Verbetercode.
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package model.drawObjects;
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import java.awt.*;
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import java.awt.geom.Ellipse2D;
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import java.awt.geom.Point2D;
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/**
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* Created by Bilel on 4-6-2015.
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*
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* CoinAnimation klasse: Weergeeft een balletje (resembleerd een muntje) dat omlaag valt.
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* Je hoeft alleen achter elkaar de paint(Graphics2D) methode aan te roepen, deze roep automatisch een 'reposition' aan,
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* waardoor je het balletje alleen snel achter elkaar hoeft te repainten.
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*/
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public class CoinAnimation extends DrawObject {
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private Ellipse2D coinShape;
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private Point2D.Double coinSetPoint;
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// Hoevaak de timer gelopen heeft
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private static int timerLoops = 0;
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public CoinAnimation(int startX, int startY) {
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coinSetPoint = new Point2D.Double(startX, startY);
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coinShape = new Ellipse2D.Double(startX, startY, 20, 20);
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}
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// Start
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public void start() {
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timerLoops = 1;
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}
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public void draw(Graphics2D g2) {
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update(timerLoops); // UPDATE
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g2.setColor(new Color(255, 255, 0, (255 - timerLoops * 5))); // GEEL
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g2.draw(coinShape); // MUNTJE TEKENEN
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g2.fill(coinShape);
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}
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// Wordt na elke paint aangeroepen
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public void update(float factor) {
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// Alleen tekenen wanner de animatie ingesteld is om te tekenen (zie: areWeDoneYet()), anders doei.
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if (areWeDoneYet()) {
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System.out.println("Call initCoin(int startX, startY) first!");
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return;
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}
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// Coin omlaag verschuiven doordat Y * loops omlaag gaat.
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// Per frame verschuift het balletje delta 10 op Y-as.
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coinShape.setFrame(coinSetPoint.getX(), coinSetPoint.getY() + 10 * timerLoops,
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coinShape.getWidth(), coinShape.getHeight());
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timerLoops++;
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}
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// Zijn we al begonnen/klaar?
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public boolean areWeDoneYet() {
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if (timerLoops > 49 || timerLoops == 0) {
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timerLoops = 0;
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return true;
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}
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return false;
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}
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// Zitten we in de laatste loop?
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public boolean isLastLoop() { return (timerLoops == 49) ? true : false; }
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}
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@@ -218,6 +218,7 @@ public class PlayState extends GameState {
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enemies_hit++;
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enemies_hit++;
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enemysInPath.remove();
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enemysInPath.remove();
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notHit = false;
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notHit = false;
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infoPanel.throwACoin(); // Coin Animatie starten bij hit
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break;
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break;
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}
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}
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}
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}
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@@ -30,13 +30,11 @@ public class TitleState extends GameState {
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GradientPaint gp = new GradientPaint(300, 0, new Color(0, 0, 1, 0.6f), 980, 1024, new Color(0, 0, 1, 0.2f));
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GradientPaint gp = new GradientPaint(300, 0, new Color(0, 0, 1, 0.6f), 980, 1024, new Color(0, 0, 1, 0.2f));
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int index = 0;
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private int index = 0,
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int varx = 0;
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varx = 0,
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int frame;
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frame,
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indexKast = 0,
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xKast = 0;
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int indexKast = 0;
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int xKast=0;
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public TitleState(GameStateManager gsm, SongHandler sh, SQLConnector sql){
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public TitleState(GameStateManager gsm, SongHandler sh, SQLConnector sql){
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super(gsm, sh, sql);
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super(gsm, sh, sql);
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@@ -55,18 +53,21 @@ public class TitleState extends GameState {
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indexKast++;
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indexKast++;
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}
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}
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@Override
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public void draw(Graphics2D g2) {
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public void draw(Graphics2D g2) {
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g2.drawImage(background, 0, 0, 1280, 1024, null);
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// Scherm beelt wat kleurrijke rectangles op het scherm.
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int image_x = ((frame / 6) % 6) * 49;
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if (frame > 0) {
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g2.drawImage(pressStart.getSubimage(image_x, 0, 49, 26), 640-122, 512, 245, 130, null);
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g2.drawImage(background, 0, 0, 1280, 1024, null);
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createBackground();
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}
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if (frame > 160) {
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xKast = indexKast/10;
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// Code die de arcadekast en 'Press Start' toont.
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xKast%=4;
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int image_x = ((frame / 6) % 6) * 49;
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//g2.drawImage(kast.getSubimage(xKast*300,0,300,400), 640-122,650,300,400,null);
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g2.drawImage(pressStart.getSubimage(image_x, 0, 49, 26), 640 - 122, 512, 245, 130, null);
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g2.drawImage(kast.getSubimage(xKast*300,0,300,400), 100,300,300,400,null);
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xKast = indexKast / 10;
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xKast %= 4;
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g2.drawImage(kast.getSubimage(xKast * 300, 0, 300, 400), 100, 300, 300, 400, null);
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}
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}
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}
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@Override
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@Override
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@@ -92,35 +93,47 @@ public class TitleState extends GameState {
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public void createBackground() {
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public void createBackground() {
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background = Images.initVolatileImage(1280, 1024, Transparency.OPAQUE);
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background = Images.initVolatileImage(1280, 1024, Transparency.OPAQUE);
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Graphics2D g2 = background.createGraphics();
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Graphics2D g2 = background.createGraphics();
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RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g2.setRenderingHints(rh);
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g2.setColor(new Color(1, 1, 1, 0.3f));
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g2.fillRect(0, 0, 1280, 1024);
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g2.setColor(new Color(0, 1, 0, 0.7f));
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if (frame > 0) {
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g2.fillRect(0, 0, 100, 1024);
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RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g2.fillRect(1180, 0, 100, 1024);
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g2.setRenderingHints(rh);
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}
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if (frame > 20) {
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g2.setColor(new Color(1, 1, 1, 0.3f));
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g2.fillRect(0, 0, 1280, 1024);
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}
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if (frame > 40) {
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g2.setColor(new Color(0, 1, 0, 0.7f));
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g2.fillRect(0, 0, 100, 1024);
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g2.fillRect(1180, 0, 100, 1024);
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}
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if (frame > 60) {
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g2.setColor(new Color(1, 1, 0, 0.7f));
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g2.fillRect(100, 0, 100, 1024);
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g2.fillRect(1080, 0, 100, 1024);
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}
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if (frame > 80) {
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g2.setColor(new Color(1, 0, 0, 0.7f));
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g2.fillRect(200, 0, 100, 1024);
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g2.fillRect(980, 0, 100, 1024);
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}
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if (frame > 100) {
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g2.setPaint(gp);
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g2.fillRect(300, 0, 680, 1024);
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}
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if (frame > 120) {
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g2.setFont(textFont);
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g2.setColor(Color.WHITE);
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g2.drawString("©2015 Team Hamtaro", 550, 1012);
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}
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if (frame > 140) {
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g2.setColor(Color.RED);
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g2.setFont(textFont2);
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g2.drawString("Color", 385, 212);
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g2.drawString("Strike", 390, 342);
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g2.dispose();
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}
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g2.setColor(new Color(1, 1, 0, 0.7f));
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g2.fillRect(100, 0, 100, 1024);
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g2.fillRect(1080, 0, 100, 1024);
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g2.setColor(new Color(1, 0, 0, 0.7f));
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g2.fillRect(200, 0, 100, 1024);
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g2.fillRect(980, 0, 100, 1024);
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g2.setPaint(gp);
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g2.fillRect(300, 0, 680, 1024);
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g2.setFont(textFont);
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g2.setColor(Color.WHITE);
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g2.drawString("©2015 Team Hamtaro", 550, 1012);
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g2.setColor(Color.RED);
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g2.setFont(textFont2);
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g2.drawString("Color", 385, 212);
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g2.drawString("Strike", 390, 342);
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g2.dispose();
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background.createGraphics();
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background.createGraphics();
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}
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}
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@@ -10,6 +10,7 @@ import java.awt.Transparency;
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import java.awt.image.VolatileImage;
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import java.awt.image.VolatileImage;
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import model.SongHandler;
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import model.SongHandler;
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import model.drawObjects.CoinAnimation;
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import model.gameState.PlayState;
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import model.gameState.PlayState;
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public class InfoPanel {
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public class InfoPanel {
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@@ -19,6 +20,9 @@ public class InfoPanel {
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private VolatileImage infoPanel;
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private VolatileImage infoPanel;
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private SongHandler sh;
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private SongHandler sh;
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private String time;
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private String time;
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private CoinAnimation coinAnimation = new CoinAnimation(125, 300);
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private int tempComboScore;
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public InfoPanel(int x, int y, SongHandler sh){
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public InfoPanel(int x, int y, SongHandler sh){
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this.x = x;
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this.x = x;
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@@ -66,15 +70,27 @@ public class InfoPanel {
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g2.drawRect(25, 300, 200, 700);
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g2.drawRect(25, 300, 200, 700);
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g2.drawString(sh.getCurrentSong().getTitle(), 25, 200);
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g2.drawString(sh.getCurrentSong().getTitle(), 25, 200);
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g2.drawString(sh.getCurrentSongInstance().getDifficulty(), 25, 230);
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g2.drawString(sh.getCurrentSongInstance().getDifficulty(), 25, 230);
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g2.drawString(sh.getCurrentSong().getAuthor(), 25, 260);
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g2.drawString(sh.getCurrentSong().getAuthor(), 25, 260);
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g2.drawString(time, 25, 290);
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g2.drawString(time, 25, 290);
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if (!coinAnimation.areWeDoneYet()) {
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coinAnimation.draw(g2);
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// Score pas updaten wanneer coin klaar is met afspelen
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if (coinAnimation.isLastLoop())
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tempComboScore = PlayState.comboScore;
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} else
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tempComboScore = PlayState.comboScore;
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g2.setColor(Color.YELLOW);
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g2.setColor(Color.YELLOW);
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g2.fillRect(25, 1000 - 7 * PlayState.comboScore, 200, 0 + 7 * PlayState.comboScore);
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g2.fillRect(25, 1000 - 7 * tempComboScore, 200, 7 * tempComboScore);
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g2.dispose();
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g2.dispose();
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infoPanel.createGraphics();
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infoPanel.createGraphics();
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}
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}
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public void throwACoin() {
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coinAnimation.start(); // Teller weer op 0 zetten
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}
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public void draw(Graphics2D g2){
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public void draw(Graphics2D g2){
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g2.drawImage(infoPanel, 0, 0, 256,1024,null);
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g2.drawImage(infoPanel, 0, 0, 256,1024,null);
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