A lot of improvements for the RPI. Uses images cached on the gpu.
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@@ -19,7 +19,7 @@ public abstract class GameState {
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public abstract void init();
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public abstract void update(float factor);
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public abstract void draw(Graphics2D g2);
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public abstract void draw(Graphics2D g2);
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public abstract void buttonPressed(ButtonEvent e);
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public abstract void buttonReleased(ButtonEvent e);
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public abstract void onJoystickMoved(JoystickEvent e);
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@@ -9,7 +9,9 @@ import java.awt.GradientPaint;
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import java.awt.Graphics2D;
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import java.awt.Polygon;
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import java.awt.RenderingHints;
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import java.awt.Transparency;
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import java.awt.image.BufferedImage;
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import java.awt.image.VolatileImage;
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import java.util.ArrayList;
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import java.util.List;
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@@ -34,7 +36,7 @@ public class MenuState extends GameState {
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private int animationcounter;
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private boolean subscreen, startanimation;
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private BufferedImage mainScreenBackground;
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private VolatileImage mainScreenBackground;
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int yPosDiffButton = 900;
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private int difSelect=0;
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@@ -195,7 +197,7 @@ public class MenuState extends GameState {
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}
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public void generateMainScreenBackground(){
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mainScreenBackground = new BufferedImage(1280, 1024, BufferedImage.TYPE_4BYTE_ABGR);
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mainScreenBackground = Images.initVolatileImage(1280, 1024, Transparency.OPAQUE);
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Graphics2D g2 = mainScreenBackground.createGraphics();
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RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g2.setRenderingHints(rh);
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@@ -220,8 +222,8 @@ public class MenuState extends GameState {
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g2.setColor(Color.BLACK);
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g2.drawString("Main Menu", 30, 60);
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g2.dispose();
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mainScreenBackground.createGraphics();
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mainScreenBackground = Images.toCompatibleImage(mainScreenBackground);
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}
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public void buttonInAnimation(int button){
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@@ -7,8 +7,13 @@ import java.awt.Color;
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import java.awt.Font;
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import java.awt.GradientPaint;
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import java.awt.Graphics2D;
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import java.awt.GraphicsConfiguration;
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import java.awt.GraphicsDevice;
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import java.awt.GraphicsEnvironment;
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import java.awt.RenderingHints;
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import java.awt.Transparency;
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import java.awt.image.BufferedImage;
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import java.awt.image.VolatileImage;
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import model.SongHandler;
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import control.GameStateManager;
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@@ -20,7 +25,7 @@ public class TitleState extends GameState {
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BufferedImage pressStart = Images.getImage(ImageType.pressstart);
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BufferedImage colorStrike = Images.getImage(ImageType.colorstrike);
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BufferedImage background;
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VolatileImage background;
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Font textFont = new Font("OCR A Extended", Font.BOLD, 15);
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Font textFont2 = new Font("OCR A Extended", Font.BOLD, 130);
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GradientPaint gp = new GradientPaint(300, 0, new Color(0,0,1, 0.6f),980,1024 ,new Color(0,0,1, 0.2f));
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@@ -48,7 +53,7 @@ public class TitleState extends GameState {
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public void draw(Graphics2D g2) {
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g2.drawImage(background, 0, 0, 1280, 1024, null);
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int image_x = ((frame / 6) % 6) * 49;
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g2.drawImage(pressStart.getSubimage(image_x, 0, 49, 26), 640-122, 512, 245, 130, null);
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g2.drawImage(pressStart.getSubimage(image_x, 0, 49, 26), 640-122, 512, 245, 130, null);
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}
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@Override
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@@ -71,7 +76,7 @@ public class TitleState extends GameState {
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}
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public void createBackground(){
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background = new BufferedImage(1280, 1024, BufferedImage.TYPE_4BYTE_ABGR);
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background = Images.initVolatileImage(1280, 1024, Transparency.OPAQUE);
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Graphics2D g2 = background.createGraphics();
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RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g2.setRenderingHints(rh);
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@@ -101,8 +106,8 @@ public class TitleState extends GameState {
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g2.setFont(textFont2);
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g2.drawString("Color", 385, 212);
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g2.drawString("Strike", 390, 342);
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g2.dispose();
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background.createGraphics();
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background = Images.toCompatibleImage(background);
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}
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}
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