Added two new sorting methods

This commit is contained in:
2015-07-06 16:59:52 +02:00
parent 54d9a91f6a
commit 2fa9c3afe8
+42 -20
View File
@@ -24,7 +24,9 @@ import model.objects.highscore.Highscore;
import audio.Song;
import audio.SongInstance;
import audio.sorting.SortALPHA;
import audio.sorting.SortAUTHOR;
import audio.sorting.SortPLAYED;
import audio.sorting.SortSCORE;
import control.GameStateManager;
import control.GameStateManager.State;
import control.button.ButtonEvent;
@@ -102,9 +104,12 @@ public class MenuState extends GameState {
else
{
ButtonHandler.getButton(1).setColor(GameModel.colors[0]);
ButtonHandler.getButton(2).setColor(GameModel.colors[3]);
ButtonHandler.getButton(5).setColor(GameModel.colors[1]);
ButtonHandler.getButton(6).setColor(GameModel.colors[4]);
ButtonHandler.getButton(3).setColor(GameModel.colors[1]);
ButtonHandler.getButton(4).setColor(GameModel.colors[2]);
ButtonHandler.getButton(5).setColor(GameModel.colors[4]);
ButtonHandler.getButton(6).setColor(GameModel.colors[5]);
JoystickHandler.REPEAT = true;
}
@@ -187,19 +192,25 @@ public class MenuState extends GameState {
subscreen = true;
gsm.init();
generateSubScreenForeground();
}else if(e.getButton().getButtonID() == 5){
sh.sort(new SortALPHA());
selected = 0;
sh.set(songs.indexOf(selectedToSong(selected)));
sh.play();
}else if(e.getButton().getButtonID() == 6){
sh.sort(new SortPLAYED());
selected = 0;
sh.set(songs.indexOf(selectedToSong(selected)));
sh.play();
}else if(e.getButton().getButtonID() == 3){
}else if(e.getButton().getButtonID() == 2){
gsm.setState(control.GameStateManager.State.HELP_STATE);
}
else
{
if(e.getButton().getButtonID() == 3){
sh.sort(new SortALPHA());
}else if(e.getButton().getButtonID() == 4){
sh.sort(new SortAUTHOR());
}else if(e.getButton().getButtonID() == 5){
sh.sort(new SortPLAYED());
}else if(e.getButton().getButtonID() == 6){
sh.sort(new SortSCORE());
}
selected = 0;
sh.set(songs.indexOf(selectedToSong(selected)));
sh.play();
}
}
if(e.getButton().getButtonID() == 0)
@@ -334,23 +345,34 @@ public class MenuState extends GameState {
//select
g2.setColor(GameModel.colors[0]);
g2.fillOval(20, 860, 30, 30);
g2.drawString("Play", 55, 880);
g2.fillOval(20, 780, 30, 30);
g2.drawString("Play", 55, 800);
//help
g2.setColor(GameModel.colors[3]);
g2.fillOval(20, 900, 30, 30);
g2.drawString("Help", 55, 920);
g2.fillOval(20, 820, 30, 30);
g2.drawString("Help", 55, 840);
//letters
g2.setColor(GameModel.colors[1]);
g2.fillOval(20, 940, 30, 30);
g2.drawString("A-Z", 55, 960);
g2.fillOval(20, 860, 30, 30);
g2.drawString("A-Z", 55, 880);
//most played
g2.setColor(GameModel.colors[2]);
g2.fillOval(20, 900, 30, 30);
g2.drawString("Author", 55, 920);
//most played
g2.setColor(GameModel.colors[4]);
g2.fillOval(20, 940, 30, 30);
g2.drawString("Most Played", 55, 960);
//most played
g2.setColor(GameModel.colors[5]);
g2.fillOval(20, 980, 30, 30);
g2.drawString("Most Played", 55, 1000);
g2.drawString("Highest Score", 55, 1000);
g2.dispose();
mainScreenBackground.createGraphics();