game logic fixed by tips of johan
This commit is contained in:
+5
-15
@@ -1,38 +1,28 @@
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package model;
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import java.awt.Color;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import javax.swing.Timer;
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import control.GameStateManager;
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import control.button.ButtonHandler;
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public class GameModel implements ActionListener{
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public class GameModel{
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private Timer update;
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public static Color[] colors = {Color.MAGENTA,Color.RED,Color.GREEN,Color.YELLOW,Color.CYAN,Color.WHITE};
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private GameStateManager gsm;
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SongHandler sh;
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private SongHandler sh;
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public GameModel(SongHandler sh, GameStateManager gsm)
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{
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this.gsm = gsm;
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this.sh = sh;
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update = new Timer(1000/30, this);
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update.start();
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this.sh = sh;
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for(int i = 1; i < ButtonHandler.getButtons().size(); i++){
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ButtonHandler.getButtons().get(i).setColor(colors[i-1]);;
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}
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}
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@Override
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public void actionPerformed(ActionEvent e) {
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gsm.update();
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public void update(float factor){
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gsm.update(factor);
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}
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}
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@@ -28,7 +28,7 @@ public class SongHandler {
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currentSong = null;
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currentSongInstance = null;
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currentIndex = 0;
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currentIndex = 1;
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p = new AudioPlayer();
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@@ -23,5 +23,5 @@ public abstract class DrawObject {
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public abstract void draw(Graphics2D g2);
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public abstract void update();
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public abstract void update(float factor);
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}
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@@ -0,0 +1,189 @@
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package model.drawObjects;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.geom.Line2D;
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import model.objects.Path;
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public class Enemy extends DrawObject {
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public static final int distanceToOctagon = 1000;
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private final double secondsToEnd = 3;
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private int length,timeToClick = 10,currentTimeToClick;
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private double lengthOf1Side,distanceFromStart;//lengthOf1Side wordt alleen gebruikt als de lijn een schuine lijn is.
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public Line2D enemy;
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private Color c;
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private boolean clickable = false;
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private Path path;
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public Enemy(int pathID,int lengthOfEnemy,Color c,Path path){
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super();
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this.length = lengthOfEnemy;
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// System.out.println(this.length*this.length/2);
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// System.out.println(Math.sqrt(Math.pow(this.length,2)/2));
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lengthOf1Side = Math.sqrt(Math.pow(lengthOfEnemy,2)/2);
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this.c = c;
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this.index = pathID;
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this.path = path;
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double beginX, beginY,endX = 0,endY = 0;
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beginX = path.getX1();
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beginY = path.getY1();
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//the 8 richtingen van de octagon
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switch(index){
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case 0:
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endY -= this.length;
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break;
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case 1:
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endY -= lengthOf1Side;
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endX += lengthOf1Side;
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break;
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case 2:
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endX -= this.length;
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break;
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case 3:
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endY += lengthOf1Side;
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endX += lengthOf1Side;
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break;
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case 4:
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endY += this.length;
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break;
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case 5:
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endY += lengthOf1Side;
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endX -= lengthOf1Side;
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break;
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case 6:
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endX -= this.length;
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break;
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case 7:
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endY -= lengthOf1Side;
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endX -= lengthOf1Side;
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break;
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}
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endX += beginX;
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endY += beginY;
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enemy = new Line2D.Double(beginX, beginY, endX, endY);
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}
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@Override
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public void draw(Graphics2D g2) {
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g2.setPaint(c);
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g2.draw(enemy);
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}
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@Override
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public void update(float factor) {
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if(clickable){
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currentTimeToClick++;
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}
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distanceFromStart += (distanceToOctagon/(secondsToEnd*1000))*factor;
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double x1,x2,y1,y2;
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x1 = enemy.getX1();
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x2 = enemy.getX2();
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y1 = enemy.getY1();
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y2 = enemy.getY2();
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double angleX,angleY;
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angleX = Math.cos(Math.toRadians(45))*distanceFromStart;
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angleY = Math.sin(Math.toRadians(45))*distanceFromStart;
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System.out.println(Math.toRadians(45)*distanceFromStart);
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System.out.println(angleX+" - "+angleY);
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switch(index){
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case 0:
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y1 = path.getY1() + distanceFromStart;
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y2 = y1 - length;
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break;
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case 1:
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// x1 -= speedX;
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x1 = path.getX1() - angleX;
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x2 = x1 + lengthOf1Side;
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y1 = path.getY1() + angleY;
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y2 = y1 - lengthOf1Side;
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break;
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case 2:
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x1 = path.getX1()-distanceFromStart;
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x2 = x1 + length;
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break;
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case 3:
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x1 = path.getX1() - angleX;
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x2 = x1 + lengthOf1Side;
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y1 = path.getY1() - angleY;
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y2 = y1 + lengthOf1Side;
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break;
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case 4:
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y1 = path.getY1() - distanceFromStart;
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y2 = y1 + length;
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break;
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case 5:
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x1 = path.getX1() + angleX;
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x2 = x1 - lengthOf1Side;
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y1 = path.getY1() - angleY;
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y2 = y1 + lengthOf1Side;
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break;
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case 6:
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x1 = path.getX1() + distanceFromStart;
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x2 = x1 - length;
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break;
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case 7:
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x1 = path.getX1() + angleX;
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x2 = x1 - lengthOf1Side;
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y1 = path.getY1() + angleY;
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y2 = y1 - lengthOf1Side;
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break;
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}
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enemy.setLine(x1, y1, x2, y2);
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}
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public Color getColor() {
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return c;
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}
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public void setColor(Color c) {
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this.c = c;
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}
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public Line2D getEnemy() {
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return enemy;
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}
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public void setBullet(Line2D bullet) {
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this.enemy = bullet;
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}
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public void clickable(){
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clickable = true;
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}
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/**
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* deze methode kijkt hoeveel frame je nog hebt om te klikken op het moment dat je bolletje in de hitzone zit
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* @return
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*/
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public boolean finised(){
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if(currentTimeToClick >= timeToClick){
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return true;
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}
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return false;
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}
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public boolean isClickable(){
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return clickable;
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}
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public int getTimeLeftToClick() {
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return currentTimeToClick;
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}
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}
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@@ -27,7 +27,7 @@ public class Player extends DrawObject {
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}
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public void update(){
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public void update(float update){
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if(lastindex != index){
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transform = new AffineTransform();
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transform.rotate(Math.toRadians(index*45),middlePoint.getX(),middlePoint.getY());
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@@ -1,199 +0,0 @@
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package model.drawObjects.enemy;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.geom.Line2D;
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import java.awt.geom.Point2D;
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import model.drawObjects.DrawObject;
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public class Enemy extends DrawObject {
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private int length,timeToClick = 10,currentTimeToClick;
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private double speedX,speedY,lengthOf1Side;//lengthOf1Side wordt alleen gebruikt als de lijn een schuine lijn is.
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public Line2D enemy;
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private Color c;
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private boolean clickable = false;
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/**
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*
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* @param pathID
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* @param lengthOfEnemy
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* @param c
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* @param beginPoint
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* @param endPoint
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* @param steptsToEndPoint
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*/
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public Enemy(int pathID,int lengthOfEnemy,Color c,double steptsToEndPoint,Point2D beginPoint,Point2D endPoint){
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super();
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this.length = lengthOfEnemy;
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// System.out.println(this.length*this.length/2);
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// System.out.println(Math.sqrt(Math.pow(this.length,2)/2));
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lengthOf1Side = Math.sqrt(Math.pow(lengthOfEnemy,2)/2);
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this.c = c;
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this.index = pathID;
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double beginX, beginY,endX = 0,endY = 0;
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beginX = beginPoint.getX();
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beginY = beginPoint.getY();
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endX = beginX;
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endY = beginY;
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//the 8 richtingen van de octagon
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switch(index){
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case 0:
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endY -= this.length;
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break;
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case 1:
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endY -= lengthOf1Side;
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endX += lengthOf1Side;
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break;
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case 2:
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endX -= this.length;
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break;
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case 3:
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endY += lengthOf1Side;
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endX += lengthOf1Side;
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break;
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case 4:
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endY += this.length;
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break;
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case 5:
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endY += lengthOf1Side;
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endX -= lengthOf1Side;
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break;
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case 6:
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endX += this.length;
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break;
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case 7:
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endY -= lengthOf1Side;
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endX -= lengthOf1Side;
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break;
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}
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enemy = new Line2D.Double(beginX, beginY, endX, endY);
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//bereken de lengte van de enemy tot het einde van de lijn
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double distanceX,distanceY;
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distanceX = (enemy.getX1() - endPoint.getX());
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distanceY = (enemy.getY1() - endPoint.getY());
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//de afstand mag niet negatief zijn
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if(distanceX < 0){
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distanceX *= -1;
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}
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if(distanceY < 0){
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distanceY *= -1;
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}
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// System.out.println("Index: "+index+"\tX afstand: "+distanceX+"\tY afstand: "+distanceY);
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//snelheid = afstand /tijd
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speedX = (distanceX /steptsToEndPoint);
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speedY = (distanceY /steptsToEndPoint);
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// System.out.println("Index: "+index+"\tX speed: "+speedX+"\tY speed: "+speedY);
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}
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@Override
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public void draw(Graphics2D g2) {
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g2.setPaint(c);
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g2.draw(enemy);
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}
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@Override
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public void update() {
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if(clickable){
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currentTimeToClick++;
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}
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double x1,x2,y1,y2;
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x1 = enemy.getX1();
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x2 = enemy.getX2();
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y1 = enemy.getY1();
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y2 = enemy.getY2();
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switch(index){
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case 0:
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y1 += speedY;
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y2 = y1 - length;
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break;
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case 1:
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x1 -= speedX;
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x2 = x1 + lengthOf1Side;
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y1 += speedY;
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y2 = y1 - lengthOf1Side;
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break;
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case 2:
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x1 -= speedX;
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x2 = x1 + length;
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break;
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case 3:
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x1 -= speedX;
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x2 = x1 + lengthOf1Side;
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y1 -= speedY;
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y2 = y1 + lengthOf1Side;
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break;
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case 4:
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y1 -= speedY;
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y2 = y1 + length;
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break;
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case 5:
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x1 += speedX;
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x2 = x1 - lengthOf1Side;
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y1 -= speedY;
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y2 = y1 + lengthOf1Side;
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break;
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case 6:
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x1 += speedX;
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x2 = x1 - length;
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break;
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case 7:
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x1 += speedX;
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x2 = x1 - lengthOf1Side;
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y1 += speedY;
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y2 = y1 - lengthOf1Side;
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break;
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}
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enemy.setLine(x1, y1, x2, y2);
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}
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public Color getColor() {
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return c;
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}
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public void setColor(Color c) {
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this.c = c;
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}
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public Line2D getEnemy() {
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return enemy;
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}
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public void setBullet(Line2D bullet) {
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this.enemy = bullet;
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}
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public void clickable(){
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clickable = true;
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}
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/**
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* deze methode kijkt hoeveel frame je nog hebt om te klikken op het moment dat je bolletje in de hitzone zit
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* @return
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*/
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public boolean finised(){
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if(currentTimeToClick >= timeToClick){
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return true;
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}
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return false;
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}
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public boolean isClickable(){
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return clickable;
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}
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public int getTimeLeftToClick() {
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return currentTimeToClick;
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}
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}
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@@ -18,7 +18,7 @@ public abstract class GameState {
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}
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public abstract void init();
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public abstract void update();
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public abstract void update(float factor);
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public abstract void draw(Graphics2D g2);
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public abstract void buttonPressed(ButtonEvent e);
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public abstract void buttonReleased(ButtonEvent e);
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@@ -39,7 +39,7 @@ public class MenuState extends GameState {
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}
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@Override
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public void update() {
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public void update(float factor) {
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buttonInAnimation(animationcounter);
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for(MenuButton b:buttons){
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b.update();
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@@ -1,9 +1,6 @@
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package model.gameState;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.Window;
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import java.awt.image.BufferedImage;
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import model.SongHandler;
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import control.GameStateManager;
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@@ -23,7 +20,7 @@ public class PickSongState extends GameState {
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}
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@Override
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public void update() {
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public void update(float factor) {
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// TODO Auto-generated method stub
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}
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@@ -11,8 +11,8 @@ import java.util.Iterator;
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import model.GameModel;
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import model.SongHandler;
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import model.drawObjects.Enemy;
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import model.drawObjects.Player;
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import model.drawObjects.enemy.Enemy;
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import model.objects.InfoPanel;
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import model.objects.Path;
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import model.objects.PlayArea;
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@@ -39,9 +39,9 @@ public class PlayState extends GameState{
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super(gsm,sh);
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infoPanel = new InfoPanel(0, 0);
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area = new PlayArea(256, 1024, 1024, 100);
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// for(int index = 0; index < 8; index++){
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// addEnemy(index, GameModel.colors[index % 6]);
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// }
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for(int index = 0; index < 8; index++){
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addEnemy(index, GameModel.colors[index % 6]);
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}
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player = new Player(1280-1024+1024/2, 1024/2);
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stroke = new BasicStroke(sizeOfEnemy,BasicStroke.CAP_ROUND,BasicStroke.JOIN_ROUND);
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@@ -52,12 +52,12 @@ public class PlayState extends GameState{
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sh.stop();
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sh.play();
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System.out.println("Diff" + sh.getCurrentSongInstance().getDifficulty());
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// System.out.println("Diff" + sh.getCurrentSongInstance().getDifficulty());
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}
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@Override
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public void update() {
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player.update();
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public void update(float factor) {
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player.update(factor);
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for(Path path : area.paths){
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Iterator<Enemy>enemyIterator = path.getEnemysInPath().iterator();
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while(enemyIterator.hasNext()){
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@@ -69,21 +69,21 @@ public class PlayState extends GameState{
|
||||
if(hitArea.intersectsLine(e.enemy) && !e.isClickable()){
|
||||
e.clickable();
|
||||
}
|
||||
e.update();
|
||||
e.update(factor);
|
||||
}
|
||||
}
|
||||
|
||||
infoPanel.updateIPanel();
|
||||
|
||||
long progress = sh.getProgress() / 1000;
|
||||
|
||||
for(ObjectInstance ob : sh.getCurrentSongInstance().getBetween(oldProgress, progress))
|
||||
{
|
||||
Path p = area.paths.get(ob.getDirection());
|
||||
p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
|
||||
}
|
||||
|
||||
oldProgress = progress;
|
||||
// long progress = sh.getProgress() / 1000;
|
||||
//
|
||||
// for(ObjectInstance ob : sh.getCurrentSongInstance().getBetween(oldProgress, progress))
|
||||
// {
|
||||
// Path p = area.paths.get(ob.getDirection());
|
||||
// p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
|
||||
// }
|
||||
//
|
||||
// oldProgress = progress;
|
||||
}
|
||||
|
||||
|
||||
@@ -166,7 +166,7 @@ public class PlayState extends GameState{
|
||||
|
||||
public void addEnemy(int pathID,Color color){
|
||||
Path path = area.paths.get(pathID);
|
||||
Enemy e = new Enemy(pathID,1,color,100,path.getP1(),path.getP2());
|
||||
Enemy e = new Enemy(pathID,1,color,path);
|
||||
path.getEnemysInPath().addLast(e);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ public class TitleState extends GameState {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
public void update(float factor) {
|
||||
|
||||
frame++;
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ import java.awt.Color;
|
||||
import java.awt.geom.Line2D;
|
||||
import java.util.ArrayDeque;
|
||||
|
||||
import model.drawObjects.enemy.Enemy;
|
||||
import model.drawObjects.Enemy;
|
||||
|
||||
public class Path extends Line2D.Double {
|
||||
|
||||
@@ -29,6 +29,6 @@ public class Path extends Line2D.Double {
|
||||
|
||||
public void addEnemy(Color c, int pathID, int length)
|
||||
{
|
||||
enemysInPath.addLast(new Enemy(pathID, length, c, 100, getP1(), getP2()));
|
||||
enemysInPath.addLast(new Enemy(pathID, length, c,this));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ import java.awt.geom.Rectangle2D;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import model.drawObjects.Enemy;
|
||||
import model.gameState.PlayState;
|
||||
|
||||
public class PlayArea {
|
||||
@@ -67,14 +68,27 @@ public class PlayArea {
|
||||
|
||||
widthOfGameScreen += xToRight;
|
||||
|
||||
paths.add(new Path(middlePointX,0 ,hitArea.xpoints[6],hitArea.ypoints[6]));//top
|
||||
paths.add(new Path(widthOfGameScreen,0 ,hitArea.xpoints[7],hitArea.ypoints[7]));//right -top
|
||||
paths.add(new Path(widthOfGameScreen,middlePointY ,hitArea.xpoints[0],hitArea.ypoints[0]));//right
|
||||
paths.add(new Path(widthOfGameScreen,heightOfGameScreen,hitArea.xpoints[1],hitArea.ypoints[1]));//right -down
|
||||
paths.add(new Path(middlePointX,heightOfGameScreen ,hitArea.xpoints[2],hitArea.ypoints[2]));//down
|
||||
paths.add(new Path(xToRight,heightOfGameScreen ,hitArea.xpoints[3],hitArea.ypoints[3]));//left -down
|
||||
paths.add(new Path(xToRight,middlePointY ,hitArea.xpoints[4],hitArea.ypoints[4]));//left
|
||||
paths.add(new Path(xToRight,0 ,hitArea.xpoints[5],hitArea.ypoints[5]));//left -top
|
||||
// paths.add(new Path(middlePointX,0 ,hitArea.xpoints[6],hitArea.ypoints[6]));//top
|
||||
// paths.add(new Path(widthOfGameScreen,0 ,hitArea.xpoints[7],hitArea.ypoints[7]));//right -top
|
||||
// paths.add(new Path(widthOfGameScreen,middlePointY ,hitArea.xpoints[0],hitArea.ypoints[0]));//right
|
||||
// paths.add(new Path(widthOfGameScreen,heightOfGameScreen,hitArea.xpoints[1],hitArea.ypoints[1]));//right -down
|
||||
// paths.add(new Path(middlePointX,heightOfGameScreen ,hitArea.xpoints[2],hitArea.ypoints[2]));//down
|
||||
// paths.add(new Path(xToRight,heightOfGameScreen ,hitArea.xpoints[3],hitArea.ypoints[3]));//left -down
|
||||
// paths.add(new Path(xToRight,middlePointY ,hitArea.xpoints[4],hitArea.ypoints[4]));//left
|
||||
// paths.add(new Path(xToRight,0 ,hitArea.xpoints[5],hitArea.ypoints[5]));//left -top
|
||||
|
||||
double angleX,angleY;
|
||||
angleX = (Math.cos(Math.toRadians(45)))*Enemy.distanceToOctagon;
|
||||
angleY = (Math.sin(Math.toRadians(45)))*Enemy.distanceToOctagon;
|
||||
|
||||
paths.add(new Path(hitArea.xpoints[6],hitArea.ypoints[6]-Enemy.distanceToOctagon ,hitArea.xpoints[6],hitArea.ypoints[6]));//top
|
||||
paths.add(new Path(hitArea.xpoints[7] + angleX,hitArea.ypoints[7] - angleY ,hitArea.xpoints[7],hitArea.ypoints[7]));//right -top
|
||||
paths.add(new Path(hitArea.xpoints[0]+Enemy.distanceToOctagon,hitArea.ypoints[0] ,hitArea.xpoints[0],hitArea.ypoints[0]));//right
|
||||
paths.add(new Path(hitArea.xpoints[1]+angleX,hitArea.ypoints[1]+angleY ,hitArea.xpoints[1],hitArea.ypoints[1]));//right -down
|
||||
paths.add(new Path(hitArea.xpoints[2],hitArea.ypoints[2]+Enemy.distanceToOctagon ,hitArea.xpoints[2],hitArea.ypoints[2]));//down
|
||||
paths.add(new Path(hitArea.xpoints[3] - angleX,hitArea.ypoints[3] + angleY ,hitArea.xpoints[3],hitArea.ypoints[3]));//left -down
|
||||
paths.add(new Path(hitArea.xpoints[4] - Enemy.distanceToOctagon,hitArea.ypoints[4] ,hitArea.xpoints[4],hitArea.ypoints[4]));//left
|
||||
paths.add(new Path(hitArea.xpoints[5] - angleX,hitArea.ypoints[5] - angleY ,hitArea.xpoints[5],hitArea.ypoints[5]));//left -top
|
||||
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user