Optimized code, everything is buffered in a buffered image now

This commit is contained in:
jancoow
2015-06-07 14:22:56 +02:00
parent 396769317c
commit 750f525c2d
15 changed files with 237 additions and 233 deletions
+21 -10
View File
@@ -1,8 +1,12 @@
package model.objects;
import image.Images;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;
import model.gameState.PlayState;
@@ -12,10 +16,12 @@ public class InfoPanel {
private int lifePercent;
private int upgradeScore = 0;
private int x, y;
private BufferedImage infoPanel;
public InfoPanel(int x, int y){
this.x = x;
this.y = y;
generateInfoPanel();
updateIPanel();
}
@@ -26,14 +32,19 @@ public class InfoPanel {
lifePercent =+ PlayState.lifePoints;
if(0 <= PlayState.currentScore && PlayState.currentScore <=100) {
upgradeScore = PlayState.currentScore;
}
if(PlayState.currentScore == 100) {
if(upgradeScore != PlayState.currentScore){
upgradeScore = PlayState.currentScore;
generateInfoPanel();
}
}
}
public void draw(Graphics2D g2){
private void generateInfoPanel(){
infoPanel = new BufferedImage(1280, 1024, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = infoPanel.createGraphics();
RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setRenderingHints(rh);
g2.setColor(Color.BLACK);
g2.fillRect(x, y, 256, 1024);
Font scoreFont = new Font("OCR A Extended", Font.BOLD, 30);
g2.setFont(scoreFont);
@@ -46,11 +57,11 @@ public class InfoPanel {
g2.setColor(Color.YELLOW);
g2.fillRect(25, 1000 - 7 * upgradeScore, 200, 0 + 7 * upgradeScore);
g2.setColor(Color.BLACK);
infoPanel.createGraphics();
infoPanel = Images.toCompatibleImage(infoPanel);
}
public void draw(Graphics2D g2){
g2.drawImage(infoPanel, 0, 0, 1280,1024,null);
}
}