A lot of improvements for the RPI. Uses images cached on the gpu.

This commit is contained in:
jancoow
2015-06-07 23:46:43 +02:00
parent 750f525c2d
commit d79d73fc9e
7 changed files with 66 additions and 24 deletions
+1 -1
View File
@@ -19,7 +19,7 @@ public abstract class GameState {
public abstract void init();
public abstract void update(float factor);
public abstract void draw(Graphics2D g2);
public abstract void draw(Graphics2D g2);
public abstract void buttonPressed(ButtonEvent e);
public abstract void buttonReleased(ButtonEvent e);
public abstract void onJoystickMoved(JoystickEvent e);
+5 -3
View File
@@ -9,7 +9,9 @@ import java.awt.GradientPaint;
import java.awt.Graphics2D;
import java.awt.Polygon;
import java.awt.RenderingHints;
import java.awt.Transparency;
import java.awt.image.BufferedImage;
import java.awt.image.VolatileImage;
import java.util.ArrayList;
import java.util.List;
@@ -34,7 +36,7 @@ public class MenuState extends GameState {
private int animationcounter;
private boolean subscreen, startanimation;
private BufferedImage mainScreenBackground;
private VolatileImage mainScreenBackground;
int yPosDiffButton = 900;
private int difSelect=0;
@@ -195,7 +197,7 @@ public class MenuState extends GameState {
}
public void generateMainScreenBackground(){
mainScreenBackground = new BufferedImage(1280, 1024, BufferedImage.TYPE_4BYTE_ABGR);
mainScreenBackground = Images.initVolatileImage(1280, 1024, Transparency.OPAQUE);
Graphics2D g2 = mainScreenBackground.createGraphics();
RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setRenderingHints(rh);
@@ -220,8 +222,8 @@ public class MenuState extends GameState {
g2.setColor(Color.BLACK);
g2.drawString("Main Menu", 30, 60);
g2.dispose();
mainScreenBackground.createGraphics();
mainScreenBackground = Images.toCompatibleImage(mainScreenBackground);
}
public void buttonInAnimation(int button){
+9 -4
View File
@@ -7,8 +7,13 @@ import java.awt.Color;
import java.awt.Font;
import java.awt.GradientPaint;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.RenderingHints;
import java.awt.Transparency;
import java.awt.image.BufferedImage;
import java.awt.image.VolatileImage;
import model.SongHandler;
import control.GameStateManager;
@@ -20,7 +25,7 @@ public class TitleState extends GameState {
BufferedImage pressStart = Images.getImage(ImageType.pressstart);
BufferedImage colorStrike = Images.getImage(ImageType.colorstrike);
BufferedImage background;
VolatileImage background;
Font textFont = new Font("OCR A Extended", Font.BOLD, 15);
Font textFont2 = new Font("OCR A Extended", Font.BOLD, 130);
GradientPaint gp = new GradientPaint(300, 0, new Color(0,0,1, 0.6f),980,1024 ,new Color(0,0,1, 0.2f));
@@ -48,7 +53,7 @@ public class TitleState extends GameState {
public void draw(Graphics2D g2) {
g2.drawImage(background, 0, 0, 1280, 1024, null);
int image_x = ((frame / 6) % 6) * 49;
g2.drawImage(pressStart.getSubimage(image_x, 0, 49, 26), 640-122, 512, 245, 130, null);
g2.drawImage(pressStart.getSubimage(image_x, 0, 49, 26), 640-122, 512, 245, 130, null);
}
@Override
@@ -71,7 +76,7 @@ public class TitleState extends GameState {
}
public void createBackground(){
background = new BufferedImage(1280, 1024, BufferedImage.TYPE_4BYTE_ABGR);
background = Images.initVolatileImage(1280, 1024, Transparency.OPAQUE);
Graphics2D g2 = background.createGraphics();
RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setRenderingHints(rh);
@@ -101,8 +106,8 @@ public class TitleState extends GameState {
g2.setFont(textFont2);
g2.drawString("Color", 385, 212);
g2.drawString("Strike", 390, 342);
g2.dispose();
background.createGraphics();
background = Images.toCompatibleImage(background);
}
}
+6 -5
View File
@@ -6,7 +6,8 @@ import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;
import java.awt.Transparency;
import java.awt.image.VolatileImage;
import model.gameState.PlayState;
@@ -16,7 +17,7 @@ public class InfoPanel {
private int lifePercent;
private int upgradeScore = 0;
private int x, y;
private BufferedImage infoPanel;
private VolatileImage infoPanel;
public InfoPanel(int x, int y){
this.x = x;
@@ -40,7 +41,7 @@ public class InfoPanel {
}
private void generateInfoPanel(){
infoPanel = new BufferedImage(1280, 1024, BufferedImage.TYPE_INT_ARGB);
infoPanel = Images.initVolatileImage(256, 1024, Transparency.OPAQUE);
Graphics2D g2 = infoPanel.createGraphics();
RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setRenderingHints(rh);
@@ -57,11 +58,11 @@ public class InfoPanel {
g2.setColor(Color.YELLOW);
g2.fillRect(25, 1000 - 7 * upgradeScore, 200, 0 + 7 * upgradeScore);
g2.dispose();
infoPanel.createGraphics();
infoPanel = Images.toCompatibleImage(infoPanel);
}
public void draw(Graphics2D g2){
g2.drawImage(infoPanel, 0, 0, 1280,1024,null);
g2.drawImage(infoPanel, 0, 0, 256,1024,null);
}
}
+15 -8
View File
@@ -1,16 +1,20 @@
package model.objects;
import image.Images;
import java.awt.AlphaComposite;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Composite;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.LinearGradientPaint;
import java.awt.Paint;
import java.awt.RenderingHints;
import java.awt.Transparency;
import java.awt.geom.GeneralPath;
import java.awt.geom.Point2D;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.awt.image.VolatileImage;
import audio.Song;
@@ -21,7 +25,7 @@ public class MenuButton {
private Color buttoncolor;
private boolean selected;
private BufferedImage background;
private VolatileImage background;
private Song song;
@@ -32,7 +36,6 @@ public class MenuButton {
this.rounding = rounding;
this.buttoncolor = c0;
setSong(song);
calculateButton();
}
public void calculateButton(){
@@ -52,10 +55,13 @@ public class MenuButton {
new float[]{0.0f, 1.0f},
new Color[]{new Color(c1.getRed(), c1.getGreen(), c1.getBlue(), 10), buttoncolor});
//Draw the generated button to the buffered image
background = new BufferedImage(1280, 1024, BufferedImage.TYPE_4BYTE_ABGR);
background = Images.initVolatileImage(1280, 500, Transparency.TRANSLUCENT);
Graphics2D g2d = background.createGraphics();
RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHints(rh);
g2d.setComposite(AlphaComposite.DstOut);
g2d.fillRect(0, 0, background.getWidth(), background.getHeight());
g2d.setComposite(AlphaComposite.SrcOver);
g2d.setColor(c2);
g2d.fill(arrayToGeneralpath(new int[][]{{449, 1}, {449, 68},{113, 103}, {106, 35}}));
@@ -84,8 +90,8 @@ public class MenuButton {
g2d.translate((160+358)*scalefactor, (74)*scalefactor);
g2d.rotate(-0.1);
g2d.drawString(song.getTitle(), 0, 0);
background.createGraphics();
g2d.dispose();
background.createGraphics();
}
public GeneralPath arrayToGeneralpath(int block[][]){
@@ -99,7 +105,7 @@ public class MenuButton {
}
public void draw(Graphics2D g2d){
g2d.drawImage(background, (int)((x-320)*scalefactor), (int) ((y)*scalefactor), 1280, 1024, null);
g2d.drawImage(background, (int)((x-320)*scalefactor), (int) ((y)*scalefactor), 1280, 500, null);
}
public void update(){
@@ -130,5 +136,6 @@ public class MenuButton {
public void setSong(Song song) {
this.song = song;
calculateButton();
}
}
+7 -3
View File
@@ -6,10 +6,12 @@ import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Polygon;
import java.awt.RenderingHints;
import java.awt.Transparency;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.awt.image.BufferedImage;
import java.awt.image.VolatileImage;
import java.util.ArrayList;
import java.util.List;
@@ -21,7 +23,7 @@ public class PlayArea {
public List<Path> paths;
private Polygon octagon,hitArea;
public Rectangle2D[] hitAreas; //de area voor elk path die de enemy moet raken
private BufferedImage background;
private VolatileImage background;
public PlayArea(double xToRight,double heightOfGameScreen,double widthOfGameScreen, int sizeOctagon) {
super();
@@ -96,7 +98,9 @@ public class PlayArea {
paths.add(new Path(hitArea.xpoints[4] - Enemy.distanceToOctagon,hitArea.ypoints[4] ,hitArea.xpoints[4],hitArea.ypoints[4]));//left
paths.add(new Path(hitArea.xpoints[5] - angleX,hitArea.ypoints[5] - angleY ,hitArea.xpoints[5],hitArea.ypoints[5]));//left -top
background = new BufferedImage(1280, 1024, BufferedImage.TYPE_INT_ARGB);
//drawing into buffer
background = Images.initVolatileImage(1280,1024, Transparency.BITMASK);
Graphics2D g2 = background.createGraphics();
RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setRenderingHints(rh);
@@ -110,8 +114,8 @@ public class PlayArea {
}
g2.draw(octagon);
g2.draw(hitArea);
g2.dispose();
background.createGraphics();
background = Images.toCompatibleImage(background);
}
public void draw(Graphics2D g2){