Optimized code, everything is buffered in a buffered image now
This commit is contained in:
@@ -1,8 +1,12 @@
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package model.objects;
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import image.Images;
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import java.awt.Color;
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import java.awt.Font;
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import java.awt.Graphics2D;
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import java.awt.RenderingHints;
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import java.awt.image.BufferedImage;
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import model.gameState.PlayState;
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@@ -12,10 +16,12 @@ public class InfoPanel {
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private int lifePercent;
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private int upgradeScore = 0;
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private int x, y;
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private BufferedImage infoPanel;
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public InfoPanel(int x, int y){
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this.x = x;
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this.y = y;
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generateInfoPanel();
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updateIPanel();
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}
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@@ -26,14 +32,19 @@ public class InfoPanel {
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lifePercent =+ PlayState.lifePoints;
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if(0 <= PlayState.currentScore && PlayState.currentScore <=100) {
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upgradeScore = PlayState.currentScore;
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}
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if(PlayState.currentScore == 100) {
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if(upgradeScore != PlayState.currentScore){
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upgradeScore = PlayState.currentScore;
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generateInfoPanel();
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}
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}
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}
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public void draw(Graphics2D g2){
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private void generateInfoPanel(){
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infoPanel = new BufferedImage(1280, 1024, BufferedImage.TYPE_INT_ARGB);
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Graphics2D g2 = infoPanel.createGraphics();
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RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g2.setRenderingHints(rh);
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g2.setColor(Color.BLACK);
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g2.fillRect(x, y, 256, 1024);
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Font scoreFont = new Font("OCR A Extended", Font.BOLD, 30);
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g2.setFont(scoreFont);
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@@ -46,11 +57,11 @@ public class InfoPanel {
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g2.setColor(Color.YELLOW);
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g2.fillRect(25, 1000 - 7 * upgradeScore, 200, 0 + 7 * upgradeScore);
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g2.setColor(Color.BLACK);
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infoPanel.createGraphics();
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infoPanel = Images.toCompatibleImage(infoPanel);
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}
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public void draw(Graphics2D g2){
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g2.drawImage(infoPanel, 0, 0, 1280,1024,null);
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}
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}
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@@ -6,23 +6,22 @@ import java.awt.Font;
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import java.awt.Graphics2D;
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import java.awt.LinearGradientPaint;
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import java.awt.Paint;
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import java.awt.RenderingHints;
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import java.awt.geom.GeneralPath;
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import java.awt.geom.Point2D;
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import java.awt.image.BufferedImage;
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import java.util.ArrayList;
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import audio.Song;
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public class MenuButton {
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private ArrayList<GeneralPath> buttonparts;
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private GeneralPath border, line;
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private ArrayList<Color> colors;
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private Paint gradient;
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private int x, y, rounding;
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private double scalefactor;
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private Color buttoncolor;
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private boolean selected;
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private int fadecounter;
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private BufferedImage background;
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private Song song;
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@@ -31,61 +30,45 @@ public class MenuButton {
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this.y = y;
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this.scalefactor = scale;
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this.rounding = rounding;
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calculateButton();
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this.buttoncolor = c0;
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setSong(song);
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colors = new ArrayList<Color>();
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Color c1 = c0.darker();
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Color c2 = c0.darker().darker();
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Color c3 = c0.darker().darker().darker();
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calculateButton();
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}
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public void calculateButton(){
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Color c1 = buttoncolor.darker();
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Color c2 = buttoncolor.darker().darker();
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Color c3 = buttoncolor.darker().darker().darker();
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c1 = new Color((int)(c1.getRed()*0.8), (int)(c1.getGreen()*0.8),(int)(c1.getBlue()*0.8));
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c2 = new Color((int)(c2.getRed()*0.8), (int)(c2.getGreen()*0.8),(int)(c2.getBlue()*0.8));
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c3 = new Color((int)(c3.getRed()*0.8), (int)(c3.getGreen()*0.8),(int)(c3.getBlue()*0.8));
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colors.add(c2);
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colors.add(c3);
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colors.add(c2);
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colors.add(c0);
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colors.add(c1);
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colors.add(c0);
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gradient = new LinearGradientPaint(
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new Point2D.Double((-100)*scalefactor,(512)*scalefactor),
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new Point2D.Double((600)*scalefactor,(512)*scalefactor),
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new float[]{0.0f, 1.0f},
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new Color[]{new Color(c1.getRed(), c1.getGreen(), c1.getBlue(), 10), c0});
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}
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public void calculateButton(){
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buttonparts = new ArrayList<GeneralPath>();
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buttonparts.add(arrayToGeneralpath(new int[][]{{449, 1}, {449, 68},{113, 103}, {106, 35}})); //background right
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buttonparts.add(arrayToGeneralpath(new int[][]{{113, 103}, {106, 35},{70, 12+rounding}, {77, 88+rounding}})); //background middle
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buttonparts.add(arrayToGeneralpath(new int[][]{{70, 12+rounding}, {77, 88+rounding},{4, 104+(int)(rounding*0.5)}, {-4, 32+(int)(rounding*0.5)}})); //background left
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buttonparts.add(arrayToGeneralpath(new int[][]{{449, 15}, {449, 54},{118, 88}, {114, 48}})); //foreground right
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buttonparts.add(arrayToGeneralpath(new int[][]{{118, 88}, {114, 48},{78, 25+rounding}, {82, 73+rounding}})); //foreground middle
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buttonparts.add(arrayToGeneralpath(new int[][]{{78, 25+rounding}, {82, 73+rounding},{15, 88+(int)(rounding*0.5)}, {10, 43+(int)(rounding*0.5)}})); //foreground left
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border = arrayToGeneralpath(new int[][]{{449,15}, {114,48},{78,25+rounding},{10,43+(int)(rounding*0.5)},{15,88+(int)(rounding*0.5)},{82,73+rounding},{118,88},{449,54}});
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line = arrayToGeneralpath(new int[][]{{-11,55},{-40,60},{-38,78},{-358,170-rounding*3},{-358,174-rounding*3},{-37,87},{-35,102},{-5,95}});
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}
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public GeneralPath arrayToGeneralpath(int block[][]){
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GeneralPath polyline = new GeneralPath(GeneralPath.WIND_EVEN_ODD, block.length);
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polyline.moveTo ((block[0][0]+x)*scalefactor, (block[0][1]+y)*scalefactor);
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for (int index = 1; index < block.length; index++) {
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polyline.lineTo((block[index][0]+x)*scalefactor, (block[index][1]+y)*scalefactor);
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};
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polyline.closePath();
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return polyline;
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}
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public void draw(Graphics2D g2d){
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for(int i = 0; i < buttonparts.size(); i++){ //fill every part of the button with a specific color
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g2d.setColor(colors.get(i));
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g2d.fill((buttonparts.get(i)));
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}
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GeneralPath border = arrayToGeneralpath(new int[][]{{449,15}, {114,48},{78,25+rounding},{10,43+(int)(rounding*0.5)},{15,88+(int)(rounding*0.5)},{82,73+rounding},{118,88},{449,54}});
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GeneralPath line = arrayToGeneralpath(new int[][]{{-11,55},{-40,60},{-38,78},{-358,170-rounding*3},{-358,174-rounding*3},{-37,87},{-35,102},{-5,95}});
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Paint gradient = new LinearGradientPaint( new Point2D.Double((-100)*scalefactor,(512)*scalefactor),
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new Point2D.Double((600)*scalefactor,(512)*scalefactor),
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new float[]{0.0f, 1.0f},
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new Color[]{new Color(c1.getRed(), c1.getGreen(), c1.getBlue(), 10), buttoncolor});
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//Draw the generated button to the buffered image
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background = new BufferedImage(1280, 1024, BufferedImage.TYPE_4BYTE_ABGR);
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Graphics2D g2d = background.createGraphics();
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RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g2d.setRenderingHints(rh);
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g2d.setColor(c2);
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g2d.fill(arrayToGeneralpath(new int[][]{{449, 1}, {449, 68},{113, 103}, {106, 35}}));
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g2d.setColor(c3);
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g2d.fill(arrayToGeneralpath(new int[][]{{113, 103}, {106, 35},{70, 12+rounding}, {77, 88+rounding}}));
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g2d.setColor(c2);
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g2d.fill(arrayToGeneralpath(new int[][]{{70, 12+rounding}, {77, 88+rounding},{4, 104+(int)(rounding*0.5)}, {-4, 32+(int)(rounding*0.5)}}));
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g2d.setColor(buttoncolor);
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g2d.fill(arrayToGeneralpath(new int[][]{{449, 15}, {449, 54},{118, 88}, {114, 48}}));
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g2d.setColor(c1);
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g2d.fill(arrayToGeneralpath(new int[][]{{118, 88}, {114, 48},{78, 25+rounding}, {82, 73+rounding}}));
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g2d.setColor(buttoncolor);
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g2d.fill(arrayToGeneralpath(new int[][]{{78, 25+rounding}, {82, 73+rounding},{15, 88+(int)(rounding*0.5)}, {10, 43+(int)(rounding*0.5)}}));
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if(selected){
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g2d.setStroke(new BasicStroke(4));
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@@ -94,36 +77,40 @@ public class MenuButton {
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}
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g2d.setPaint(gradient);
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g2d.fill(line);
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//draw text
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g2d.setColor(Color.BLACK);
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Font textFont = new Font("OCR A Extended", Font.BOLD, (int)(30*scalefactor));
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g2d.setFont(textFont);
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g2d.translate((x+160)*scalefactor, (y+74)*scalefactor);
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g2d.setFont(new Font("OCR A Extended", Font.BOLD, (int)(30*scalefactor)));
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g2d.translate((160+358)*scalefactor, (74)*scalefactor);
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g2d.rotate(-0.1);
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g2d.drawString(song.getTitle(), 0, 0);
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g2d.rotate(0.1);
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g2d.translate(-(x+160)*scalefactor, -(y+74)*scalefactor);
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background.createGraphics();
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}
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public GeneralPath arrayToGeneralpath(int block[][]){
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GeneralPath polyline = new GeneralPath(GeneralPath.WIND_EVEN_ODD, block.length);
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polyline.moveTo ((block[0][0]+358)*scalefactor, (block[0][1])*scalefactor);
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for (int index = 1; index < block.length; index++) {
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polyline.lineTo((block[index][0]+358)*scalefactor, (block[index][1])*scalefactor);
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};
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polyline.closePath();
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return polyline;
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}
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public void draw(Graphics2D g2d){
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g2d.drawImage(background, (int)((x-320)*scalefactor), (int) ((y)*scalefactor), 1280, 1024, null);
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}
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public void update(){
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if(selected && fadecounter < 5){
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x += 8;
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y -= 8;
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scalefactor += 0.04;
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fadecounter++;
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calculateButton();
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}else if(!selected && fadecounter >0){
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x += 8;
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y += 8;
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fadecounter--;
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scalefactor -= 0.04;
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calculateButton();
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}
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}
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public void setSelected(boolean selected) {
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this.selected = selected;
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x += 100;
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y -= 40;
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scalefactor += 0.2;
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calculateButton();
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}
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public boolean isSelected(){
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@@ -131,7 +118,6 @@ public class MenuButton {
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}
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public void setX(int x){
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this.x = x;
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calculateButton();
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}
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public int getX() {
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@@ -1,10 +1,15 @@
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package model.objects;
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import image.Images;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.Polygon;
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import java.awt.RenderingHints;
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import java.awt.geom.Line2D;
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import java.awt.geom.Point2D;
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import java.awt.geom.Rectangle2D;
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import java.awt.image.BufferedImage;
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import java.util.ArrayList;
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import java.util.List;
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@@ -16,6 +21,7 @@ public class PlayArea {
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public List<Path> paths;
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private Polygon octagon,hitArea;
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public Rectangle2D[] hitAreas; //de area voor elk path die de enemy moet raken
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private BufferedImage background;
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public PlayArea(double xToRight,double heightOfGameScreen,double widthOfGameScreen, int sizeOctagon) {
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super();
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@@ -90,22 +96,26 @@ public class PlayArea {
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paths.add(new Path(hitArea.xpoints[4] - Enemy.distanceToOctagon,hitArea.ypoints[4] ,hitArea.xpoints[4],hitArea.ypoints[4]));//left
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paths.add(new Path(hitArea.xpoints[5] - angleX,hitArea.ypoints[5] - angleY ,hitArea.xpoints[5],hitArea.ypoints[5]));//left -top
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}
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public void draw(Graphics2D g2){
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Line2D current;
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background = new BufferedImage(1280, 1024, BufferedImage.TYPE_INT_ARGB);
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Graphics2D g2 = background.createGraphics();
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RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g2.setRenderingHints(rh);
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Line2D current;
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int index;
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g2.setColor(Color.BLACK);
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for(int i = 0; i < paths.size(); i++){
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current = paths.get(i);
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index = (i+14)%8;
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g2.drawLine((int)current.getX1(), (int)current.getY1(), octagon.xpoints[index],octagon.ypoints[index]);
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}
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g2.draw(octagon);
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g2.draw(hitArea);
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// for(Rectangle2D hit : hitAreas){
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// g2.fill(hit);
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// }
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g2.draw(hitArea);
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background.createGraphics();
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background = Images.toCompatibleImage(background);
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}
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public void draw(Graphics2D g2){
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g2.drawImage(background, 0, 0, 1280, 1024, null);
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}
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public Line2D getLine(int index){
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