A lot of improvements for the RPI. Uses images cached on the gpu.

This commit is contained in:
jancoow
2015-06-07 23:46:43 +02:00
parent 750f525c2d
commit d79d73fc9e
7 changed files with 66 additions and 24 deletions
+1 -1
View File
@@ -19,7 +19,7 @@ public abstract class GameState {
public abstract void init();
public abstract void update(float factor);
public abstract void draw(Graphics2D g2);
public abstract void draw(Graphics2D g2);
public abstract void buttonPressed(ButtonEvent e);
public abstract void buttonReleased(ButtonEvent e);
public abstract void onJoystickMoved(JoystickEvent e);
+5 -3
View File
@@ -9,7 +9,9 @@ import java.awt.GradientPaint;
import java.awt.Graphics2D;
import java.awt.Polygon;
import java.awt.RenderingHints;
import java.awt.Transparency;
import java.awt.image.BufferedImage;
import java.awt.image.VolatileImage;
import java.util.ArrayList;
import java.util.List;
@@ -34,7 +36,7 @@ public class MenuState extends GameState {
private int animationcounter;
private boolean subscreen, startanimation;
private BufferedImage mainScreenBackground;
private VolatileImage mainScreenBackground;
int yPosDiffButton = 900;
private int difSelect=0;
@@ -195,7 +197,7 @@ public class MenuState extends GameState {
}
public void generateMainScreenBackground(){
mainScreenBackground = new BufferedImage(1280, 1024, BufferedImage.TYPE_4BYTE_ABGR);
mainScreenBackground = Images.initVolatileImage(1280, 1024, Transparency.OPAQUE);
Graphics2D g2 = mainScreenBackground.createGraphics();
RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setRenderingHints(rh);
@@ -220,8 +222,8 @@ public class MenuState extends GameState {
g2.setColor(Color.BLACK);
g2.drawString("Main Menu", 30, 60);
g2.dispose();
mainScreenBackground.createGraphics();
mainScreenBackground = Images.toCompatibleImage(mainScreenBackground);
}
public void buttonInAnimation(int button){
+9 -4
View File
@@ -7,8 +7,13 @@ import java.awt.Color;
import java.awt.Font;
import java.awt.GradientPaint;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.RenderingHints;
import java.awt.Transparency;
import java.awt.image.BufferedImage;
import java.awt.image.VolatileImage;
import model.SongHandler;
import control.GameStateManager;
@@ -20,7 +25,7 @@ public class TitleState extends GameState {
BufferedImage pressStart = Images.getImage(ImageType.pressstart);
BufferedImage colorStrike = Images.getImage(ImageType.colorstrike);
BufferedImage background;
VolatileImage background;
Font textFont = new Font("OCR A Extended", Font.BOLD, 15);
Font textFont2 = new Font("OCR A Extended", Font.BOLD, 130);
GradientPaint gp = new GradientPaint(300, 0, new Color(0,0,1, 0.6f),980,1024 ,new Color(0,0,1, 0.2f));
@@ -48,7 +53,7 @@ public class TitleState extends GameState {
public void draw(Graphics2D g2) {
g2.drawImage(background, 0, 0, 1280, 1024, null);
int image_x = ((frame / 6) % 6) * 49;
g2.drawImage(pressStart.getSubimage(image_x, 0, 49, 26), 640-122, 512, 245, 130, null);
g2.drawImage(pressStart.getSubimage(image_x, 0, 49, 26), 640-122, 512, 245, 130, null);
}
@Override
@@ -71,7 +76,7 @@ public class TitleState extends GameState {
}
public void createBackground(){
background = new BufferedImage(1280, 1024, BufferedImage.TYPE_4BYTE_ABGR);
background = Images.initVolatileImage(1280, 1024, Transparency.OPAQUE);
Graphics2D g2 = background.createGraphics();
RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setRenderingHints(rh);
@@ -101,8 +106,8 @@ public class TitleState extends GameState {
g2.setFont(textFont2);
g2.drawString("Color", 385, 212);
g2.drawString("Strike", 390, 342);
g2.dispose();
background.createGraphics();
background = Images.toCompatibleImage(background);
}
}