Added LedStrip effects
This commit is contained in:
+88
-14
@@ -5,11 +5,12 @@ import java.awt.Color;
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import main.Window;
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import main.Window;
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import control.GameStateManager;
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import control.GameStateManager;
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import control.NetworkHandler;
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import control.NetworkHandler;
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import control.button.ButtonHandler;
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import control.SongHandler;
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public class GameModel {
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public class GameModel {
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public static Color[] colors = { Color.GREEN, Color.YELLOW, Color.RED, Color.MAGENTA, Color.CYAN, Color.BLUE };
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public static Color[] colors = { Color.GREEN, Color.YELLOW, Color.RED, Color.MAGENTA, Color.CYAN, Color.BLUE };
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private static String[] ledStripModes = {"full", "half", "quarter", "random"};
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private GameStateManager gsm;
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private GameStateManager gsm;
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private NetworkHandler ntw;
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private NetworkHandler ntw;
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private int count = 0;
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private int count = 0;
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@@ -17,28 +18,101 @@ public class GameModel {
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public GameModel(SongHandler sh, GameStateManager gsm, NetworkHandler ntw) {
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public GameModel(SongHandler sh, GameStateManager gsm, NetworkHandler ntw) {
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this.gsm = gsm;
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this.gsm = gsm;
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this.ntw = ntw;
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this.ntw = ntw;
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for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
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ButtonHandler.getButtons().get(i).setColor(colors[i - 1]);
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;
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}
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}
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}
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public void update(float factor) {
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public void update(float factor) {
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gsm.update(factor);
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gsm.update(factor);
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if (Window.ON_ARCADE)
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Color c = colors[(int) (Math.random() * (colors.length - 1) + 1)];
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updateLedStrip(factor);
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}
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if (Window.ON_RASP) {
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count++;
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private void updateLedStrip(float factor)
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if(count>15)
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{
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count += factor;
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if(count > 400)
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{
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String mode = ledStripModes[(int) (Math.random() * (ledStripModes.length - 1) + 1)];
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switch(mode)
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{
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{
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for (int i = 7; i < 54; i++) {
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default:
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case "full":
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Color c = colors[(int) (Math.random() * (colors.length - 1) + 1)];
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for (int i = 6; i < 36; i++) { //TODO
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ntw.setLed(i, c.getRed(), c.getGreen(), c.getBlue());
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ntw.setLed(i, c.getRed(), c.getGreen(), c.getBlue());
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}
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}
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ntw.show();
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ntw.show();
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count = 0;
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break;
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case "half":
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Color c1 = colors[(int) (Math.random() * (colors.length - 1) + 1)];
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Color c2 = colors[(int) (Math.random() * (colors.length - 1) + 1)];
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while(c1==c2)
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c2 = colors[(int) (Math.random() * (colors.length - 1) + 1)];
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for (int i = 6; i < 21; i++) { //TODO
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ntw.setLed(i, c1.getRed(), c1.getGreen(), c1.getBlue());
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}
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for (int i = 22; i < 36; i++) { //TODO
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ntw.setLed(i, c2.getRed(), c2.getGreen(), c2.getBlue());
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}
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ntw.show();
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break;
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case "quarter":
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Color c3 = colors[(int) (Math.random() * (colors.length - 1) + 1)];
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Color c4 = colors[(int) (Math.random() * (colors.length - 1) + 1)];
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Color c5 = colors[(int) (Math.random() * (colors.length - 1) + 1)];
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Color c6 = colors[(int) (Math.random() * (colors.length - 1) + 1)];
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while(c3==c4)
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c4 = colors[(int) (Math.random() * (colors.length - 1) + 1)];
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while(c4==c5)
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c5 = colors[(int) (Math.random() * (colors.length - 1) + 1)];
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while(c5==c6)
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c6 = colors[(int) (Math.random() * (colors.length - 1) + 1)];
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for (int i = 6; i < 14; i++) { //TODO
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ntw.setLed(i, c3.getRed(), c3.getGreen(), c3.getBlue());
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}
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for (int i = 15; i < 21; i++) { //TODO
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ntw.setLed(i, c4.getRed(), c4.getGreen(), c4.getBlue());
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}
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for (int i = 22; i < 28; i++) { //TODO
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ntw.setLed(i, c5.getRed(), c5.getGreen(), c5.getBlue());
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}
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for (int i = 28; i <36; i++) { //TODO
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ntw.setLed(i, c6.getRed(), c6.getGreen(), c6.getBlue());
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}
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ntw.show();
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break;
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case "random":
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Color c7;
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for (int i = 6; i < 36; i++) { //TODO
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c7 = colors[(int) (Math.random() * (colors.length - 1) + 1)];
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ntw.setLed(i, c7.getRed(), c7.getGreen(), c7.getBlue());
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}
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ntw.show();
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break;
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}
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}
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count = 0;
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}
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}
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}
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}
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}
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}
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