Coin on hit
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@@ -10,6 +10,7 @@ import java.awt.Transparency;
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import java.awt.image.VolatileImage;
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import model.SongHandler;
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import model.drawObjects.CoinAnimation;
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import model.gameState.PlayState;
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public class InfoPanel {
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@@ -19,11 +20,14 @@ public class InfoPanel {
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private VolatileImage infoPanel;
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private SongHandler sh;
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private String time;
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private CoinAnimation coinAnimation = new CoinAnimation(150, 200);
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public InfoPanel(int x, int y, SongHandler sh){
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this.x = x;
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this.y = y;
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this.sh = sh;
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updateIPanel();
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generateInfoPanel();
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}
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@@ -77,12 +81,19 @@ public class InfoPanel {
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g2.drawString(sh.getCurrentSong().getAuthor(), 25, 230);
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g2.drawString(time, 25, 260);
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}
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if (!coinAnimation.areWeDoneYet())
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coinAnimation.draw(g2);
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g2.setColor(Color.YELLOW);
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g2.fillRect(25, 1000 - 7 * PlayState.comboScore, 200, 0 + 7 * PlayState.comboScore);
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g2.dispose();
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infoPanel.createGraphics();
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}
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public void throwACoin() {
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coinAnimation.start();
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}
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public void draw(Graphics2D g2){
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g2.drawImage(infoPanel, 0, 0, 256,1024,null);
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