Feature/help
# Conflicts: # model/gameState/PlayState.java
This commit is contained in:
@@ -26,7 +26,7 @@ public class GameControl implements JoystickListener, ButtonListener, ActionList
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this.view = view;
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this.view = view;
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this.gsm = gsm;
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this.gsm = gsm;
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view.setIgnoreRepaint(true);
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view.setIgnoreRepaint(true);
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update = new Timer(1000/60,this);
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update = new Timer(0,this);
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update.start();
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update.start();
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// Timer update = new Timer();
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// Timer update = new Timer();
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// update.schedule(new TimerTask() {
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// update.schedule(new TimerTask() {
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@@ -62,7 +62,10 @@ public class GameControl implements JoystickListener, ButtonListener, ActionList
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@Override
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@Override
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public void actionPerformed(ActionEvent e) {
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public void actionPerformed(ActionEvent e) {
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long currentTime = System.currentTimeMillis();
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long currentTime = System.currentTimeMillis();
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model.update(currentTime - lastTime);
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long time = currentTime - lastTime;
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if(time > 1000/60)
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time = 1000/60;
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model.update(time);
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lastTime = currentTime;
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lastTime = currentTime;
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view.repaint();
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view.repaint();
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}
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}
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@@ -43,7 +43,8 @@ public class MenuState extends GameState {
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int yPosDiffButton = 900;
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int yPosDiffButton = 900;
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private int difSelect=0;
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private int difSelect=0;
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Font textFont2 = new Font("OCR A Extended", Font.BOLD, 50);
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Font textFont = new Font("OCR A Extended", Font.BOLD, 50);
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Font textFontSmall = new Font("OCR A Extended", Font.BOLD, 15);
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BufferedImage aanwijzers = Images.getImage(ImageType.aanwijzers);
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BufferedImage aanwijzers = Images.getImage(ImageType.aanwijzers);
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int index = 0;
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int index = 0;
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@@ -66,11 +67,19 @@ public class MenuState extends GameState {
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}
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}
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@Override
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@Override
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public void init() {
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public void init() {
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ButtonHandler.getButton(1).setColor(GameModel.colors[0]);
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if(subscreen)
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ButtonHandler.getButton(2).setColor(GameModel.colors[2]);
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{
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ButtonHandler.getButton(1).setColor(GameModel.colors[0]);
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ButtonHandler.getButton(2).setColor(GameModel.colors[2]);
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}
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else
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{
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ButtonHandler.getButton(1).setColor(GameModel.colors[0]);
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ButtonHandler.getButton(5).setColor(GameModel.colors[1]);
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ButtonHandler.getButton(6).setColor(GameModel.colors[4]);
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}
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ButtonHandler.getButton(5).setColor(GameModel.colors[1]);
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ButtonHandler.getButton(6).setColor(GameModel.colors[4]);
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}
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}
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@Override
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@Override
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@@ -130,6 +139,7 @@ public class MenuState extends GameState {
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if(subscreen){ //Screen for Song details
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if(subscreen){ //Screen for Song details
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if(e.getButton().getButtonID() == 2){
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if(e.getButton().getButtonID() == 2){
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subscreen = false;
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subscreen = false;
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gsm.init();
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}
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}
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if(e.getButton().getButtonID() == 1){
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if(e.getButton().getButtonID() == 1){
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sh.close();
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sh.close();
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@@ -138,9 +148,8 @@ public class MenuState extends GameState {
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}else{ //Screen for selecting song
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}else{ //Screen for selecting song
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if(e.getButton().getButtonID() == 1){
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if(e.getButton().getButtonID() == 1){
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subscreen = true;
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subscreen = true;
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gsm.init();
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generateSubScreenForeground();
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generateSubScreenForeground();
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}else if(e.getButton().getButtonID() == 2){
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subscreen = false;
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}else if(e.getButton().getButtonID() == 5){
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}else if(e.getButton().getButtonID() == 5){
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sh.sort(new SortALPHA());
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sh.sort(new SortALPHA());
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oldselected = 1;
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oldselected = 1;
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@@ -194,7 +203,7 @@ public class MenuState extends GameState {
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Graphics2D g2 = mainScreenBackground.createGraphics();
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Graphics2D g2 = mainScreenBackground.createGraphics();
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RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g2.setRenderingHints(rh);
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g2.setRenderingHints(rh);
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g2.setFont(textFont2);
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g2.setFont(textFont);
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g2.setPaint(new GradientPaint(0, 0, new Color(0,0,1, 0.6f),1280,1024 ,new Color(0,0,1, 0.2f)));
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g2.setPaint(new GradientPaint(0, 0, new Color(0,0,1, 0.6f),1280,1024 ,new Color(0,0,1, 0.2f)));
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g2.fillRect(0, 0, 1280, 1024);
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g2.fillRect(0, 0, 1280, 1024);
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g2.setPaint(new GradientPaint(0, 0, new Color(1,1,0, 0.6f),1280,1024 ,new Color(0,0,1, 0.2f)));
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g2.setPaint(new GradientPaint(0, 0, new Color(1,1,0, 0.6f),1280,1024 ,new Color(0,0,1, 0.2f)));
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@@ -215,8 +224,28 @@ public class MenuState extends GameState {
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g2.setColor(Color.BLACK);
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g2.setColor(Color.BLACK);
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g2.drawString("Main Menu", 32, 60);
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g2.drawString("Main Menu", 32, 60);
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g2.setFont(textFontSmall);
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//select
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g2.setColor(GameModel.colors[0]);
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g2.fillOval(20, 900, 30, 30);
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g2.drawString("Play", 55, 920);
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//letters
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g2.setColor(GameModel.colors[1]);
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g2.fillOval(20, 940, 30, 30);
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g2.drawString("A-Z", 55, 960);
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//most played
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g2.setColor(GameModel.colors[4]);
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g2.fillOval(20, 980, 30, 30);
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g2.drawString("Most Played", 55, 1000);
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g2.dispose();
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g2.dispose();
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mainScreenBackground.createGraphics();
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mainScreenBackground.createGraphics();
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}
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}
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public void generateSubScreenBackground(){
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public void generateSubScreenBackground(){
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@@ -247,7 +276,7 @@ public class MenuState extends GameState {
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g2.setComposite(AlphaComposite.SrcOver);
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g2.setComposite(AlphaComposite.SrcOver);
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g2.setRenderingHints(rh);
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g2.setRenderingHints(rh);
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g2.setColor(Color.BLACK);
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g2.setColor(Color.BLACK);
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g2.setFont(textFont2);
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g2.setFont(textFont);
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g2.drawString(selectedToSong(selected).getTitle(), 30, 60);
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g2.drawString(selectedToSong(selected).getTitle(), 30, 60);
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@@ -259,6 +288,39 @@ public class MenuState extends GameState {
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for(DifficultyButton b : buttons2){
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for(DifficultyButton b : buttons2){
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b.draw(g2);
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b.draw(g2);
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}
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}
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g2.setFont(textFontSmall);
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//play song
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g2.setColor(GameModel.colors[0]);
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g2.fillOval(20, 860, 30, 30);
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g2.drawString("Play", 55, 880);
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//back
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g2.setColor(GameModel.colors[2]);
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g2.fillOval(20, 900, 30, 30);
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g2.drawString("Back", 55, 920);
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//up
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g2.setColor(Color.BLACK);
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Polygon p = new Polygon();
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p.addPoint(35, 940);
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p.addPoint(20, 960);
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p.addPoint(50, 960);
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g2.fillPolygon(p);
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g2.drawString("Up", 55, 960);
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//down
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Polygon p2 = new Polygon();
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p2.addPoint(35, 1000);
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p2.addPoint(20, 980);
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p2.addPoint(50, 980);
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g2.fillPolygon(p2);
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g2.drawString("Down", 55, 1000);
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g2.dispose();
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g2.dispose();
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subScreenForeground.createGraphics();
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subScreenForeground.createGraphics();
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}
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}
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@@ -34,6 +34,8 @@ public class PlayState extends GameState {
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public static int currentScore = 0;
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public static int currentScore = 0;
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public static int comboScore = 0;
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public static int comboScore = 0;
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public static double lifePoints = 100;
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public static double lifePoints = 100;
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private boolean init = false;
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private long oldProgress = 0;
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private long oldProgress = 0;
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@@ -47,7 +49,7 @@ public class PlayState extends GameState {
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@Override
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@Override
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public void init() {
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public void init() {
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init = true;
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lifePoints = 100;
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lifePoints = 100;
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currentScore = 0;
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currentScore = 0;
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comboScore = 0;
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comboScore = 0;
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@@ -57,14 +59,6 @@ public class PlayState extends GameState {
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{
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{
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p.getEnemysInPath().clear();
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p.getEnemysInPath().clear();
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}
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}
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try {
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Thread.sleep(2000);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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sh.play();
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for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
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for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
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Button b = ButtonHandler.getButton(i);
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Button b = ButtonHandler.getButton(i);
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@@ -72,12 +66,16 @@ public class PlayState extends GameState {
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}
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}
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ButtonHandler.getButton(1).setColor(sh.getCurrentSongInstance().getButtons().get(0).getColor());
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ButtonHandler.getButton(1).setColor(sh.getCurrentSongInstance().getButtons().get(0).getColor());
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sh.play();
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init = false;
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}
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}
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@Override
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@Override
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public void update(float factor) {
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public void update(float factor) {
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if(init)
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return;
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long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
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long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
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for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(oldProgress, progress)) {
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for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(oldProgress, progress)) {
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@@ -90,9 +88,12 @@ public class PlayState extends GameState {
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p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
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p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
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}
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}
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if(progress > sh.getCurrentSongInstance().getEndTime() + Enemy.secondsToEnd*1000*2)
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if(progress > sh.getCurrentSongInstance().getEndTime() + Enemy.secondsToEnd*1000*2)
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gsm.setState(State.GAMEOVER_STATE);
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gsm.setState(State.GAMEOVER_STATE);
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// System.out.println(progress - oldProgress + " / " + area.paths.get(player.getIndex()).getEnemysInPath().size());
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oldProgress = progress;
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oldProgress = progress;
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Enemy closedEnemy = null;
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Enemy closedEnemy = null;
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Block a user