Merge branch 'develop' of https://github.com/ProjectGroepA2/Arcade into coin

This commit is contained in:
Bilel Bghiel
2015-06-12 11:42:46 +02:00
12 changed files with 526 additions and 238 deletions
+33 -14
View File
@@ -29,11 +29,14 @@ public class PlayState extends GameState {
private InfoPanel infoPanel;
private Player player;
private Stroke stroke;
private Stroke borderStroke;
public static int sizeOfEnemy = 40;
public static int currentScore = 0;
public static int comboScore = 0;
public static double lifePoints = 100;
private boolean init = false;
private long oldProgress = 0;
@@ -43,11 +46,12 @@ public class PlayState extends GameState {
area = new PlayArea(256, 1024, 1024, 125);
player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
borderStroke = new BasicStroke(sizeOfEnemy+2, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
}
@Override
public void init() {
init = true;
lifePoints = 100;
currentScore = 0;
comboScore = 0;
@@ -57,14 +61,6 @@ public class PlayState extends GameState {
{
p.getEnemysInPath().clear();
}
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
e.printStackTrace();
}
sh.play();
for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
Button b = ButtonHandler.getButton(i);
@@ -72,12 +68,16 @@ public class PlayState extends GameState {
}
ButtonHandler.getButton(1).setColor(sh.getCurrentSongInstance().getButtons().get(0).getColor());
sh.play();
init = false;
}
@Override
public void update(float factor) {
if(init)
return;
long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(oldProgress, progress)) {
@@ -90,11 +90,15 @@ public class PlayState extends GameState {
p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
}
if(progress > sh.getCurrentSongInstance().getEndTime() + Enemy.secondsToEnd*1000*2)
gsm.setState(State.GAMEOVER_STATE);
// System.out.println(progress - oldProgress + " / " + area.paths.get(player.getIndex()).getEnemysInPath().size());
oldProgress = progress;
Enemy closedEnemy = null;
player.update(factor);
for (Path path : area.paths) {
@@ -103,13 +107,18 @@ public class PlayState extends GameState {
while (enemyIterator.hasNext()) {
Enemy e = enemyIterator.next();
// System.out.println("Path: "+e.getIndex()+"\tDistance: "+(Enemy.distanceToOctagon-e.getDistanceFromStart()));
if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) {
enemyIterator.remove();
lifePoints -= 5;
comboScore /= 2;
}
if(closedEnemy == null){
closedEnemy = e;
}
if((Enemy.distanceToOctagon-closedEnemy.getDistanceFromStart()) > (Enemy.distanceToOctagon-e.getDistanceFromStart())){
closedEnemy = e;
}
e.update(factor);
}
}
@@ -125,6 +134,12 @@ public class PlayState extends GameState {
}
infoPanel.updateIPanel();
area.count();
if(closedEnemy == null){
area.pathPainted(-1, null);
}else{
area.pathPainted(closedEnemy.getIndex(), closedEnemy.getColor());
}
}
@Override
@@ -134,10 +149,12 @@ public class PlayState extends GameState {
g2.setClip(borderRect);
area.draw(g2);
g2.setStroke(stroke);
for (Path p : area.paths) {
if (p.getEnemysInPath() != null) {
for (Enemy enemy : p.getEnemysInPath()) {
g2.setStroke(borderStroke);
enemy.draw(g2, true);
g2.setStroke(stroke);
enemy.draw(g2);
}
}
@@ -160,6 +177,8 @@ public class PlayState extends GameState {
currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
comboScore += 5;
lifePoints = Math.min(lifePoints+10, 100);
area.setHitAreaColor(enemy.getColor());
area.hit();
enemysInPath.remove();
notHit = false;
infoPanel.throwACoin();