game logic fixed by tips of johan
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@@ -11,8 +11,8 @@ import java.util.Iterator;
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import model.GameModel;
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import model.SongHandler;
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import model.drawObjects.Enemy;
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import model.drawObjects.Player;
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import model.drawObjects.enemy.Enemy;
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import model.objects.InfoPanel;
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import model.objects.Path;
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import model.objects.PlayArea;
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@@ -39,9 +39,9 @@ public class PlayState extends GameState{
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super(gsm,sh);
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infoPanel = new InfoPanel(0, 0);
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area = new PlayArea(256, 1024, 1024, 100);
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// for(int index = 0; index < 8; index++){
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// addEnemy(index, GameModel.colors[index % 6]);
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// }
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for(int index = 0; index < 8; index++){
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addEnemy(index, GameModel.colors[index % 6]);
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}
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player = new Player(1280-1024+1024/2, 1024/2);
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stroke = new BasicStroke(sizeOfEnemy,BasicStroke.CAP_ROUND,BasicStroke.JOIN_ROUND);
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@@ -52,12 +52,12 @@ public class PlayState extends GameState{
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sh.stop();
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sh.play();
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System.out.println("Diff" + sh.getCurrentSongInstance().getDifficulty());
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// System.out.println("Diff" + sh.getCurrentSongInstance().getDifficulty());
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}
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@Override
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public void update() {
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player.update();
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public void update(float factor) {
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player.update(factor);
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for(Path path : area.paths){
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Iterator<Enemy>enemyIterator = path.getEnemysInPath().iterator();
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while(enemyIterator.hasNext()){
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@@ -69,21 +69,21 @@ public class PlayState extends GameState{
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if(hitArea.intersectsLine(e.enemy) && !e.isClickable()){
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e.clickable();
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}
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e.update();
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e.update(factor);
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}
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}
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infoPanel.updateIPanel();
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long progress = sh.getProgress() / 1000;
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for(ObjectInstance ob : sh.getCurrentSongInstance().getBetween(oldProgress, progress))
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{
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Path p = area.paths.get(ob.getDirection());
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p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
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}
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oldProgress = progress;
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// long progress = sh.getProgress() / 1000;
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//
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// for(ObjectInstance ob : sh.getCurrentSongInstance().getBetween(oldProgress, progress))
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// {
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// Path p = area.paths.get(ob.getDirection());
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// p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
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// }
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//
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// oldProgress = progress;
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}
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@@ -166,7 +166,7 @@ public class PlayState extends GameState{
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public void addEnemy(int pathID,Color color){
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Path path = area.paths.get(pathID);
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Enemy e = new Enemy(pathID,1,color,100,path.getP1(),path.getP2());
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Enemy e = new Enemy(pathID,1,color,path);
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path.getEnemysInPath().addLast(e);
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}
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}
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