bug fixed

This commit is contained in:
Remco
2015-05-28 10:13:39 +02:00
parent ab3c3ae694
commit 2276964639
+16 -14
View File
@@ -115,25 +115,27 @@ public class PlayState extends GameState{
@Override
public void draw(Graphics2D g2) {
infoPanel.draw(g2);
g2.setClip(borderRect);
area.draw(g2);
try{
infoPanel.draw(g2);
g2.setClip(borderRect);
area.draw(g2);
if(enemys != null){
if(!enemys.isEmpty()){
for(Enemy enemy : enemys){
enemy.draw(g2);
if(enemys != null){
if(!enemys.isEmpty()){
for(Enemy enemy : enemys){
enemy.draw(g2);
}
}
}
}
g2.setStroke(new BasicStroke(5));
for(Bullet b : bullets){
b.draw(g2);
}
g2.setStroke(new BasicStroke(5));
for(Bullet b : bullets){
b.draw(g2);
}
if(player != null)
player.draw(g2);
if(player != null)
player.draw(g2);
}catch(Exception e){};
}