Fixed a lot of bugs

This commit is contained in:
2015-06-08 11:41:01 +02:00
parent 37b721215c
commit 8766037def
10 changed files with 170 additions and 92 deletions
+44 -27
View File
@@ -16,6 +16,7 @@ import model.objects.PlayArea;
import audio.ButtonInstance;
import audio.ObjectInstance;
import control.GameStateManager;
import control.GameStateManager.State;
import control.button.Button;
import control.button.ButtonEvent;
import control.button.ButtonHandler;
@@ -23,8 +24,7 @@ import control.joystick.JoystickEvent;
public class PlayState extends GameState {
public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0,
1024, 1024);
public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
private PlayArea area;
private InfoPanel infoPanel;
private Player player;
@@ -32,7 +32,8 @@ public class PlayState extends GameState {
public static int sizeOfEnemy = 40;
public static int currentScore = 0;
public static int lifePoints = 100;
public static int comboScore = 0;
public static double lifePoints = 100;
private long oldProgress = 0;
@@ -45,8 +46,7 @@ public class PlayState extends GameState {
// }
//
player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND,
BasicStroke.JOIN_ROUND);
stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
}
@Override
@@ -56,39 +56,39 @@ public class PlayState extends GameState {
} catch (InterruptedException e) {
e.printStackTrace();
}
sh.play();
for(int i=1; i<ButtonHandler.getButtons().size(); i++)
{
for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
Button b = ButtonHandler.getButton(i);
b.setColor(Color.BLACK);
}
ButtonHandler.getButton(1).setColor(sh.getCurrentSongInstance().getButtons().get(0).getColor());
// System.out.println("Diff" +
// sh.getCurrentSongInstance().getDifficulty());
}
@Override
public void update(float factor) {
long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(
oldProgress, progress)) {
for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(oldProgress, progress)) {
Button b = ButtonHandler.getButton(bu.getButtonID());
b.setColor(bu.getColor());
// System.out.println(bu.getButtonID() + " - " + bu.getColor()+ " / " + b.getColor());
// System.out.println(bu.getButtonID() + " - " + bu.getColor()+
// " / " + b.getColor());
}
for (ObjectInstance ob : sh.getCurrentSongInstance().getObjectsBetween(
oldProgress, progress)) {
for (ObjectInstance ob : sh.getCurrentSongInstance().getObjectsBetween(oldProgress, progress)) {
Path p = area.paths.get(ob.getDirection());
p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
}
oldProgress = progress;
player.update(factor);
for (Path path : area.paths) {
@@ -98,15 +98,26 @@ public class PlayState extends GameState {
Enemy e = enemyIterator.next();
if (e.getDistanceFromStart() > Enemy.distanceToOctagon
+ (sizeOfEnemy * 1.5)) {
if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) {
enemyIterator.remove();
lifePoints -= 5;
comboScore /= 2;
}
e.update(factor);
}
}
lifePoints -= 0.002 * factor;
if(lifePoints <= 0)
gsm.setState(State.MENU_STATE);
if(comboScore >= 100)
{
comboScore = 0;
currentScore += 500;
}
infoPanel.updateIPanel();
}
@@ -134,23 +145,29 @@ public class PlayState extends GameState {
@Override
public void buttonPressed(ButtonEvent e) {
Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex())
.getEnemysInPath().iterator();
boolean notHit = true;
Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex()).getEnemysInPath().iterator();
while (enemysInPath.hasNext()) {
Enemy enemy = enemysInPath.next();
if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon
|| enemy.getDistanceFromStart() > Enemy.distanceToOctagon
+ sizeOfEnemy) {
if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) {
if (e.getButton().getColor().equals(enemy.getColor())) {
currentScore += enemy.getDistanceFromStart()
- Enemy.distanceToOctagon;
currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
comboScore += 5;
lifePoints = Math.min(lifePoints+10, 100);
enemysInPath.remove();
notHit = false;
break;
}
}
}
if(notHit)
{
if(area.paths.get(player.getIndex()).getEnemysInPath().size() > 0)
{
lifePoints -= 1.5;
}
}
}
@Override