Optimized code, everything is buffered in a buffered image now
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@@ -14,6 +14,7 @@ public class GameStateManager {
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private List<GameState> gamestates;
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public GameState currentState;
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private int index = 0;
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public int fps;
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public enum State {
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TITLE_STATE,
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@@ -44,5 +45,6 @@ public class GameStateManager {
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public void update(float factor){
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currentState.update(factor);
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fps = (int) (60/(factor/10));
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}
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}
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