game logic fixed by tips of johan

This commit is contained in:
Remco
2015-06-04 13:20:46 +02:00
parent 76a41dbbd1
commit 1bf525c6b7
16 changed files with 266 additions and 263 deletions
+1 -1
View File
@@ -18,7 +18,7 @@ public abstract class GameState {
}
public abstract void init();
public abstract void update();
public abstract void update(float factor);
public abstract void draw(Graphics2D g2);
public abstract void buttonPressed(ButtonEvent e);
public abstract void buttonReleased(ButtonEvent e);
+1 -1
View File
@@ -39,7 +39,7 @@ public class MenuState extends GameState {
}
@Override
public void update() {
public void update(float factor) {
buttonInAnimation(animationcounter);
for(MenuButton b:buttons){
b.update();
+1 -4
View File
@@ -1,9 +1,6 @@
package model.gameState;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Window;
import java.awt.image.BufferedImage;
import model.SongHandler;
import control.GameStateManager;
@@ -23,7 +20,7 @@ public class PickSongState extends GameState {
}
@Override
public void update() {
public void update(float factor) {
// TODO Auto-generated method stub
}
+18 -18
View File
@@ -11,8 +11,8 @@ import java.util.Iterator;
import model.GameModel;
import model.SongHandler;
import model.drawObjects.Enemy;
import model.drawObjects.Player;
import model.drawObjects.enemy.Enemy;
import model.objects.InfoPanel;
import model.objects.Path;
import model.objects.PlayArea;
@@ -39,9 +39,9 @@ public class PlayState extends GameState{
super(gsm,sh);
infoPanel = new InfoPanel(0, 0);
area = new PlayArea(256, 1024, 1024, 100);
// for(int index = 0; index < 8; index++){
// addEnemy(index, GameModel.colors[index % 6]);
// }
for(int index = 0; index < 8; index++){
addEnemy(index, GameModel.colors[index % 6]);
}
player = new Player(1280-1024+1024/2, 1024/2);
stroke = new BasicStroke(sizeOfEnemy,BasicStroke.CAP_ROUND,BasicStroke.JOIN_ROUND);
@@ -52,12 +52,12 @@ public class PlayState extends GameState{
sh.stop();
sh.play();
System.out.println("Diff" + sh.getCurrentSongInstance().getDifficulty());
// System.out.println("Diff" + sh.getCurrentSongInstance().getDifficulty());
}
@Override
public void update() {
player.update();
public void update(float factor) {
player.update(factor);
for(Path path : area.paths){
Iterator<Enemy>enemyIterator = path.getEnemysInPath().iterator();
while(enemyIterator.hasNext()){
@@ -69,21 +69,21 @@ public class PlayState extends GameState{
if(hitArea.intersectsLine(e.enemy) && !e.isClickable()){
e.clickable();
}
e.update();
e.update(factor);
}
}
infoPanel.updateIPanel();
long progress = sh.getProgress() / 1000;
for(ObjectInstance ob : sh.getCurrentSongInstance().getBetween(oldProgress, progress))
{
Path p = area.paths.get(ob.getDirection());
p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
}
oldProgress = progress;
// long progress = sh.getProgress() / 1000;
//
// for(ObjectInstance ob : sh.getCurrentSongInstance().getBetween(oldProgress, progress))
// {
// Path p = area.paths.get(ob.getDirection());
// p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
// }
//
// oldProgress = progress;
}
@@ -166,7 +166,7 @@ public class PlayState extends GameState{
public void addEnemy(int pathID,Color color){
Path path = area.paths.get(pathID);
Enemy e = new Enemy(pathID,1,color,100,path.getP1(),path.getP2());
Enemy e = new Enemy(pathID,1,color,path);
path.getEnemysInPath().addLast(e);
}
}
+1 -1
View File
@@ -34,7 +34,7 @@ public class TitleState extends GameState {
}
@Override
public void update() {
public void update(float factor) {
frame++;
}