Added two new sorting methods
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@@ -24,7 +24,9 @@ import model.objects.highscore.Highscore;
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import audio.Song;
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import audio.SongInstance;
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import audio.sorting.SortALPHA;
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import audio.sorting.SortAUTHOR;
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import audio.sorting.SortPLAYED;
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import audio.sorting.SortSCORE;
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import control.GameStateManager;
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import control.GameStateManager.State;
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import control.button.ButtonEvent;
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@@ -102,9 +104,12 @@ public class MenuState extends GameState {
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else
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{
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ButtonHandler.getButton(1).setColor(GameModel.colors[0]);
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ButtonHandler.getButton(2).setColor(GameModel.colors[3]);
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ButtonHandler.getButton(5).setColor(GameModel.colors[1]);
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ButtonHandler.getButton(6).setColor(GameModel.colors[4]);
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ButtonHandler.getButton(3).setColor(GameModel.colors[1]);
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ButtonHandler.getButton(4).setColor(GameModel.colors[2]);
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ButtonHandler.getButton(5).setColor(GameModel.colors[4]);
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ButtonHandler.getButton(6).setColor(GameModel.colors[5]);
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JoystickHandler.REPEAT = true;
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}
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@@ -187,19 +192,25 @@ public class MenuState extends GameState {
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subscreen = true;
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gsm.init();
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generateSubScreenForeground();
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}else if(e.getButton().getButtonID() == 5){
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sh.sort(new SortALPHA());
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selected = 0;
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sh.set(songs.indexOf(selectedToSong(selected)));
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sh.play();
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}else if(e.getButton().getButtonID() == 6){
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sh.sort(new SortPLAYED());
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selected = 0;
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sh.set(songs.indexOf(selectedToSong(selected)));
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sh.play();
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}else if(e.getButton().getButtonID() == 3){
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}else if(e.getButton().getButtonID() == 2){
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gsm.setState(control.GameStateManager.State.HELP_STATE);
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}
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else
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{
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if(e.getButton().getButtonID() == 3){
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sh.sort(new SortALPHA());
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}else if(e.getButton().getButtonID() == 4){
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sh.sort(new SortAUTHOR());
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}else if(e.getButton().getButtonID() == 5){
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sh.sort(new SortPLAYED());
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}else if(e.getButton().getButtonID() == 6){
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sh.sort(new SortSCORE());
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}
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selected = 0;
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sh.set(songs.indexOf(selectedToSong(selected)));
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sh.play();
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}
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}
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if(e.getButton().getButtonID() == 0)
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@@ -334,23 +345,34 @@ public class MenuState extends GameState {
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//select
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g2.setColor(GameModel.colors[0]);
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g2.fillOval(20, 860, 30, 30);
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g2.drawString("Play", 55, 880);
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g2.fillOval(20, 780, 30, 30);
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g2.drawString("Play", 55, 800);
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//help
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g2.setColor(GameModel.colors[3]);
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g2.fillOval(20, 900, 30, 30);
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g2.drawString("Help", 55, 920);
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g2.fillOval(20, 820, 30, 30);
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g2.drawString("Help", 55, 840);
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//letters
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g2.setColor(GameModel.colors[1]);
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g2.fillOval(20, 940, 30, 30);
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g2.drawString("A-Z", 55, 960);
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g2.fillOval(20, 860, 30, 30);
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g2.drawString("A-Z", 55, 880);
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//most played
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g2.setColor(GameModel.colors[2]);
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g2.fillOval(20, 900, 30, 30);
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g2.drawString("Author", 55, 920);
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//most played
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g2.setColor(GameModel.colors[4]);
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g2.fillOval(20, 940, 30, 30);
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g2.drawString("Most Played", 55, 960);
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//most played
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g2.setColor(GameModel.colors[5]);
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g2.fillOval(20, 980, 30, 30);
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g2.drawString("Most Played", 55, 1000);
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g2.drawString("Highest Score", 55, 1000);
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g2.dispose();
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mainScreenBackground.createGraphics();
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