||
for(int i = 1; i < innerHitAreaBorder.npoints;i++){
|
||||
hitArea.lineTo(innerHitAreaBorder.xpoints[i], innerHitAreaBorder.ypoints[i]);
|
||||
}
|
||||
|
||||
hitArea.moveTo(outsideHitAreaBorder.xpoints[0], outsideHitAreaBorder.ypoints[0]);
|
||||
for(int i = 1; i < innerHitAreaBorder.npoints;i++){
|
||||
hitArea.lineTo(outsideHitAreaBorder.xpoints[i], outsideHitAreaBorder.ypoints[i]);
|
||||
}
|
||||
|
||||
Rectangle2D cr = null;//cr --> current rectangle
|
||||
double size = (hitAreas[1].getWidth() - 10)/2;//dit is de grootte van een zijde als die van de oorspronklijke 0 was.
|
||||
|
||||
cr = hitAreas[0];
|
||||
hitAreas[0].setFrame(cr.getX()-size/2, cr.getY()+1, size, cr.getHeight());
|
||||
|
||||
cr = hitAreas[2];
|
||||
hitAreas[2].setFrame(cr.getX()-1, cr.getY()-size/2, cr.getWidth(), size);
|
||||
|
||||
cr = hitAreas[4];
|
||||
hitAreas[4].setFrame(cr.getX()-size/2, cr.getY()-1, size, cr.getHeight());
|
||||
|
||||
cr = hitAreas[6];
|
||||
hitAreas[6].setFrame(cr.getX()+1, cr.getY()-size/2, cr.getWidth(), size);
|
||||
|
||||
widthOfGameScreen += xToRight;
|
||||
|
||||
// paths.add(new Path(middlePointX,0 ,hitArea.xpoints[6],hitArea.ypoints[6]));//top
|
||||
// paths.add(new Path(widthOfGameScreen,0 ,hitArea.xpoints[7],hitArea.ypoints[7]));//right -top
|
||||
// paths.add(new Path(widthOfGameScreen,middlePointY ,hitArea.xpoints[0],hitArea.ypoints[0]));//right
|
||||
// paths.add(new Path(widthOfGameScreen,heightOfGameScreen,hitArea.xpoints[1],hitArea.ypoints[1]));//right -down
|
||||
// paths.add(new Path(middlePointX,heightOfGameScreen ,hitArea.xpoints[2],hitArea.ypoints[2]));//down
|
||||
// paths.add(new Path(xToRight,heightOfGameScreen ,hitArea.xpoints[3],hitArea.ypoints[3]));//left -down
|
||||
// paths.add(new Path(xToRight,middlePointY ,hitArea.xpoints[4],hitArea.ypoints[4]));//left
|
||||
// paths.add(new Path(xToRight,0 ,hitArea.xpoints[5],hitArea.ypoints[5]));//left -top
|
||||
|
||||
//make the paths
|
||||
double angleX,angleY;
|
||||
angleX = (Math.cos(Math.toRadians(45)))*Enemy.distanceToOctagon;
|
||||
angleY = (Math.sin(Math.toRadians(45)))*Enemy.distanceToOctagon;
|
||||
|
||||
paths.add(new Path(hitArea.xpoints[6],hitArea.ypoints[6]-Enemy.distanceToOctagon ,hitArea.xpoints[6],hitArea.ypoints[6]));//top
|
||||
paths.add(new Path(hitArea.xpoints[7] + angleX,hitArea.ypoints[7] - angleY ,hitArea.xpoints[7],hitArea.ypoints[7]));//right -top
|
||||
paths.add(new Path(hitArea.xpoints[0]+Enemy.distanceToOctagon,hitArea.ypoints[0] ,hitArea.xpoints[0],hitArea.ypoints[0]));//right
|
||||
paths.add(new Path(hitArea.xpoints[1]+angleX,hitArea.ypoints[1]+angleY ,hitArea.xpoints[1],hitArea.ypoints[1]));//right -down
|
||||
paths.add(new Path(hitArea.xpoints[2],hitArea.ypoints[2]+Enemy.distanceToOctagon ,hitArea.xpoints[2],hitArea.ypoints[2]));//down
|
||||
paths.add(new Path(hitArea.xpoints[3] - angleX,hitArea.ypoints[3] + angleY ,hitArea.xpoints[3],hitArea.ypoints[3]));//left -down
|
||||
paths.add(new Path(hitArea.xpoints[4] - Enemy.distanceToOctagon,hitArea.ypoints[4] ,hitArea.xpoints[4],hitArea.ypoints[4]));//left
|
||||
paths.add(new Path(hitArea.xpoints[5] - angleX,hitArea.ypoints[5] - angleY ,hitArea.xpoints[5],hitArea.ypoints[5]));//left -top
|
||||
paths.add(new Path(outsideHitAreaBorder.xpoints[6],outsideHitAreaBorder.ypoints[6]-Enemy.distanceToOctagon ,outsideHitAreaBorder.xpoints[6],outsideHitAreaBorder.ypoints[6]));//top
|
||||
paths.add(new Path(outsideHitAreaBorder.xpoints[7] + angleX,outsideHitAreaBorder.ypoints[7] - angleY ,outsideHitAreaBorder.xpoints[7],outsideHitAreaBorder.ypoints[7]));//right -top
|
||||
paths.add(new Path(outsideHitAreaBorder.xpoints[0]+Enemy.distanceToOctagon,outsideHitAreaBorder.ypoints[0] ,outsideHitAreaBorder.xpoints[0],outsideHitAreaBorder.ypoints[0]));//right
|
||||
paths.add(new Path(outsideHitAreaBorder.xpoints[1]+angleX,outsideHitAreaBorder.ypoints[1]+angleY ,outsideHitAreaBorder.xpoints[1],outsideHitAreaBorder.ypoints[1]));//right -down
|
||||
paths.add(new Path(outsideHitAreaBorder.xpoints[2],outsideHitAreaBorder.ypoints[2]+Enemy.distanceToOctagon ,outsideHitAreaBorder.xpoints[2],outsideHitAreaBorder.ypoints[2]));//down
|
||||
paths.add(new Path(outsideHitAreaBorder.xpoints[3] - angleX,outsideHitAreaBorder.ypoints[3] + angleY ,outsideHitAreaBorder.xpoints[3],outsideHitAreaBorder.ypoints[3]));//left -down
|
||||
paths.add(new Path(outsideHitAreaBorder.xpoints[4] - Enemy.distanceToOctagon,outsideHitAreaBorder.ypoints[4] ,outsideHitAreaBorder.xpoints[4],outsideHitAreaBorder.ypoints[4]));//left
|
||||
paths.add(new Path(outsideHitAreaBorder.xpoints[5] - angleX,outsideHitAreaBorder.ypoints[5] - angleY ,outsideHitAreaBorder.xpoints[5],outsideHitAreaBorder.ypoints[5]));//left -top
|
||||
|
||||
|
||||
//drawing into buffer
|
||||
@@ -104,22 +83,31 @@ public class PlayArea {
|
||||
Graphics2D g2 = background.createGraphics();
|
||||
RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
|
||||
g2.setRenderingHints(rh);
|
||||
Line2D current;
|
||||
int index;
|
||||
Line2D current;
|
||||
g2.setColor(Color.BLACK);
|
||||
for(int i = 0; i < paths.size(); i++){
|
||||
current = paths.get(i);
|
||||
index = (i+14)%8;
|
||||
g2.drawLine((int)current.getX1(), (int)current.getY1(), octagon.xpoints[index],octagon.ypoints[index]);
|
||||
current = paths.get(i);
|
||||
g2.draw(current);
|
||||
}
|
||||
g2.draw(octagon);
|
||||
g2.draw(hitArea);
|
||||
g2.draw(innerHitAreaBorder);
|
||||
g2.draw(outsideHitAreaBorder);
|
||||
g2.dispose();
|
||||
background.createGraphics();
|
||||
}
|
||||
|
||||
public void draw(Graphics2D g2){
|
||||
public void draw(Graphics2D g2){
|
||||
g2.drawImage(background, 0, 0, 1280, 1024, null);
|
||||
if(hit){
|
||||
g2.setColor(hitAreaColor);
|
||||
g2.fill(hitArea);
|
||||
if(count == maxCount){
|
||||
hit = false;
|
||||
}
|
||||
}
|
||||
if(pathID >= 0 && pathColor != null){
|
||||
g2.setColor(pathColor);
|
||||
g2.draw(paths.get(pathID));
|
||||
}
|
||||
}
|
||||
|
||||
public Line2D getLine(int index){
|
||||
@@ -131,4 +119,29 @@ public class PlayArea {
|
||||
}
|
||||
return paths.get(index);
|
||||
}
|
||||
|
||||
|
||||
public void setHitAreaColor(Color color) {
|
||||
hitAreaColor = color;
|
||||
count = 0;
|
||||
}
|
||||
|
||||
public void hit(){
|
||||
hit = true;
|
||||
}
|
||||
|
||||
public void count(){
|
||||
if(hit){
|
||||
count += 3;
|
||||
if(count > maxCount){
|
||||
count = maxCount;
|
||||
}
|
||||
hitAreaColor = new Color(hitAreaColor.getRed(),hitAreaColor.getGreen(),hitAreaColor.getBlue(),255-(255*count)/maxCount);
|
||||
}
|
||||
}
|
||||
|
||||
public void pathPainted(int pathID,Color pathColor){
|
||||
this.pathID = pathID;
|
||||
this.pathColor = pathColor;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user