From 0e62a2e2b0298258cdd54981dff9bb903e42aab1 Mon Sep 17 00:00:00 2001 From: Remco Date: Tue, 2 Jun 2015 11:24:26 +0200 Subject: [PATCH] fixed playarea --- model/objects/PlayArea.java | 84 +++++++++++++++++++++++++++++-------- 1 file changed, 66 insertions(+), 18 deletions(-) diff --git a/model/objects/PlayArea.java b/model/objects/PlayArea.java index b5d8fc4..59be3a5 100644 --- a/model/objects/PlayArea.java +++ b/model/objects/PlayArea.java @@ -2,48 +2,96 @@ package model.objects; import java.awt.Graphics2D; import java.awt.Polygon; -import java.awt.Shape; import java.awt.geom.Line2D; +import java.awt.geom.Point2D; +import java.awt.geom.Rectangle2D; import java.util.ArrayList; import java.util.List; +import model.gameState.PlayState; + public class PlayArea { public List paths; - public Polygon octagon; + private Polygon octagon,hitArea; + public Rectangle2D[] hitAreas; //de area voor elk path die de enemy moet raken - - public PlayArea(int xToRight,int heightOfGameScreen,int widthOfGameScreen, int sizeOctagon) { + public PlayArea(double xToRight,double heightOfGameScreen,double widthOfGameScreen, int sizeOctagon) { super(); - paths = new ArrayList(); - int middlePointX = widthOfGameScreen/2+xToRight; - int middlePointY = heightOfGameScreen/2; + paths = new ArrayList(); + int amountOfAngles = 8; + double middlePointX = widthOfGameScreen/2+xToRight; + double middlePointY = heightOfGameScreen/2; octagon = new Polygon(); for(int i = 0; i < amountOfAngles; i++){ octagon.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))), + (int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2)))); + } + + hitArea = new Polygon(); + sizeOctagon += PlayState.sizeOfEnemy; + for(int i = 0; i < amountOfAngles; i++){ + hitArea.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))), (int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2)))); } - widthOfGameScreen += xToRight; + hitAreas = new Rectangle2D[amountOfAngles]; + int newIndex; + Point2D beginPoint,endPoint; + for(int index = 0; index < hitAreas.length; index++){ + //in het polygon staat de cooridinaten van de top niet als eerste in de array, maar op index 6.n + newIndex = (index+6+8)%8; + hitAreas[index] = new Rectangle2D.Double(); + beginPoint = new Point2D.Double(octagon.xpoints[newIndex], octagon.ypoints[newIndex]); + endPoint = new Point2D.Double(hitArea.xpoints[newIndex], hitArea.ypoints[newIndex]); + hitAreas[index].setFrameFromDiagonal(beginPoint,endPoint); + } + + + Rectangle2D cr = null;//cr --> current rectangle + double size = hitAreas[1].getWidth();//dit is de grootte van een zijde als die van de oorspronklijke 0 was. + + cr = hitAreas[0]; + hitAreas[0].setFrame(cr.getX()-size/2, cr.getY()+1, size, cr.getHeight()); + + cr = hitAreas[2]; + hitAreas[2].setFrame(cr.getX()-1, cr.getY()-size/2, cr.getWidth(), size); + + cr = hitAreas[4]; + hitAreas[4].setFrame(cr.getX()-size/2, cr.getY()-1, size, cr.getHeight()); + + cr = hitAreas[6]; + hitAreas[6].setFrame(cr.getX()+1, cr.getY()-size/2, cr.getWidth(), size); + + widthOfGameScreen += xToRight; + + paths.add(new Line2D.Double(middlePointX,0 ,hitArea.xpoints[6],hitArea.ypoints[6]));//top + paths.add(new Line2D.Double(widthOfGameScreen,0 ,hitArea.xpoints[7],hitArea.ypoints[7]));//right -top + paths.add(new Line2D.Double(widthOfGameScreen,middlePointY ,hitArea.xpoints[0],hitArea.ypoints[0]));//right + paths.add(new Line2D.Double(widthOfGameScreen,heightOfGameScreen,hitArea.xpoints[1],hitArea.ypoints[1]));//right -down + paths.add(new Line2D.Double(middlePointX,heightOfGameScreen ,hitArea.xpoints[2],hitArea.ypoints[2]));//down + paths.add(new Line2D.Double(xToRight,heightOfGameScreen ,hitArea.xpoints[3],hitArea.ypoints[3]));//left -down + paths.add(new Line2D.Double(xToRight,middlePointY ,hitArea.xpoints[4],hitArea.ypoints[4]));//left + paths.add(new Line2D.Double(xToRight,0 ,hitArea.xpoints[5],hitArea.ypoints[5]));//left -top - paths.add(new Line2D.Double(middlePointX,0 ,octagon.xpoints[6],octagon.ypoints[6]));//top - paths.add(new Line2D.Double(widthOfGameScreen,0 ,octagon.xpoints[7],octagon.ypoints[7]));//right -top - paths.add(new Line2D.Double(widthOfGameScreen,middlePointY ,octagon.xpoints[0],octagon.ypoints[0]));//right - paths.add(new Line2D.Double(widthOfGameScreen,heightOfGameScreen,octagon.xpoints[1],octagon.ypoints[1]));//right -down - paths.add(new Line2D.Double(middlePointX,heightOfGameScreen ,octagon.xpoints[2],octagon.ypoints[2]));//down - paths.add(new Line2D.Double(xToRight,heightOfGameScreen ,octagon.xpoints[3],octagon.ypoints[3]));//left -down - paths.add(new Line2D.Double(xToRight,middlePointY ,octagon.xpoints[4],octagon.ypoints[4]));//left - paths.add(new Line2D.Double(xToRight,0 ,octagon.xpoints[5],octagon.ypoints[5]));//left -top } public void draw(Graphics2D g2){ - for(Shape s : paths){ - g2.draw(s); + Line2D current; + int index; + for(int i = 0; i < paths.size(); i++){ + current = paths.get(i); + index = (i+14)%8; + g2.drawLine((int)current.getX1(), (int)current.getY1(), octagon.xpoints[index],octagon.ypoints[index]); } g2.draw(octagon); + g2.draw(hitArea); +// for(Rectangle2D hit : hitAreas){ +// g2.fill(hit); +// } } public Line2D getLine(int index){