diff --git a/.idea/libraries/Arcade.xml b/.idea/libraries/Arcade.xml new file mode 100644 index 0000000..0daaa5c --- /dev/null +++ b/.idea/libraries/Arcade.xml @@ -0,0 +1,13 @@ + + + + + + + + + + + + + \ No newline at end of file diff --git a/.idea/uiDesigner.xml b/.idea/uiDesigner.xml new file mode 100644 index 0000000..e96534f --- /dev/null +++ b/.idea/uiDesigner.xml @@ -0,0 +1,124 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/Arcade.iml b/Arcade.iml new file mode 100644 index 0000000..12329c9 --- /dev/null +++ b/Arcade.iml @@ -0,0 +1,12 @@ + + + + + + + + + + + + \ No newline at end of file diff --git a/model/drawObjects/CoinAnimation.java b/model/drawObjects/CoinAnimation.java new file mode 100644 index 0000000..21183c8 --- /dev/null +++ b/model/drawObjects/CoinAnimation.java @@ -0,0 +1,69 @@ +package model.drawObjects; + +import java.awt.*; +import java.awt.geom.Ellipse2D; +import java.awt.geom.Point2D; + +/** + * Created by Bilel on 4-6-2015. + * + * CoinAnimation klasse: Weergeeft een balletje (resembleerd een muntje) dat omlaag valt. + * Je hoeft alleen achter elkaar de paint(Graphics2D) methode aan te roepen, deze roep automatisch een 'reposition' aan, + * waardoor je het balletje alleen snel achter elkaar hoeft te repainten. + */ +public class CoinAnimation extends DrawObject { + + private Ellipse2D coinShape; + private Point2D.Double coinSetPoint; + + // Hoevaak de timer gelopen heeft + private static int timerLoops = 0; + + public CoinAnimation(int startX, int startY) { + coinSetPoint = new Point2D.Double(startX, startY); + coinShape = new Ellipse2D.Double(startX, startY, 20, 20); + } + + // Start + public void start() { + timerLoops = 1; + } + + public void draw(Graphics2D g2) { + + update(timerLoops); // UPDATE + g2.setColor(new Color(255, 255, 0, (255 - timerLoops * 5))); // GEEL + g2.draw(coinShape); // MUNTJE TEKENEN + g2.fill(coinShape); + + } + + // Wordt na elke paint aangeroepen + public void update(float factor) { + + // Alleen tekenen wanner de animatie ingesteld is om te tekenen (zie: areWeDoneYet()), anders doei. + if (areWeDoneYet()) { + System.out.println("Call initCoin(int startX, startY) first!"); + return; + } + + // Coin omlaag verschuiven doordat Y * loops omlaag gaat. + // Per frame verschuift het balletje delta 10 op Y-as. + coinShape.setFrame(coinSetPoint.getX(), coinSetPoint.getY() + 10 * timerLoops, + coinShape.getWidth(), coinShape.getHeight()); + timerLoops++; + } + + // Zijn we al begonnen/klaar? + public boolean areWeDoneYet() { + if (timerLoops > 49 || timerLoops == 0) { + timerLoops = 0; + return true; + } + return false; + } + + // Zitten we in de laatste loop? + public boolean isLastLoop() { return (timerLoops == 49) ? true : false; } + +} \ No newline at end of file diff --git a/model/gameState/GameOverState.java b/model/gameState/GameOverState.java index 7dbb805..3af5047 100644 --- a/model/gameState/GameOverState.java +++ b/model/gameState/GameOverState.java @@ -23,8 +23,7 @@ public class GameOverState extends GameState { BufferedImage gameOver = Images.getImage(ImageType.gameover); VolatileImage background; Font textFont = new Font("OCR A Extended", Font.BOLD, 70); - - + private String endScore = ""; int frame; diff --git a/model/gameState/PlayState.java b/model/gameState/PlayState.java index 4d821d6..4131826 100644 --- a/model/gameState/PlayState.java +++ b/model/gameState/PlayState.java @@ -181,11 +181,11 @@ public class PlayState extends GameState { area.hit(); enemysInPath.remove(); notHit = false; + infoPanel.throwACoin(); // Coin Animatie starten bij hit break; } } } - player.setBeat(); diff --git a/model/gameState/TitleState.java b/model/gameState/TitleState.java index da64bfc..c0a3927 100644 --- a/model/gameState/TitleState.java +++ b/model/gameState/TitleState.java @@ -9,6 +9,8 @@ import java.awt.GradientPaint; import java.awt.Graphics2D; import java.awt.RenderingHints; import java.awt.Transparency; +import java.awt.event.ActionEvent; +import java.awt.event.ActionListener; import java.awt.image.BufferedImage; import java.awt.image.VolatileImage; @@ -18,7 +20,9 @@ import control.GameStateManager.State; import control.button.ButtonEvent; import control.joystick.JoystickEvent; -public class TitleState extends GameState { +import javax.swing.*; + +public class TitleState extends GameState implements ActionListener { BufferedImage pressStart = Images.getImage(ImageType.pressstart); BufferedImage colorStrike = Images.getImage(ImageType.colorstrike); @@ -28,18 +32,21 @@ public class TitleState extends GameState { Font textFont2 = new Font("OCR A Extended", Font.BOLD, 130); GradientPaint gp = new GradientPaint(300, 0, new Color(0, 0, 1, 0.6f), 980, 1024, new Color(0, 0, 1, 0.2f)); - int index = 0; int varx = 0; int frame; + private Timer timer; + + int showInLoops = 1; int indexKast = 0; int xKast=0; public TitleState(GameStateManager gsm, SongHandler sh){ super(gsm, sh); - createBackground(); + // Logica zit in ActionListener (dus actionPerformed()) + (timer = new Timer(1000/3, this)).start(); } @Override @@ -49,23 +56,26 @@ public class TitleState extends GameState { @Override public void update(float factor) { - frame++; indexKast++; } @Override public void draw(Graphics2D g2) { - g2.drawImage(background, 0, 0, 1280, 1024, null); - int image_x = ((frame / 6) % 6) * 49; - g2.drawImage(pressStart.getSubimage(image_x, 0, 49, 26), 640-122, 512, 245, 130, null); - - - - xKast = indexKast/10; - xKast%=4; - //g2.drawImage(kast.getSubimage(xKast*300,0,300,400), 640-122,650,300,400,null); - g2.drawImage(kast.getSubimage(xKast*300,0,300,400), 100,300,300,400,null); + // Scherm beelt wat kleurrijke rectangles op het scherm. + if (showInLoops > 0) { + g2.drawImage(background, 0, 0, 1280, 1024, null); + createBackground(); + } + if (showInLoops > 18) { + // Code die de arcadekast en 'Press Start' toont. + int image_x = ((frame / 6) % 6) * 49; + g2.drawImage(pressStart.getSubimage(image_x, 0, 49, 26), 640 - 122, 512, 245, 130, null); + + xKast = indexKast / 10; + xKast %= 4; + g2.drawImage(kast.getSubimage(xKast * 300, 0, 300, 400), 100, 300, 300, 400, null); + } } @Override @@ -91,36 +101,58 @@ public class TitleState extends GameState { public void createBackground() { background = Images.initVolatileImage(1280, 1024, Transparency.OPAQUE); Graphics2D g2 = background.createGraphics(); - RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); - g2.setRenderingHints(rh); - g2.setColor(new Color(1, 1, 1, 0.3f)); - g2.fillRect(0, 0, 1280, 1024); - g2.setColor(new Color(0, 1, 0, 0.7f)); - g2.fillRect(0, 0, 100, 1024); - g2.fillRect(1180, 0, 100, 1024); + if (showInLoops > 0) { + RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); + g2.setRenderingHints(rh); + } + if (showInLoops > 2) { + g2.setColor(new Color(1, 1, 1, 0.3f)); + g2.fillRect(0, 0, 1280, 1024); + } + if (showInLoops > 4) { + g2.setColor(new Color(0, 1, 0, 0.7f)); + g2.fillRect(0, 0, 100, 1024); + g2.fillRect(1180, 0, 100, 1024); + } + if (showInLoops > 6) { + g2.setColor(new Color(1, 1, 0, 0.7f)); + g2.fillRect(100, 0, 100, 1024); + g2.fillRect(1080, 0, 100, 1024); + } + if (showInLoops > 8) { + g2.setColor(new Color(1, 0, 0, 0.7f)); + g2.fillRect(200, 0, 100, 1024); + g2.fillRect(980, 0, 100, 1024); + } + if (showInLoops > 12) { + g2.setPaint(gp); + g2.fillRect(300, 0, 680, 1024); + } + if (showInLoops > 14) { + g2.setFont(textFont); + g2.setColor(Color.WHITE); + g2.drawString("©2015 Team Hamtaro", 550, 1012); + } + if (showInLoops > 16) { + g2.setColor(Color.RED); + g2.setFont(textFont2); + g2.drawString("Color", 385, 212); + g2.drawString("Strike", 390, 342); + g2.dispose(); + } + if (showInLoops > 18) { + timer.stop(); + } - g2.setColor(new Color(1, 1, 0, 0.7f)); - g2.fillRect(100, 0, 100, 1024); - g2.fillRect(1080, 0, 100, 1024); - - g2.setColor(new Color(1, 0, 0, 0.7f)); - g2.fillRect(200, 0, 100, 1024); - g2.fillRect(980, 0, 100, 1024); - - g2.setPaint(gp); - g2.fillRect(300, 0, 680, 1024); - - g2.setFont(textFont); - g2.setColor(Color.WHITE); - g2.drawString("©2015 Team Hamtaro", 550, 1012); - - g2.setColor(Color.RED); - g2.setFont(textFont2); - g2.drawString("Color", 385, 212); - g2.drawString("Strike", 390, 342); - g2.dispose(); background.createGraphics(); } + @Override + public void actionPerformed(ActionEvent e) { + + createBackground(); + showInLoops++; + } + } diff --git a/model/objects/InfoPanel.java b/model/objects/InfoPanel.java index 54e632a..43ba976 100644 --- a/model/objects/InfoPanel.java +++ b/model/objects/InfoPanel.java @@ -10,6 +10,7 @@ import java.awt.Transparency; import java.awt.image.VolatileImage; import model.SongHandler; +import model.drawObjects.CoinAnimation; import model.gameState.PlayState; public class InfoPanel { @@ -19,11 +20,16 @@ public class InfoPanel { private VolatileImage infoPanel; private SongHandler sh; private String time; + + private int tempComboScore; + + private CoinAnimation coinAnimation = new CoinAnimation(125, 250); public InfoPanel(int x, int y, SongHandler sh){ this.x = x; this.y = y; this.sh = sh; + updateIPanel(); generateInfoPanel(); } @@ -64,25 +70,36 @@ public class InfoPanel { g2.drawString("Score: " + totalHighscore, 25, 75); g2.drawRect(25, 100, 200, 30); g2.drawRect(25, 300, 200, 700); - g2.drawString(sh.getCurrentSong().getTitle(), 25, 200); - if(sh.getCurrentSong().getSubtitle() != "") - { + + if(sh.getCurrentSong().getSubtitle() != "") { g2.drawString(sh.getCurrentSong().getSubtitle(), 25, 230); g2.drawString(sh.getCurrentSong().getAuthor(), 25, 260); g2.drawString(time, 25, 290); } - else - { + else { g2.drawString(sh.getCurrentSong().getAuthor(), 25, 230); g2.drawString(time, 25, 260); } - - g2.setColor(Color.YELLOW); - g2.fillRect(25, 1000 - 7 * PlayState.comboScore, 200, 0 + 7 * PlayState.comboScore); + + if (!coinAnimation.areWeDoneYet()) { + coinAnimation.draw(g2); + // Score pas updaten wanneer coin klaar is met afspelen + if (coinAnimation.isLastLoop()) + tempComboScore = PlayState.comboScore; + } else + tempComboScore = PlayState.comboScore; + + g2.setColor(Color.YELLOW); + g2.fillRect(25, 1000 - 7 * tempComboScore, 200, 7 * tempComboScore); + g2.dispose(); infoPanel.createGraphics(); } + + public void throwACoin() { + coinAnimation.start(); + } public void draw(Graphics2D g2){ g2.drawImage(infoPanel, 0, 0, 256,1024,null);