game logic fixed by tips of johan

This commit is contained in:
Remco
2015-06-04 13:20:46 +02:00
parent 76a41dbbd1
commit 1bf525c6b7
16 changed files with 266 additions and 263 deletions
+5 -15
View File
@@ -1,38 +1,28 @@
package model;
import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.Timer;
import control.GameStateManager;
import control.button.ButtonHandler;
public class GameModel implements ActionListener{
public class GameModel{
private Timer update;
public static Color[] colors = {Color.MAGENTA,Color.RED,Color.GREEN,Color.YELLOW,Color.CYAN,Color.WHITE};
private GameStateManager gsm;
SongHandler sh;
private SongHandler sh;
public GameModel(SongHandler sh, GameStateManager gsm)
{
this.gsm = gsm;
this.sh = sh;
update = new Timer(1000/30, this);
update.start();
this.sh = sh;
for(int i = 1; i < ButtonHandler.getButtons().size(); i++){
ButtonHandler.getButtons().get(i).setColor(colors[i-1]);;
}
}
@Override
public void actionPerformed(ActionEvent e) {
gsm.update();
public void update(float factor){
gsm.update(factor);
}
}