Feature/menu

# Conflicts:
#	model/gameState/MenuState.java
#	model/objects/MenuButton.java
This commit is contained in:
jancoow
2015-06-11 14:22:22 +02:00
2 changed files with 125 additions and 7 deletions
+73 -3
View File
@@ -48,6 +48,16 @@ public class MenuState extends GameState {
BufferedImage aanwijzers = Images.getImage(ImageType.aanwijzers);
int index = 0;
int kleurButton1 = 0;
int kleurButton2 = 1;
int kleurButton3 = 2;
int kleurButton4 = 3;
int kleurButton5 = 4;
public MenuState(GameStateManager gsm, SongHandler sh) {
super(gsm, sh);
buttons = new ArrayList<MenuButton>();
@@ -94,15 +104,14 @@ public class MenuState extends GameState {
}else{
previousScreen();
}
for(MenuButton b:buttons){
b.update();
}
if(selected != oldselected){
for(int i = 0; i < buttons.size(); i++){
buttons.get(i).setSong(selectedToSong(selected+(i-2)));
}
oldselected = selected;
buttons2.clear();
int instanceNr = 0;
for(int i = sh.getCurrentSong().getSongs().size(); i>0; i--){
@@ -114,10 +123,24 @@ public class MenuState extends GameState {
}
}
index++;
}
@Override
public void draw(Graphics2D g2) {
buttons.clear();
buttons.add(new MenuButton(400,250,GameModel.colors[kleurButton1],selectedToSong(selected-2)));
buttons.add(new MenuButton(400,390,GameModel.colors[kleurButton2],selectedToSong(selected-1)));
buttons.add(new MenuButton(400,530,GameModel.colors[kleurButton3],selectedToSong(selected)));
buttons.add(new MenuButton(400,670,GameModel.colors[kleurButton4],selectedToSong(selected+1)));
buttons.add(new MenuButton(400,810,GameModel.colors[kleurButton5],selectedToSong(selected+2)));
buttons.get(2).setSelected(true);
g2.setColor(Color.BLACK);
Font textFont2 = new Font("OCR A Extended", Font.BOLD, 50);
g2.setFont(textFont2);
if(!subscreen) {
g2.drawImage(mainScreenBackground, 0, 0, 1280,1024,null);
for(MenuButton b:buttons){
@@ -184,14 +207,61 @@ public class MenuState extends GameState {
if(difSelect > buttons2.size()-1){
difSelect = 0;
}
// System.out.println(difSelect);
}
sh.set(sh.getCurrentSong().getSongs().get(difSelect));
generateSubScreenForeground();
}else{ //Screen for selecting song
if(e.getJoystick().getPos() == Joystick.Position.DOWN){
selected++;
kleurButton1++;
kleurButton1 %= 6;
kleurButton2++;
kleurButton2 %= 6;
kleurButton3++;
kleurButton3 %= 6;
kleurButton4++;
kleurButton4 %= 6;
kleurButton5++;
kleurButton5 %= 6;
}else if(e.getJoystick().getPos() == Joystick.Position.UP){
selected--;
kleurButton1--;
if(kleurButton1 < 0){
kleurButton1 = 5;
}
kleurButton2--;
if(kleurButton2 < 0){
kleurButton2 = 5;
}
kleurButton3--;
if(kleurButton3 < 0){
kleurButton3 = 5;
}
kleurButton4--;
if(kleurButton4 < 0){
kleurButton4 = 5;
}
kleurButton5--;
if(kleurButton5 < 0){
kleurButton5 = 5;
}
}
sh.set(songs.indexOf(selectedToSong(selected)));
sh.play();