game logic fixed by tips of johan
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package model.drawObjects;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.geom.Line2D;
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import model.objects.Path;
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public class Enemy extends DrawObject {
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public static final int distanceToOctagon = 1000;
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private final double secondsToEnd = 3;
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private int length,timeToClick = 10,currentTimeToClick;
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private double lengthOf1Side,distanceFromStart;//lengthOf1Side wordt alleen gebruikt als de lijn een schuine lijn is.
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public Line2D enemy;
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private Color c;
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private boolean clickable = false;
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private Path path;
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public Enemy(int pathID,int lengthOfEnemy,Color c,Path path){
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super();
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this.length = lengthOfEnemy;
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// System.out.println(this.length*this.length/2);
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// System.out.println(Math.sqrt(Math.pow(this.length,2)/2));
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lengthOf1Side = Math.sqrt(Math.pow(lengthOfEnemy,2)/2);
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this.c = c;
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this.index = pathID;
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this.path = path;
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double beginX, beginY,endX = 0,endY = 0;
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beginX = path.getX1();
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beginY = path.getY1();
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//the 8 richtingen van de octagon
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switch(index){
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case 0:
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endY -= this.length;
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break;
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case 1:
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endY -= lengthOf1Side;
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endX += lengthOf1Side;
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break;
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case 2:
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endX -= this.length;
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break;
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case 3:
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endY += lengthOf1Side;
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endX += lengthOf1Side;
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break;
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case 4:
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endY += this.length;
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break;
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case 5:
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endY += lengthOf1Side;
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endX -= lengthOf1Side;
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break;
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case 6:
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endX -= this.length;
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break;
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case 7:
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endY -= lengthOf1Side;
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endX -= lengthOf1Side;
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break;
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}
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endX += beginX;
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endY += beginY;
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enemy = new Line2D.Double(beginX, beginY, endX, endY);
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}
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@Override
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public void draw(Graphics2D g2) {
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g2.setPaint(c);
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g2.draw(enemy);
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}
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@Override
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public void update(float factor) {
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if(clickable){
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currentTimeToClick++;
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}
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distanceFromStart += (distanceToOctagon/(secondsToEnd*1000))*factor;
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double x1,x2,y1,y2;
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x1 = enemy.getX1();
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x2 = enemy.getX2();
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y1 = enemy.getY1();
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y2 = enemy.getY2();
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double angleX,angleY;
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angleX = Math.cos(Math.toRadians(45))*distanceFromStart;
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angleY = Math.sin(Math.toRadians(45))*distanceFromStart;
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System.out.println(Math.toRadians(45)*distanceFromStart);
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System.out.println(angleX+" - "+angleY);
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switch(index){
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case 0:
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y1 = path.getY1() + distanceFromStart;
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y2 = y1 - length;
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break;
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case 1:
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// x1 -= speedX;
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x1 = path.getX1() - angleX;
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x2 = x1 + lengthOf1Side;
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y1 = path.getY1() + angleY;
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y2 = y1 - lengthOf1Side;
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break;
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case 2:
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x1 = path.getX1()-distanceFromStart;
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x2 = x1 + length;
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break;
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case 3:
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x1 = path.getX1() - angleX;
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x2 = x1 + lengthOf1Side;
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y1 = path.getY1() - angleY;
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y2 = y1 + lengthOf1Side;
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break;
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case 4:
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y1 = path.getY1() - distanceFromStart;
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y2 = y1 + length;
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break;
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case 5:
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x1 = path.getX1() + angleX;
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x2 = x1 - lengthOf1Side;
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y1 = path.getY1() - angleY;
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y2 = y1 + lengthOf1Side;
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break;
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case 6:
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x1 = path.getX1() + distanceFromStart;
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x2 = x1 - length;
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break;
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case 7:
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x1 = path.getX1() + angleX;
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x2 = x1 - lengthOf1Side;
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y1 = path.getY1() + angleY;
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y2 = y1 - lengthOf1Side;
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break;
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}
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enemy.setLine(x1, y1, x2, y2);
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}
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public Color getColor() {
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return c;
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}
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public void setColor(Color c) {
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this.c = c;
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}
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public Line2D getEnemy() {
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return enemy;
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}
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public void setBullet(Line2D bullet) {
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this.enemy = bullet;
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}
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public void clickable(){
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clickable = true;
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}
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/**
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* deze methode kijkt hoeveel frame je nog hebt om te klikken op het moment dat je bolletje in de hitzone zit
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* @return
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*/
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public boolean finised(){
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if(currentTimeToClick >= timeToClick){
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return true;
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}
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return false;
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}
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public boolean isClickable(){
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return clickable;
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}
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public int getTimeLeftToClick() {
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return currentTimeToClick;
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}
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}
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