- code cleanup

- Verbeteringen in stoppen van audio
-- Simpelere afhandeling
-- Thread stopt wanneer (clip != null) ipv .stop()
This commit is contained in:
Bilel Bghiel
2015-06-19 19:40:35 +02:00
parent c019fdeea3
commit b86ce91755
11 changed files with 77 additions and 135 deletions
+4 -14
View File
@@ -25,8 +25,8 @@ public class GameStateManager {
public GameState currentState;
private SongHandler sh;
private int index = 0;
public int fps;
private int index = 0;
public int fps;
private float timeOfNoAction = 0,
maxTimeToHaveNoAction = 45000;
@@ -40,7 +40,7 @@ public class GameStateManager {
public GameStateManager(SongHandler sh, SQLConnector sql){
this.sh = sh;
gamestates = new ArrayList<GameState>();
gamestates = new ArrayList<>();
gamestates.add(new TitleState(this, sh, sql));
gamestates.add(new MenuState(this, sh, sql));
gamestates.add(new HelpState(this, sh, sql));
@@ -51,18 +51,10 @@ public class GameStateManager {
public void setState(State st)
{
if (st.ordinal() > 0)
if (currentState != null)
currentState.stopAudio();
currentState = gamestates.get(st.ordinal());
init();
}
public void next() {
index++;
index %= gamestates.size();
currentState = gamestates.get(index);
init();
}
@@ -89,13 +81,11 @@ public class GameStateManager {
public void buttonPressed(ButtonEvent e) {
timeOfNoAction = 0;
currentState.buttonPressed(e);
}
public void buttonReleased(ButtonEvent e) {
timeOfNoAction = 0;
currentState.buttonReleased(e);
}
public void onJoystickMoved(JoystickEvent e) {