Fixed a lot of bugs
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@@ -16,6 +16,7 @@ import model.objects.PlayArea;
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import audio.ButtonInstance;
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import audio.ObjectInstance;
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import control.GameStateManager;
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import control.GameStateManager.State;
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import control.button.Button;
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import control.button.ButtonEvent;
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import control.button.ButtonHandler;
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@@ -23,8 +24,7 @@ import control.joystick.JoystickEvent;
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public class PlayState extends GameState {
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public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0,
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1024, 1024);
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public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
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private PlayArea area;
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private InfoPanel infoPanel;
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private Player player;
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@@ -32,7 +32,8 @@ public class PlayState extends GameState {
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public static int sizeOfEnemy = 40;
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public static int currentScore = 0;
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public static int lifePoints = 100;
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public static int comboScore = 0;
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public static double lifePoints = 100;
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private long oldProgress = 0;
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@@ -45,8 +46,7 @@ public class PlayState extends GameState {
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// }
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//
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player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
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stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND,
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BasicStroke.JOIN_ROUND);
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stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
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}
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@Override
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@@ -56,39 +56,39 @@ public class PlayState extends GameState {
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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sh.play();
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for(int i=1; i<ButtonHandler.getButtons().size(); i++)
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{
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for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
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Button b = ButtonHandler.getButton(i);
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b.setColor(Color.BLACK);
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}
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ButtonHandler.getButton(1).setColor(sh.getCurrentSongInstance().getButtons().get(0).getColor());
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// System.out.println("Diff" +
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// sh.getCurrentSongInstance().getDifficulty());
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}
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@Override
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public void update(float factor) {
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long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
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for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(
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oldProgress, progress)) {
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for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(oldProgress, progress)) {
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Button b = ButtonHandler.getButton(bu.getButtonID());
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b.setColor(bu.getColor());
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// System.out.println(bu.getButtonID() + " - " + bu.getColor()+ " / " + b.getColor());
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// System.out.println(bu.getButtonID() + " - " + bu.getColor()+
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// " / " + b.getColor());
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}
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for (ObjectInstance ob : sh.getCurrentSongInstance().getObjectsBetween(
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oldProgress, progress)) {
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for (ObjectInstance ob : sh.getCurrentSongInstance().getObjectsBetween(oldProgress, progress)) {
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Path p = area.paths.get(ob.getDirection());
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p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
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}
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oldProgress = progress;
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player.update(factor);
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for (Path path : area.paths) {
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@@ -98,15 +98,26 @@ public class PlayState extends GameState {
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Enemy e = enemyIterator.next();
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if (e.getDistanceFromStart() > Enemy.distanceToOctagon
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+ (sizeOfEnemy * 1.5)) {
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if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) {
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enemyIterator.remove();
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lifePoints -= 5;
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comboScore /= 2;
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}
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e.update(factor);
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}
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}
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lifePoints -= 0.002 * factor;
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if(lifePoints <= 0)
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gsm.setState(State.MENU_STATE);
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if(comboScore >= 100)
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{
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comboScore = 0;
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currentScore += 500;
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}
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infoPanel.updateIPanel();
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}
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@@ -134,23 +145,29 @@ public class PlayState extends GameState {
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@Override
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public void buttonPressed(ButtonEvent e) {
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Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex())
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.getEnemysInPath().iterator();
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boolean notHit = true;
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Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex()).getEnemysInPath().iterator();
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while (enemysInPath.hasNext()) {
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Enemy enemy = enemysInPath.next();
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if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon
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|| enemy.getDistanceFromStart() > Enemy.distanceToOctagon
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+ sizeOfEnemy) {
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if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) {
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if (e.getButton().getColor().equals(enemy.getColor())) {
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currentScore += enemy.getDistanceFromStart()
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- Enemy.distanceToOctagon;
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currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
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comboScore += 5;
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lifePoints = Math.min(lifePoints+10, 100);
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enemysInPath.remove();
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notHit = false;
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break;
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}
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}
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}
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if(notHit)
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{
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if(area.paths.get(player.getIndex()).getEnemysInPath().size() > 0)
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{
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lifePoints -= 1.5;
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}
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}
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}
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@Override
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