Fixed a lot of bugs
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@@ -13,31 +13,21 @@ import model.gameState.PlayState;
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public class InfoPanel {
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private String totalHighscore = "XXXXXX";
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private int lifePercent;
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private int upgradeScore = 0;
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private String totalHighscore = "Score: 000000";
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private int x, y;
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private VolatileImage infoPanel;
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public InfoPanel(int x, int y){
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this.x = x;
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this.y = y;
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generateInfoPanel();
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updateIPanel();
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generateInfoPanel();
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}
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public void updateIPanel() {
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totalHighscore = "Score: " + PlayState.currentScore;
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lifePercent =+ PlayState.lifePoints;
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if(0 <= PlayState.currentScore && PlayState.currentScore <=100) {
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if(upgradeScore != PlayState.currentScore){
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upgradeScore = PlayState.currentScore;
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generateInfoPanel();
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}
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}
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generateInfoPanel();
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}
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private void generateInfoPanel(){
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@@ -46,18 +36,21 @@ public class InfoPanel {
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RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g2.setRenderingHints(rh);
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g2.setColor(Color.BLACK);
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g2.fillRect(x, y, 256, 1024);
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Font scoreFont = new Font("OCR A Extended", Font.BOLD, 30);
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g2.setFont(scoreFont);
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g2.setColor(Color.ORANGE);
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g2.drawString(totalHighscore, 25, 75);
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g2.drawRect(25, 100, 200, 30);
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g2.drawRect(25, 300, 200, 700);
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g2.setColor(Color.GREEN);
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g2.fillRect(25, 100, 2 * lifePercent, 30);
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g2.fillRect(25, 100, (int)(2 * PlayState.lifePoints), 30);
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g2.setColor(Color.YELLOW);
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g2.fillRect(25, 1000 - 7 * upgradeScore, 200, 0 + 7 * upgradeScore);
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g2.fillRect(25, 1000 - 7 * PlayState.comboScore, 200, 0 + 7 * PlayState.comboScore);
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g2.dispose();
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infoPanel.createGraphics();
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}
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