Added playdata SQL call.

Bugfixes
This commit is contained in:
2015-06-13 19:35:02 +02:00
parent 67764c1608
commit b0ce0bb6f8
+29 -8
View File
@@ -37,6 +37,11 @@ public class PlayState extends GameState {
public static int comboScore = 0;
public static double lifePoints = 100;
private int enemies_hit = 0;
private int enemies_missed = 0;
private int buttons_pressed = 0;
private int joystick_moved = 0;
private boolean init = false;
private long oldProgress = 0;
@@ -56,7 +61,12 @@ public class PlayState extends GameState {
lifePoints = 100;
currentScore = 0;
comboScore = 0;
oldProgress = 0 ;
oldProgress = 0;
enemies_hit = 0;
enemies_missed = 0;
buttons_pressed = 0;
joystick_moved = 0;
for(Path p : area.paths)
{
@@ -93,7 +103,7 @@ public class PlayState extends GameState {
if(progress > sh.getCurrentSongInstance().getEndTime() + Enemy.secondsToEnd*1000*2)
gsm.setState(State.GAMEOVER_STATE);
endGame();
// System.out.println(progress - oldProgress + " / " + area.paths.get(player.getIndex()).getEnemysInPath().size());
@@ -113,6 +123,7 @@ public class PlayState extends GameState {
enemyIterator.remove();
lifePoints -= 5;
comboScore /= 2;
enemies_missed++;
}
if(closedEnemy == null){
closedEnemy = e;
@@ -126,15 +137,19 @@ public class PlayState extends GameState {
lifePoints -= 0.002 * factor;
infoPanel.updateIPanel();
if(lifePoints <= 0)
gsm.setState(State.GAMEOVER_STATE);
{
endGame();
}
if(comboScore >= 100)
{
comboScore = 0;
currentScore += 500;
}
infoPanel.updateIPanel();
area.count();
if(closedEnemy == null){
area.pathPainted(-1, null);
@@ -143,6 +158,11 @@ public class PlayState extends GameState {
}
}
private void endGame() {
gsm.setState(State.GAMEOVER_STATE);
sql.addPlaydata(sh.getCurrentSong(), sh.getCurrentSongInstance(), sh.getProgress()/1000, enemies_missed, enemies_hit, buttons_pressed, joystick_moved);
}
@Override
public void draw(Graphics2D g2) {
try {
@@ -169,9 +189,6 @@ public class PlayState extends GameState {
@Override
public void buttonPressed(ButtonEvent e) {
if(e.getButton().getButtonID() == 0){
lifePoints = 0;
}
boolean notHit = true;
Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex()).getEnemysInPath().iterator();
while (enemysInPath.hasNext()) {
@@ -183,6 +200,7 @@ public class PlayState extends GameState {
lifePoints = Math.min(lifePoints+10, 100);
area.setHitAreaColor(enemy.getColor());
area.hit();
enemies_hit++;
enemysInPath.remove();
notHit = false;
break;
@@ -203,8 +221,10 @@ public class PlayState extends GameState {
if(e.getButton().getButtonID() == 0)
{
gsm.setState(State.GAMEOVER_STATE);
endGame();
}
else
buttons_pressed++;
}
@Override
@@ -243,6 +263,7 @@ public class PlayState extends GameState {
default:
break;
}
joystick_moved++;
}
public void addEnemy(int pathID, Color color) {