playable game

This commit is contained in:
Remco
2015-06-02 15:47:23 +02:00
parent 6a356982a6
commit 76a41dbbd1
10 changed files with 105 additions and 23 deletions
+1 -1
View File
@@ -35,7 +35,7 @@ public class MenuState extends GameState {
@Override
public void init() {
// TODO Auto-generated method stub
sh.play(true);
}
@Override
+30 -12
View File
@@ -16,6 +16,7 @@ import model.drawObjects.enemy.Enemy;
import model.objects.InfoPanel;
import model.objects.Path;
import model.objects.PlayArea;
import audio.ObjectInstance;
import control.GameStateManager;
import control.button.ButtonEvent;
import control.joystick.JoystickEvent;
@@ -32,13 +33,15 @@ public class PlayState extends GameState{
public static int currentScore = 0;
public static int lifePoints = 100;
private long oldProgress = 0;
public PlayState(GameStateManager gsm, SongHandler sh) {
super(gsm,sh);
infoPanel = new InfoPanel(0, 0);
area = new PlayArea(256, 1024, 1024, 100);
for(int index = 0; index < 8; index++){
addEnemy(index, GameModel.colors[index % 6]);
}
// for(int index = 0; index < 8; index++){
// addEnemy(index, GameModel.colors[index % 6]);
// }
player = new Player(1280-1024+1024/2, 1024/2);
stroke = new BasicStroke(sizeOfEnemy,BasicStroke.CAP_ROUND,BasicStroke.JOIN_ROUND);
@@ -46,15 +49,17 @@ public class PlayState extends GameState{
@Override
public void init() {
sh.stop();
sh.play();
System.out.println("Diff" + sh.getCurrentSongInstance().getDifficulty());
}
@Override
public void update() {
player.update();
for(Path path : area.paths){
enemyIterator = enemys.iterator();
Iterator<Enemy>enemyIterator = path.getEnemysInPath().iterator();
while(enemyIterator.hasNext()){
Enemy e = enemyIterator.next();
Rectangle2D hitArea = area.hitAreas[e.getIndex()];
@@ -67,7 +72,18 @@ public class PlayState extends GameState{
e.update();
}
}
infoPanel.updateIPanel();
infoPanel.updateIPanel();
long progress = sh.getProgress() / 1000;
for(ObjectInstance ob : sh.getCurrentSongInstance().getBetween(oldProgress, progress))
{
Path p = area.paths.get(ob.getDirection());
p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
}
oldProgress = progress;
}
@@ -97,13 +113,15 @@ public class PlayState extends GameState{
@Override
public void buttonPressed(ButtonEvent e) {
// int index = player.getIndex();
// int index = player.getIndex();
Path currentPath = area.paths.get(player.getIndex());
Enemy ce = currentPath.getEnemysInPath().getFirst();
if(ce.isClickable()){
if(ce.getColor().equals(e.getButton().getColor())){
currentScore += ce.getTimeLeftToClick();
currentPath.getEnemysInPath().remove(ce);
if (!currentPath.getEnemysInPath().isEmpty()) {
Enemy ce = currentPath.getEnemysInPath().getFirst();
if (ce.isClickable()) {
if (ce.getColor().equals(e.getButton().getColor())) {
currentScore += ce.getTimeLeftToClick();
currentPath.getEnemysInPath().remove(ce);
}
}
}
}