Made the game more difficult
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@@ -122,7 +122,7 @@ public class PlayState extends GameState {
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Enemy e = enemyIterator.next();
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if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) {
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enemyIterator.remove();
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lifePoints -= 5;
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lifePoints -= 6;
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comboScore /= 2;
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enemies_missed++;
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}
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@@ -136,7 +136,7 @@ public class PlayState extends GameState {
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}
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}
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lifePoints -= 0.002 * factor;
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lifePoints -= 0.003 * factor;
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infoPanel.updateIPanel();
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@@ -194,19 +194,6 @@ public class PlayState extends GameState {
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player.draw(g2);
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} catch (Exception e) {
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}
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// if(!Window.ON_RASP){
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// int width,height;
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// width = g2.getFontMetrics().stringWidth("");
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// height = g2.getFontMetrics().getHeight();
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// for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
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// Ellipse2D oval = new Ellipse2D.Double(880+(50*i), 0, 50, 50);
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// g2.setColor(ButtonHandler.getButton(i).getColor());
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// g2.fill(oval);
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// g2.setColor(Color.BLACK);
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// width = g2.getFontMetrics().stringWidth(""+i);
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// g2.drawString(""+i, (int)oval.getCenterX()-width/2,(int)oval.getMaxY()+height);
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// }
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// }
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}
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@Override
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@@ -219,7 +206,7 @@ public class PlayState extends GameState {
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if (e.getButton().getColor().equals(enemy.getColor())) {
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currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
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comboScore += 5;
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lifePoints = Math.min(lifePoints+10, 100);
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lifePoints = Math.min(lifePoints+8, 100);
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area.setHitAreaColor(enemy.getColor());
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area.hit();
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enemies_hit++;
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