- Quick Fixes
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@@ -8,15 +8,17 @@ import java.util.LinkedList;
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public class PointAnimation extends DrawObject {
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LinkedList<Point2D.Double> puntenPos = new LinkedList<>();
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LinkedList<Integer> puntenGain = new LinkedList<>();
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LinkedList<Integer> iterations = new LinkedList<>();
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LinkedList<Point2D.Double> puntenPos = new LinkedList<>();
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LinkedList<Integer> puntenGain = new LinkedList<>();
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LinkedList<Integer> iterations = new LinkedList<>();
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public static double LastPointIncrement = 0;
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public PointAnimation() { }
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public void enemyDied(Point2D.Double p) {
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puntenPos.add(new Point2D.Double(p.getX(), p.getY()));
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puntenGain.add(PlayState.comboScore);
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puntenGain.add((int)LastPointIncrement);
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iterations.add(0);
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}
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