Optimized code, everything is buffered in a buffered image now
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@@ -7,30 +7,34 @@ import java.awt.Color;
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import java.awt.Font;
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import java.awt.GradientPaint;
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import java.awt.Graphics2D;
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import java.awt.RenderingHints;
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import java.awt.image.BufferedImage;
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import control.joystick.JoystickEvent;
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import model.SongHandler;
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import control.GameStateManager;
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import control.GameStateManager.State;
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import control.button.ButtonEvent;
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import control.joystick.JoystickEvent;
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public class TitleState extends GameState {
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BufferedImage pressStart = Images.getImage(ImageType.pressstart);
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BufferedImage colorStrike = Images.getImage(ImageType.colorstrike);
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BufferedImage background = Images.getImage(ImageType.background);
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BufferedImage background;
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Font textFont = new Font("OCR A Extended", Font.BOLD, 15);
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Font textFont2 = new Font("OCR A Extended", Font.BOLD, 130);
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GradientPaint gp = new GradientPaint(300, 0, new Color(0,0,1, 0.6f),980,1024 ,new Color(0,0,1, 0.2f));
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int index = 0;
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int varx = 0;
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int frame;
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public TitleState(GameStateManager gsm, SongHandler sh){
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super(gsm, sh);
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createBackground();
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}
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@Override
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public void init() {
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// TODO Auto-generated method stub
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}
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@@ -42,50 +46,9 @@ public class TitleState extends GameState {
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@Override
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public void draw(Graphics2D g2) {
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g2.setColor(new Color(1,1,1, 0.3f));
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g2.fillRect(0,0,1280,1024);
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g2.setColor(new Color(0,1,0, 0.7f));
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g2.fillRect(0,0,100,1024);
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g2.setColor(new Color(1,1,0, 0.7f));
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g2.fillRect(100,0,100,1024);
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g2.setColor(new Color(1,0,0, 0.7f));
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g2.fillRect(200,0,100,1024);
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g2.setColor(new Color(0,1,0, 0.7f));
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g2.fillRect(1180,0,100,1024);
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g2.setColor(new Color(1,1,0, 0.7f));
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g2.fillRect(1080,0,100,1024);
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g2.setColor(new Color(1,0,0, 0.7f));
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g2.fillRect(980,0,100,1024);
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GradientPaint gp = new GradientPaint(300, 0, new Color(0,0,1, 0.6f),980,1024 ,new Color(0,0,1, 0.2f));
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g2.setPaint(gp);
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g2.fillRect(300, 0, 680, 1024);
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g2.translate(640, 512);
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g2.drawImage(background, 0, 0, 1280, 1024, null);
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int image_x = ((frame / 6) % 6) * 49;
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BufferedImage subImg = pressStart.getSubimage(image_x, 0, 49, 26);
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g2.drawImage(subImg, - 25*5, 200, 49*5, 26*5, null);
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Font textFont = new Font("OCR A Extended", Font.BOLD, 15);
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g2.setFont(textFont);
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g2.setColor(Color.WHITE);
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g2.drawString("�2015 Team Hamtaro", - 18*5, 500);
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g2.setColor(Color.RED);
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Font textFont2 = new Font("OCR A Extended", Font.BOLD, 130);
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g2.setFont(textFont2);
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g2.drawString("Color", -215, -300);
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g2.drawString("Strike", -250, -170);
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g2.drawImage(pressStart.getSubimage(image_x, 0, 49, 26), 640-122, 512, 245, 130, null);
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}
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@Override
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@@ -93,7 +56,6 @@ public class TitleState extends GameState {
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switch(e.getButton().getButtonID()){
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case 0:
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//gsm.next();
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gsm.setState(State.MENU_STATE);
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break;
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}
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@@ -106,8 +68,41 @@ public class TitleState extends GameState {
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}
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@Override
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public void onJoystickMoved(JoystickEvent e) {
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// TODO Auto-generated method stub
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}
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public void createBackground(){
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background = new BufferedImage(1280, 1024, BufferedImage.TYPE_4BYTE_ABGR);
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Graphics2D g2 = background.createGraphics();
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RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g2.setRenderingHints(rh);
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g2.setColor(new Color(1,1,1, 0.3f));
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g2.fillRect(0,0,1280,1024);
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g2.setColor(new Color(0,1,0, 0.7f));
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g2.fillRect(0,0,100,1024);
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g2.fillRect(1180,0,100,1024);
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g2.setColor(new Color(1,1,0, 0.7f));
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g2.fillRect(100,0,100,1024);
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g2.fillRect(1080,0,100,1024);
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g2.setColor(new Color(1,0,0, 0.7f));
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g2.fillRect(200,0,100,1024);
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g2.fillRect(980,0,100,1024);
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g2.setPaint(gp);
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g2.fillRect(300, 0, 680, 1024);
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g2.setFont(textFont);
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g2.setColor(Color.WHITE);
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g2.drawString("©2015 Team Hamtaro", 550, 1012);
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g2.setColor(Color.RED);
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g2.setFont(textFont2);
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g2.drawString("Color", 385, 212);
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g2.drawString("Strike", 390, 342);
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background.createGraphics();
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background = Images.toCompatibleImage(background);
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}
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}
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