Optimized code, everything is buffered in a buffered image now
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@@ -19,7 +19,7 @@ public abstract class GameState {
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public abstract void init();
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public abstract void update(float factor);
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public abstract void draw(Graphics2D g2);
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public abstract void draw(Graphics2D g2);
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public abstract void buttonPressed(ButtonEvent e);
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public abstract void buttonReleased(ButtonEvent e);
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public abstract void onJoystickMoved(JoystickEvent e);
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@@ -8,6 +8,7 @@ import java.awt.Font;
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import java.awt.GradientPaint;
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import java.awt.Graphics2D;
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import java.awt.Polygon;
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import java.awt.RenderingHints;
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import java.awt.image.BufferedImage;
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import java.util.ArrayList;
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import java.util.List;
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@@ -30,14 +31,14 @@ public class MenuState extends GameState {
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private ArrayList<DifficultyButton> buttons2;
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private int selected, oldselected;
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private List<Song> songs;
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private Polygon triangle,triangle2;
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private int animationcounter;
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private boolean subscreen, startanimation;
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private BufferedImage mainScreenBackground;
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int yPosDiffButton = 900;
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private int difSelect=0;
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Font textFont2 = new Font("OCR A Extended", Font.BOLD, 50);
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BufferedImage aanwijzers = Images.getImage(ImageType.aanwijzers);
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int index = 0;
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@@ -55,6 +56,8 @@ public class MenuState extends GameState {
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buttons.add(new MenuButton(-600, 350, 1.7, 30, Color.yellow,selectedToSong(selected+1)));
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buttons.add(new MenuButton(-600, 450, 1.7, 30, Color.WHITE,selectedToSong(selected+2)));
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buttons.get(2).setSelected(true);
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generateMainScreenBackground();
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}
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@Override
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@@ -99,47 +102,11 @@ public class MenuState extends GameState {
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@Override
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public void draw(Graphics2D g2) {
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g2.setColor(Color.BLACK);
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Font textFont2 = new Font("OCR A Extended", Font.BOLD, 50);
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g2.setFont(textFont2);
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if(!subscreen) {
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GradientPaint gp = new GradientPaint(0, 0, new Color(0,0,1, 0.6f),1280,1024 ,new Color(0,0,1, 0.2f));
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g2.setPaint(gp);
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g2.fillRect(0, 0, 1280, 1024);
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triangle2 = new Polygon();
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triangle2.addPoint(0, 0);
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triangle2.addPoint(0, 1024/4+50);
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triangle2.addPoint(1280/2+50, 0);
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triangle = new Polygon();
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triangle.addPoint(0, 0);
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triangle.addPoint(0, 1024/4);
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triangle.addPoint(1280/2, 0);
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g2.drawImage(mainScreenBackground, 0, 0, 1280,1024,null);
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for(MenuButton b:buttons){
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b.draw(g2);
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}
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GradientPaint gp2 = new GradientPaint(0, 0, new Color(1,1,0, 0.6f),1280,1024 ,new Color(0,0,1, 0.2f));
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g2.setPaint(gp2);
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g2.fillPolygon(triangle2);
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g2.setColor(Color.ORANGE);
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g2.fillPolygon(triangle);
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g2.setColor(Color.BLACK);
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g2.drawString("Main Menu", 30, 60);
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}
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if(subscreen) {
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@@ -164,14 +131,11 @@ public class MenuState extends GameState {
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for(DifficultyButton b : buttons2){
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b.draw(g2);
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}
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int y = (index/5)*75;
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int x = (index%5)*75;
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index%=25;
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BufferedImage subImg = aanwijzers.getSubimage(x, y, 75, 75);
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g2.drawImage(subImg, 825,900 - difSelect*100,75,75,null);
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g2.drawImage(subImg, 825,900 - difSelect*100,75,75,null);
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}
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@@ -208,14 +172,11 @@ public class MenuState extends GameState {
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if(difSelect < 0){
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difSelect += buttons2.size();
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}
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// System.out.println(difSelect);
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}else if(e.getJoystick().getPos() == Joystick.Position.UP){
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difSelect++;
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if(difSelect > buttons2.size()-1){
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difSelect = 0;
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}
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// System.out.println(difSelect);
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}
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sh.set(sh.getCurrentSong().getSongs().get(difSelect));
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@@ -233,6 +194,36 @@ public class MenuState extends GameState {
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}
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}
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public void generateMainScreenBackground(){
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mainScreenBackground = new BufferedImage(1280, 1024, BufferedImage.TYPE_4BYTE_ABGR);
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Graphics2D g2 = mainScreenBackground.createGraphics();
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RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g2.setRenderingHints(rh);
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g2.setFont(textFont2);
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g2.setPaint(new GradientPaint(0, 0, new Color(0,0,1, 0.6f),1280,1024 ,new Color(0,0,1, 0.2f)));
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g2.fillRect(0, 0, 1280, 1024);
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g2.setPaint(new GradientPaint(0, 0, new Color(1,1,0, 0.6f),1280,1024 ,new Color(0,0,1, 0.2f)));
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Polygon triangle2 = new Polygon();
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triangle2.addPoint(0, 0);
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triangle2.addPoint(0, 1024/4+50);
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triangle2.addPoint(1280/2+50, 0);
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g2.fillPolygon(triangle2);
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g2.setColor(Color.ORANGE);
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Polygon triangle = new Polygon();
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triangle.addPoint(0, 0);
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triangle.addPoint(0, 1024/4);
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triangle.addPoint(1280/2, 0);
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g2.fillPolygon(triangle);
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g2.setColor(Color.BLACK);
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g2.drawString("Main Menu", 30, 60);
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mainScreenBackground.createGraphics();
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mainScreenBackground = Images.toCompatibleImage(mainScreenBackground);
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}
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public void buttonInAnimation(int button){
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if(button >= 0 && button < buttons.size() ){
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buttons.get(button).setX(buttons.get(button).getX()+40);
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@@ -269,4 +260,5 @@ public class MenuState extends GameState {
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return songs.get(s);
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}
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}
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}
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@@ -134,7 +134,6 @@ public class PlayState extends GameState {
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@Override
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public void buttonPressed(ButtonEvent e) {
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// System.out.println(e.getButton().getColor());
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Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex())
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.getEnemysInPath().iterator();
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while (enemysInPath.hasNext()) {
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@@ -7,30 +7,34 @@ import java.awt.Color;
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import java.awt.Font;
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import java.awt.GradientPaint;
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import java.awt.Graphics2D;
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import java.awt.RenderingHints;
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import java.awt.image.BufferedImage;
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import control.joystick.JoystickEvent;
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import model.SongHandler;
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import control.GameStateManager;
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import control.GameStateManager.State;
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import control.button.ButtonEvent;
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import control.joystick.JoystickEvent;
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public class TitleState extends GameState {
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BufferedImage pressStart = Images.getImage(ImageType.pressstart);
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BufferedImage colorStrike = Images.getImage(ImageType.colorstrike);
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BufferedImage background = Images.getImage(ImageType.background);
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BufferedImage background;
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Font textFont = new Font("OCR A Extended", Font.BOLD, 15);
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Font textFont2 = new Font("OCR A Extended", Font.BOLD, 130);
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GradientPaint gp = new GradientPaint(300, 0, new Color(0,0,1, 0.6f),980,1024 ,new Color(0,0,1, 0.2f));
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int index = 0;
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int varx = 0;
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int frame;
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public TitleState(GameStateManager gsm, SongHandler sh){
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super(gsm, sh);
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createBackground();
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}
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@Override
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public void init() {
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// TODO Auto-generated method stub
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}
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@@ -42,50 +46,9 @@ public class TitleState extends GameState {
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@Override
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public void draw(Graphics2D g2) {
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g2.setColor(new Color(1,1,1, 0.3f));
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g2.fillRect(0,0,1280,1024);
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g2.setColor(new Color(0,1,0, 0.7f));
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g2.fillRect(0,0,100,1024);
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g2.setColor(new Color(1,1,0, 0.7f));
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g2.fillRect(100,0,100,1024);
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g2.setColor(new Color(1,0,0, 0.7f));
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g2.fillRect(200,0,100,1024);
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g2.setColor(new Color(0,1,0, 0.7f));
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g2.fillRect(1180,0,100,1024);
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g2.setColor(new Color(1,1,0, 0.7f));
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g2.fillRect(1080,0,100,1024);
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g2.setColor(new Color(1,0,0, 0.7f));
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g2.fillRect(980,0,100,1024);
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GradientPaint gp = new GradientPaint(300, 0, new Color(0,0,1, 0.6f),980,1024 ,new Color(0,0,1, 0.2f));
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g2.setPaint(gp);
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g2.fillRect(300, 0, 680, 1024);
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g2.translate(640, 512);
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g2.drawImage(background, 0, 0, 1280, 1024, null);
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int image_x = ((frame / 6) % 6) * 49;
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BufferedImage subImg = pressStart.getSubimage(image_x, 0, 49, 26);
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g2.drawImage(subImg, - 25*5, 200, 49*5, 26*5, null);
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Font textFont = new Font("OCR A Extended", Font.BOLD, 15);
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g2.setFont(textFont);
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g2.setColor(Color.WHITE);
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g2.drawString("�2015 Team Hamtaro", - 18*5, 500);
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g2.setColor(Color.RED);
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Font textFont2 = new Font("OCR A Extended", Font.BOLD, 130);
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g2.setFont(textFont2);
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g2.drawString("Color", -215, -300);
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g2.drawString("Strike", -250, -170);
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g2.drawImage(pressStart.getSubimage(image_x, 0, 49, 26), 640-122, 512, 245, 130, null);
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}
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@Override
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@@ -93,7 +56,6 @@ public class TitleState extends GameState {
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switch(e.getButton().getButtonID()){
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case 0:
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//gsm.next();
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gsm.setState(State.MENU_STATE);
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break;
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}
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@@ -106,8 +68,41 @@ public class TitleState extends GameState {
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}
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@Override
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public void onJoystickMoved(JoystickEvent e) {
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// TODO Auto-generated method stub
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}
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public void createBackground(){
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background = new BufferedImage(1280, 1024, BufferedImage.TYPE_4BYTE_ABGR);
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Graphics2D g2 = background.createGraphics();
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RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g2.setRenderingHints(rh);
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g2.setColor(new Color(1,1,1, 0.3f));
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g2.fillRect(0,0,1280,1024);
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g2.setColor(new Color(0,1,0, 0.7f));
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g2.fillRect(0,0,100,1024);
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g2.fillRect(1180,0,100,1024);
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g2.setColor(new Color(1,1,0, 0.7f));
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g2.fillRect(100,0,100,1024);
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g2.fillRect(1080,0,100,1024);
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g2.setColor(new Color(1,0,0, 0.7f));
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g2.fillRect(200,0,100,1024);
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g2.fillRect(980,0,100,1024);
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g2.setPaint(gp);
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g2.fillRect(300, 0, 680, 1024);
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g2.setFont(textFont);
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g2.setColor(Color.WHITE);
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g2.drawString("©2015 Team Hamtaro", 550, 1012);
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g2.setColor(Color.RED);
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g2.setFont(textFont2);
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g2.drawString("Color", 385, 212);
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g2.drawString("Strike", 390, 342);
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background.createGraphics();
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background = Images.toCompatibleImage(background);
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}
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}
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