diff --git a/.idea/libraries/Arcade.xml b/.idea/libraries/Arcade.xml
new file mode 100644
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+++ b/.idea/libraries/Arcade.xml
@@ -0,0 +1,13 @@
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diff --git a/.idea/uiDesigner.xml b/.idea/uiDesigner.xml
new file mode 100644
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+++ b/.idea/uiDesigner.xml
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diff --git a/Arcade.iml b/Arcade.iml
new file mode 100644
index 0000000..12329c9
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diff --git a/model/drawObjects/CoinAnimation.java b/model/drawObjects/CoinAnimation.java
new file mode 100644
index 0000000..21183c8
--- /dev/null
+++ b/model/drawObjects/CoinAnimation.java
@@ -0,0 +1,69 @@
+package model.drawObjects;
+
+import java.awt.*;
+import java.awt.geom.Ellipse2D;
+import java.awt.geom.Point2D;
+
+/**
+ * Created by Bilel on 4-6-2015.
+ *
+ * CoinAnimation klasse: Weergeeft een balletje (resembleerd een muntje) dat omlaag valt.
+ * Je hoeft alleen achter elkaar de paint(Graphics2D) methode aan te roepen, deze roep automatisch een 'reposition' aan,
+ * waardoor je het balletje alleen snel achter elkaar hoeft te repainten.
+ */
+public class CoinAnimation extends DrawObject {
+
+ private Ellipse2D coinShape;
+ private Point2D.Double coinSetPoint;
+
+ // Hoevaak de timer gelopen heeft
+ private static int timerLoops = 0;
+
+ public CoinAnimation(int startX, int startY) {
+ coinSetPoint = new Point2D.Double(startX, startY);
+ coinShape = new Ellipse2D.Double(startX, startY, 20, 20);
+ }
+
+ // Start
+ public void start() {
+ timerLoops = 1;
+ }
+
+ public void draw(Graphics2D g2) {
+
+ update(timerLoops); // UPDATE
+ g2.setColor(new Color(255, 255, 0, (255 - timerLoops * 5))); // GEEL
+ g2.draw(coinShape); // MUNTJE TEKENEN
+ g2.fill(coinShape);
+
+ }
+
+ // Wordt na elke paint aangeroepen
+ public void update(float factor) {
+
+ // Alleen tekenen wanner de animatie ingesteld is om te tekenen (zie: areWeDoneYet()), anders doei.
+ if (areWeDoneYet()) {
+ System.out.println("Call initCoin(int startX, startY) first!");
+ return;
+ }
+
+ // Coin omlaag verschuiven doordat Y * loops omlaag gaat.
+ // Per frame verschuift het balletje delta 10 op Y-as.
+ coinShape.setFrame(coinSetPoint.getX(), coinSetPoint.getY() + 10 * timerLoops,
+ coinShape.getWidth(), coinShape.getHeight());
+ timerLoops++;
+ }
+
+ // Zijn we al begonnen/klaar?
+ public boolean areWeDoneYet() {
+ if (timerLoops > 49 || timerLoops == 0) {
+ timerLoops = 0;
+ return true;
+ }
+ return false;
+ }
+
+ // Zitten we in de laatste loop?
+ public boolean isLastLoop() { return (timerLoops == 49) ? true : false; }
+
+}
\ No newline at end of file
diff --git a/model/gameState/GameOverState.java b/model/gameState/GameOverState.java
index 7dbb805..3af5047 100644
--- a/model/gameState/GameOverState.java
+++ b/model/gameState/GameOverState.java
@@ -23,8 +23,7 @@ public class GameOverState extends GameState {
BufferedImage gameOver = Images.getImage(ImageType.gameover);
VolatileImage background;
Font textFont = new Font("OCR A Extended", Font.BOLD, 70);
-
-
+
private String endScore = "";
int frame;
diff --git a/model/gameState/PlayState.java b/model/gameState/PlayState.java
index 4d821d6..4131826 100644
--- a/model/gameState/PlayState.java
+++ b/model/gameState/PlayState.java
@@ -181,11 +181,11 @@ public class PlayState extends GameState {
area.hit();
enemysInPath.remove();
notHit = false;
+ infoPanel.throwACoin(); // Coin Animatie starten bij hit
break;
}
}
}
-
player.setBeat();
diff --git a/model/gameState/TitleState.java b/model/gameState/TitleState.java
index da64bfc..c0a3927 100644
--- a/model/gameState/TitleState.java
+++ b/model/gameState/TitleState.java
@@ -9,6 +9,8 @@ import java.awt.GradientPaint;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Transparency;
+import java.awt.event.ActionEvent;
+import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.awt.image.VolatileImage;
@@ -18,7 +20,9 @@ import control.GameStateManager.State;
import control.button.ButtonEvent;
import control.joystick.JoystickEvent;
-public class TitleState extends GameState {
+import javax.swing.*;
+
+public class TitleState extends GameState implements ActionListener {
BufferedImage pressStart = Images.getImage(ImageType.pressstart);
BufferedImage colorStrike = Images.getImage(ImageType.colorstrike);
@@ -28,18 +32,21 @@ public class TitleState extends GameState {
Font textFont2 = new Font("OCR A Extended", Font.BOLD, 130);
GradientPaint gp = new GradientPaint(300, 0, new Color(0, 0, 1, 0.6f), 980, 1024, new Color(0, 0, 1, 0.2f));
-
int index = 0;
int varx = 0;
int frame;
+ private Timer timer;
+
+ int showInLoops = 1;
int indexKast = 0;
int xKast=0;
public TitleState(GameStateManager gsm, SongHandler sh){
super(gsm, sh);
- createBackground();
+ // Logica zit in ActionListener (dus actionPerformed())
+ (timer = new Timer(1000/3, this)).start();
}
@Override
@@ -49,23 +56,26 @@ public class TitleState extends GameState {
@Override
public void update(float factor) {
-
frame++;
indexKast++;
}
@Override
public void draw(Graphics2D g2) {
- g2.drawImage(background, 0, 0, 1280, 1024, null);
- int image_x = ((frame / 6) % 6) * 49;
- g2.drawImage(pressStart.getSubimage(image_x, 0, 49, 26), 640-122, 512, 245, 130, null);
-
-
-
- xKast = indexKast/10;
- xKast%=4;
- //g2.drawImage(kast.getSubimage(xKast*300,0,300,400), 640-122,650,300,400,null);
- g2.drawImage(kast.getSubimage(xKast*300,0,300,400), 100,300,300,400,null);
+ // Scherm beelt wat kleurrijke rectangles op het scherm.
+ if (showInLoops > 0) {
+ g2.drawImage(background, 0, 0, 1280, 1024, null);
+ createBackground();
+ }
+ if (showInLoops > 18) {
+ // Code die de arcadekast en 'Press Start' toont.
+ int image_x = ((frame / 6) % 6) * 49;
+ g2.drawImage(pressStart.getSubimage(image_x, 0, 49, 26), 640 - 122, 512, 245, 130, null);
+
+ xKast = indexKast / 10;
+ xKast %= 4;
+ g2.drawImage(kast.getSubimage(xKast * 300, 0, 300, 400), 100, 300, 300, 400, null);
+ }
}
@Override
@@ -91,36 +101,58 @@ public class TitleState extends GameState {
public void createBackground() {
background = Images.initVolatileImage(1280, 1024, Transparency.OPAQUE);
Graphics2D g2 = background.createGraphics();
- RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
- g2.setRenderingHints(rh);
- g2.setColor(new Color(1, 1, 1, 0.3f));
- g2.fillRect(0, 0, 1280, 1024);
- g2.setColor(new Color(0, 1, 0, 0.7f));
- g2.fillRect(0, 0, 100, 1024);
- g2.fillRect(1180, 0, 100, 1024);
+ if (showInLoops > 0) {
+ RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
+ g2.setRenderingHints(rh);
+ }
+ if (showInLoops > 2) {
+ g2.setColor(new Color(1, 1, 1, 0.3f));
+ g2.fillRect(0, 0, 1280, 1024);
+ }
+ if (showInLoops > 4) {
+ g2.setColor(new Color(0, 1, 0, 0.7f));
+ g2.fillRect(0, 0, 100, 1024);
+ g2.fillRect(1180, 0, 100, 1024);
+ }
+ if (showInLoops > 6) {
+ g2.setColor(new Color(1, 1, 0, 0.7f));
+ g2.fillRect(100, 0, 100, 1024);
+ g2.fillRect(1080, 0, 100, 1024);
+ }
+ if (showInLoops > 8) {
+ g2.setColor(new Color(1, 0, 0, 0.7f));
+ g2.fillRect(200, 0, 100, 1024);
+ g2.fillRect(980, 0, 100, 1024);
+ }
+ if (showInLoops > 12) {
+ g2.setPaint(gp);
+ g2.fillRect(300, 0, 680, 1024);
+ }
+ if (showInLoops > 14) {
+ g2.setFont(textFont);
+ g2.setColor(Color.WHITE);
+ g2.drawString("©2015 Team Hamtaro", 550, 1012);
+ }
+ if (showInLoops > 16) {
+ g2.setColor(Color.RED);
+ g2.setFont(textFont2);
+ g2.drawString("Color", 385, 212);
+ g2.drawString("Strike", 390, 342);
+ g2.dispose();
+ }
+ if (showInLoops > 18) {
+ timer.stop();
+ }
- g2.setColor(new Color(1, 1, 0, 0.7f));
- g2.fillRect(100, 0, 100, 1024);
- g2.fillRect(1080, 0, 100, 1024);
-
- g2.setColor(new Color(1, 0, 0, 0.7f));
- g2.fillRect(200, 0, 100, 1024);
- g2.fillRect(980, 0, 100, 1024);
-
- g2.setPaint(gp);
- g2.fillRect(300, 0, 680, 1024);
-
- g2.setFont(textFont);
- g2.setColor(Color.WHITE);
- g2.drawString("©2015 Team Hamtaro", 550, 1012);
-
- g2.setColor(Color.RED);
- g2.setFont(textFont2);
- g2.drawString("Color", 385, 212);
- g2.drawString("Strike", 390, 342);
- g2.dispose();
background.createGraphics();
}
+ @Override
+ public void actionPerformed(ActionEvent e) {
+
+ createBackground();
+ showInLoops++;
+ }
+
}
diff --git a/model/objects/InfoPanel.java b/model/objects/InfoPanel.java
index 54e632a..43ba976 100644
--- a/model/objects/InfoPanel.java
+++ b/model/objects/InfoPanel.java
@@ -10,6 +10,7 @@ import java.awt.Transparency;
import java.awt.image.VolatileImage;
import model.SongHandler;
+import model.drawObjects.CoinAnimation;
import model.gameState.PlayState;
public class InfoPanel {
@@ -19,11 +20,16 @@ public class InfoPanel {
private VolatileImage infoPanel;
private SongHandler sh;
private String time;
+
+ private int tempComboScore;
+
+ private CoinAnimation coinAnimation = new CoinAnimation(125, 250);
public InfoPanel(int x, int y, SongHandler sh){
this.x = x;
this.y = y;
this.sh = sh;
+
updateIPanel();
generateInfoPanel();
}
@@ -64,25 +70,36 @@ public class InfoPanel {
g2.drawString("Score: " + totalHighscore, 25, 75);
g2.drawRect(25, 100, 200, 30);
g2.drawRect(25, 300, 200, 700);
-
g2.drawString(sh.getCurrentSong().getTitle(), 25, 200);
- if(sh.getCurrentSong().getSubtitle() != "")
- {
+
+ if(sh.getCurrentSong().getSubtitle() != "") {
g2.drawString(sh.getCurrentSong().getSubtitle(), 25, 230);
g2.drawString(sh.getCurrentSong().getAuthor(), 25, 260);
g2.drawString(time, 25, 290);
}
- else
- {
+ else {
g2.drawString(sh.getCurrentSong().getAuthor(), 25, 230);
g2.drawString(time, 25, 260);
}
-
- g2.setColor(Color.YELLOW);
- g2.fillRect(25, 1000 - 7 * PlayState.comboScore, 200, 0 + 7 * PlayState.comboScore);
+
+ if (!coinAnimation.areWeDoneYet()) {
+ coinAnimation.draw(g2);
+ // Score pas updaten wanneer coin klaar is met afspelen
+ if (coinAnimation.isLastLoop())
+ tempComboScore = PlayState.comboScore;
+ } else
+ tempComboScore = PlayState.comboScore;
+
+ g2.setColor(Color.YELLOW);
+ g2.fillRect(25, 1000 - 7 * tempComboScore, 200, 7 * tempComboScore);
+
g2.dispose();
infoPanel.createGraphics();
}
+
+ public void throwACoin() {
+ coinAnimation.start();
+ }
public void draw(Graphics2D g2){
g2.drawImage(infoPanel, 0, 0, 256,1024,null);