From d322e0ca3f3eb602117274a437c75b3d92656610 Mon Sep 17 00:00:00 2001 From: Kenneth van Ewijk Date: Thu, 9 Jul 2015 22:00:17 +0200 Subject: [PATCH] Changed timing slightly --- model/gameState/PlayState.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/model/gameState/PlayState.java b/model/gameState/PlayState.java index dc40585..8c487cf 100644 --- a/model/gameState/PlayState.java +++ b/model/gameState/PlayState.java @@ -50,7 +50,7 @@ public class PlayState extends GameState { public PlayState(GameStateManager gsm, SongHandler sh, SQLConnector sql) { super(gsm, sh, sql); - infoPanel = new InfoPanel(0, 0, sh); + infoPanel = new InfoPanel(sh); area = new PlayArea(256, 1024, 1024, 125); player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2); stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND); @@ -103,7 +103,7 @@ public class PlayState extends GameState { } - if(progress > sh.getCurrentSongInstance().getEndTime() + Enemy.secondsToEnd*1000*3){ + if(progress > sh.getCurrentSongInstance().getEndTime() + Enemy.secondsToEnd*2500){ won = true; endGame(); }