Optimized code, everything is buffered in a buffered image now

This commit is contained in:
jancoow
2015-06-07 14:22:56 +02:00
parent 396769317c
commit 750f525c2d
15 changed files with 237 additions and 233 deletions
+8 -4
View File
@@ -1,15 +1,14 @@
package view;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JPanel;
import javax.swing.Timer;
import control.GameStateManager;
import control.LedHandler;
@@ -24,12 +23,13 @@ public class GameView extends JPanel{
LedHandler led;
GameStateManager gsm;
Font fpsfont = new Font("OCR A Extended", Font.BOLD, 60);
public GameView(LedHandler led,GameStateManager gsm)
{
this.led=led;
this.gsm = gsm;
this.
setPreferredSize(new Dimension(1280,1024));
}
@@ -44,6 +44,10 @@ public class GameView extends JPanel{
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHints(rh);
gsm.currentState.draw(g2d);
g2d.setColor(Color.RED);
g2d.setFont(fpsfont);
g2d.drawString(gsm.fps + "fps", 1000, 40);
Toolkit.getDefaultToolkit().sync();
}
}