Feature/test game sprint1

# Conflicts:
#	control/GameControl.java
#	main/Main.java
#	main/Window.java

Sprint 1 finished
This commit is contained in:
jancoow
2015-05-28 07:37:59 +02:00
19 changed files with 557 additions and 98 deletions
+18 -14
View File
@@ -14,12 +14,17 @@ import javax.swing.JFrame;
import model.GameModel;
import view.GameView;
import control.GameControl;
import control.GameStateManager;
import control.LedHandler;
import control.button.ButtonHandler;
import control.joystick.JoystickHandler;
public class Window extends JFrame {
/**
*
*/
private static final long serialVersionUID = -9222956702898533696L;
public static boolean ON_RASP;
public Window(boolean ON_RASP)
@@ -29,7 +34,7 @@ public class Window extends JFrame {
setSize(1280, 1024);
Window.ON_RASP = ON_RASP;
System.out.println(ON_RASP);
// System.out.println(ON_RASP);
//Set window close listener
setDefaultCloseOperation(DO_NOTHING_ON_CLOSE);
@@ -40,21 +45,19 @@ public class Window extends JFrame {
});
//Set window to fullscreen
// setExtendedState(getExtendedState() | JFrame.MAXIMIZED_BOTH);
// setUndecorated(true);
GraphicsEnvironment graphicsEnvironment = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice[] devices = graphicsEnvironment.getScreenDevices();
if (!devices[0].isFullScreenSupported ())
{
throw new UnsupportedOperationException ("Fullscreen mode is unsupported.");
}
devices[0].setFullScreenWindow(this);
//Create Events
LedHandler led = null;
if(ON_RASP) //TODO REMOVE
{
led = new LedHandler();
GraphicsEnvironment graphicsEnvironment = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice[] devices = graphicsEnvironment.getScreenDevices();
if (!devices[0].isFullScreenSupported ())
{
throw new UnsupportedOperationException ("Fullscreen mode is unsupported.");
}
devices[0].setFullScreenWindow(this);
led = new LedHandler();
//dissapear cursor
BufferedImage cursorImg = new BufferedImage(16, 16, BufferedImage.TYPE_INT_ARGB);
@@ -66,9 +69,10 @@ public class Window extends JFrame {
JoystickHandler jsh = new JoystickHandler();
//Create Instances
GameView view = new GameView(led);
GameModel model = new GameModel(view);
GameControl control = new GameControl(model, view);
GameStateManager gsm = new GameStateManager();
GameView view = new GameView(led,gsm);
GameModel model = new GameModel(view,gsm);
GameControl control = new GameControl(model, view,gsm);
setContentPane(view);
//Create EventListeners