- code cleanup

- Verbeteringen in stoppen van audio
-- Simpelere afhandeling
-- Thread stopt wanneer (clip != null) ipv .stop()
This commit is contained in:
Bilel Bghiel
2015-06-19 19:40:35 +02:00
parent c019fdeea3
commit b86ce91755
11 changed files with 77 additions and 135 deletions
+6 -12
View File
@@ -20,13 +20,12 @@ import data.io.SQLConnector;
public class HelpState extends GameState {
BufferedImage help = Images.getImage(ImageType.help);
VolatileImage background;
Font textFontSmall = new Font("OCR A Extended", Font.BOLD, 15);
private BufferedImage help = Images.getImage(ImageType.help);
private VolatileImage background;
private Font textFontSmall = new Font("OCR A Extended", Font.BOLD, 15);
int index = 0;
int frame;
int index = 0,
frame;
public HelpState(GameStateManager gsm, SongHandler sh, SQLConnector sql){
@@ -41,23 +40,18 @@ public class HelpState extends GameState {
@Override
public void update(float factor) {
frame++;
}
@Override
public void draw(Graphics2D g2) {
g2.drawImage(background, 0, 0, 1280, 1024, null);
}
@Override
public void buttonPressed(ButtonEvent e) {
if(e.getButton().getButtonID() == 2) {
if(e.getButton().getButtonID() == 2)
gsm.setState(State.MENU_STATE);
}
}
@Override