Merge branch 'develop' of https://github.com/ProjectGroepA2/Arcade into develop

Conflicts:
	main/Window.java
	model/drawObjects/Player.java
	model/gameState/PlayState.java
This commit is contained in:
Remco
2015-05-28 09:45:41 +02:00
7 changed files with 68 additions and 26 deletions
+16 -5
View File
@@ -1,5 +1,6 @@
package model.gameState;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics2D;
@@ -30,6 +31,7 @@ public class PlayState extends GameState{
private List<Bullet> bullets;
private Iterator<Enemy> enemyIterator;
private Iterator<Bullet> bulletIterator;
public PlayState(GameStateManager gsm) {
super(gsm);
@@ -41,7 +43,8 @@ public class PlayState extends GameState{
for(int i = 0; i < 8; i++){
Line2D line = area.getLine(i);
addEnemy(line, Color.BLUE, 200);
}
}
}
@Override
@@ -53,6 +56,7 @@ public class PlayState extends GameState{
@Override
public void update() {
player.update();
bulletIterator = bullets.iterator();
while(bulletIterator.hasNext()){
@@ -100,6 +104,7 @@ public class PlayState extends GameState{
}
}
while(enemys.size() < 8){
int index = (int)(Math.random()*8);
int color = (int)(Math.random()*GameModel.colors.length);
@@ -121,22 +126,22 @@ public class PlayState extends GameState{
}
}
}
g2.setStroke(new BasicStroke(5));
for(Bullet b : bullets){
b.draw(g2);
}
if(player != null)
player.draw(g2);
}
public void addEnemy(Line2D path,Color c,double speed){
enemys.add(new Enemy(path,c,20,speed));
}
@Override
public void buttonPressed(ButtonEvent e) {
// System.out.println("Playstate button pressed: "+e.getButton().getButtonID());
switch(e.getButton().getButtonID()){
case 1:
addBullet(GameModel.colors[0],player.getIndex());
@@ -197,6 +202,11 @@ public class PlayState extends GameState{
break;
}
}
public void addEnemy(Line2D path,Color c,double speed){
enemys.add(new Enemy(path,c,20,speed));
}
public void addBullet(Color c,int index){ ;
bullets.add(new Bullet(10, c, 10, index,area.paths.get(index)));
}
@@ -204,4 +214,5 @@ public class PlayState extends GameState{
public void removeBullet(Bullet bullet){
bullets.remove(bullet);
}
}