Merge branch 'develop' of https://github.com/ProjectGroepA2/Arcade into develop

Conflicts:
	main/Window.java
	model/drawObjects/Player.java
	model/gameState/PlayState.java
This commit is contained in:
Remco
2015-05-28 09:45:41 +02:00
7 changed files with 68 additions and 26 deletions
-5
View File
@@ -1,5 +0,0 @@
package control;
public class Button {
}
-5
View File
@@ -1,5 +0,0 @@
package control;
public class JoyStick {
}
+26 -1
View File
@@ -126,7 +126,32 @@ public class ButtonHandler implements KeyListener{
}
}
public void keyReleased(KeyEvent arg0) {}
public void keyReleased(KeyEvent e) {
switch(e.getKeyCode())
{
case KeyEvent.VK_0:
buttonRelease(buttons.get(0));
break;
case KeyEvent.VK_1:
buttonRelease(buttons.get(1));
break;
case KeyEvent.VK_2:
buttonRelease(buttons.get(2));
break;
case KeyEvent.VK_3:
buttonRelease(buttons.get(3));
break;
case KeyEvent.VK_4:
buttonRelease(buttons.get(4));
break;
case KeyEvent.VK_5:
buttonRelease(buttons.get(5));
break;
case KeyEvent.VK_6:
buttonRelease(buttons.get(6));
break;
}
}
public void keyTyped(KeyEvent arg0) {}
public static List<Button> getButtons()
+19 -8
View File
@@ -1,9 +1,18 @@
package main;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Cursor;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Point;
import java.awt.Toolkit;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
@@ -40,26 +49,28 @@ public class Window extends JFrame {
}
});
//Set window to fullscreen
// setExtendedState(getExtendedState() | JFrame.MAXIMIZED_BOTH);
// setUndecorated(true);
//Create Events
LedHandler led = null;
if(ON_RASP) //TODO REMOVE
if(ON_RASP)
{
led = new LedHandler();
GraphicsEnvironment graphicsEnvironment = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice[] devices = graphicsEnvironment.getScreenDevices();
for(GraphicsDevice divice : devices){
System.out.println(divice);
}
if (!devices[0].isFullScreenSupported ())
{
throw new UnsupportedOperationException ("Fullscreen mode is unsupported.");
}
devices[0].setFullScreenWindow(this);
//dissapear cursor
BufferedImage cursorImg = new BufferedImage(16, 16, BufferedImage.TYPE_INT_ARGB);
Cursor blankCursor = Toolkit.getDefaultToolkit().createCustomCursor(cursorImg, new Point(0, 0), "blank cursor");
this.setCursor(blankCursor);
}
ButtonHandler bth = new ButtonHandler(led);
+4
View File
@@ -21,6 +21,10 @@ public abstract class DrawObject {
this.index = index;
}
public void setIndex(int index){
this.index = index;
}
public abstract void draw(Graphics2D g2);
public abstract void update();
}
+3 -2
View File
@@ -18,13 +18,14 @@ public class Player extends Person {
}
public void draw(Graphics2D g2){//
g2.drawImage(img, transform, null);
g2.drawImage(img, transform, null);
}
public void update(){
transform = new AffineTransform();
transform.rotate(Math.toRadians(index*45),middlePoint.getX(),middlePoint.getY());
transform.translate(middlePoint.getX() - width/2, middlePoint.getY() - height);
transform.translate(middlePoint.getX() - width/2, middlePoint.getY() - height);
}
}
+16 -5
View File
@@ -1,5 +1,6 @@
package model.gameState;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics2D;
@@ -30,6 +31,7 @@ public class PlayState extends GameState{
private List<Bullet> bullets;
private Iterator<Enemy> enemyIterator;
private Iterator<Bullet> bulletIterator;
public PlayState(GameStateManager gsm) {
super(gsm);
@@ -41,7 +43,8 @@ public class PlayState extends GameState{
for(int i = 0; i < 8; i++){
Line2D line = area.getLine(i);
addEnemy(line, Color.BLUE, 200);
}
}
}
@Override
@@ -53,6 +56,7 @@ public class PlayState extends GameState{
@Override
public void update() {
player.update();
bulletIterator = bullets.iterator();
while(bulletIterator.hasNext()){
@@ -100,6 +104,7 @@ public class PlayState extends GameState{
}
}
while(enemys.size() < 8){
int index = (int)(Math.random()*8);
int color = (int)(Math.random()*GameModel.colors.length);
@@ -121,22 +126,22 @@ public class PlayState extends GameState{
}
}
}
g2.setStroke(new BasicStroke(5));
for(Bullet b : bullets){
b.draw(g2);
}
if(player != null)
player.draw(g2);
}
public void addEnemy(Line2D path,Color c,double speed){
enemys.add(new Enemy(path,c,20,speed));
}
@Override
public void buttonPressed(ButtonEvent e) {
// System.out.println("Playstate button pressed: "+e.getButton().getButtonID());
switch(e.getButton().getButtonID()){
case 1:
addBullet(GameModel.colors[0],player.getIndex());
@@ -197,6 +202,11 @@ public class PlayState extends GameState{
break;
}
}
public void addEnemy(Line2D path,Color c,double speed){
enemys.add(new Enemy(path,c,20,speed));
}
public void addBullet(Color c,int index){ ;
bullets.add(new Bullet(10, c, 10, index,area.paths.get(index)));
}
@@ -204,4 +214,5 @@ public class PlayState extends GameState{
public void removeBullet(Bullet bullet){
bullets.remove(bullet);
}
}