A lot of improvements for the RPI. Uses images cached on the gpu.
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@@ -6,7 +6,8 @@ import java.awt.Color;
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import java.awt.Font;
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import java.awt.Graphics2D;
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import java.awt.RenderingHints;
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import java.awt.image.BufferedImage;
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import java.awt.Transparency;
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import java.awt.image.VolatileImage;
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import model.gameState.PlayState;
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@@ -16,7 +17,7 @@ public class InfoPanel {
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private int lifePercent;
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private int upgradeScore = 0;
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private int x, y;
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private BufferedImage infoPanel;
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private VolatileImage infoPanel;
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public InfoPanel(int x, int y){
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this.x = x;
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@@ -40,7 +41,7 @@ public class InfoPanel {
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}
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private void generateInfoPanel(){
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infoPanel = new BufferedImage(1280, 1024, BufferedImage.TYPE_INT_ARGB);
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infoPanel = Images.initVolatileImage(256, 1024, Transparency.OPAQUE);
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Graphics2D g2 = infoPanel.createGraphics();
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RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g2.setRenderingHints(rh);
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@@ -57,11 +58,11 @@ public class InfoPanel {
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g2.setColor(Color.YELLOW);
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g2.fillRect(25, 1000 - 7 * upgradeScore, 200, 0 + 7 * upgradeScore);
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g2.dispose();
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infoPanel.createGraphics();
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infoPanel = Images.toCompatibleImage(infoPanel);
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}
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public void draw(Graphics2D g2){
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g2.drawImage(infoPanel, 0, 0, 1280,1024,null);
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g2.drawImage(infoPanel, 0, 0, 256,1024,null);
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}
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}
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@@ -1,16 +1,20 @@
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package model.objects;
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import image.Images;
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import java.awt.AlphaComposite;
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import java.awt.BasicStroke;
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import java.awt.Color;
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import java.awt.Composite;
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import java.awt.Font;
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import java.awt.Graphics2D;
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import java.awt.LinearGradientPaint;
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import java.awt.Paint;
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import java.awt.RenderingHints;
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import java.awt.Transparency;
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import java.awt.geom.GeneralPath;
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import java.awt.geom.Point2D;
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import java.awt.image.BufferedImage;
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import java.util.ArrayList;
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import java.awt.image.VolatileImage;
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import audio.Song;
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@@ -21,7 +25,7 @@ public class MenuButton {
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private Color buttoncolor;
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private boolean selected;
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private BufferedImage background;
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private VolatileImage background;
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private Song song;
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@@ -32,7 +36,6 @@ public class MenuButton {
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this.rounding = rounding;
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this.buttoncolor = c0;
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setSong(song);
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calculateButton();
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}
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public void calculateButton(){
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@@ -52,10 +55,13 @@ public class MenuButton {
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new float[]{0.0f, 1.0f},
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new Color[]{new Color(c1.getRed(), c1.getGreen(), c1.getBlue(), 10), buttoncolor});
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//Draw the generated button to the buffered image
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background = new BufferedImage(1280, 1024, BufferedImage.TYPE_4BYTE_ABGR);
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background = Images.initVolatileImage(1280, 500, Transparency.TRANSLUCENT);
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Graphics2D g2d = background.createGraphics();
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RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g2d.setRenderingHints(rh);
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g2d.setComposite(AlphaComposite.DstOut);
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g2d.fillRect(0, 0, background.getWidth(), background.getHeight());
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g2d.setComposite(AlphaComposite.SrcOver);
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g2d.setColor(c2);
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g2d.fill(arrayToGeneralpath(new int[][]{{449, 1}, {449, 68},{113, 103}, {106, 35}}));
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@@ -84,8 +90,8 @@ public class MenuButton {
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g2d.translate((160+358)*scalefactor, (74)*scalefactor);
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g2d.rotate(-0.1);
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g2d.drawString(song.getTitle(), 0, 0);
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background.createGraphics();
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g2d.dispose();
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background.createGraphics();
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}
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public GeneralPath arrayToGeneralpath(int block[][]){
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@@ -99,7 +105,7 @@ public class MenuButton {
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}
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public void draw(Graphics2D g2d){
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g2d.drawImage(background, (int)((x-320)*scalefactor), (int) ((y)*scalefactor), 1280, 1024, null);
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g2d.drawImage(background, (int)((x-320)*scalefactor), (int) ((y)*scalefactor), 1280, 500, null);
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}
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public void update(){
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@@ -130,5 +136,6 @@ public class MenuButton {
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public void setSong(Song song) {
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this.song = song;
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calculateButton();
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}
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}
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@@ -6,10 +6,12 @@ import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.Polygon;
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import java.awt.RenderingHints;
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import java.awt.Transparency;
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import java.awt.geom.Line2D;
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import java.awt.geom.Point2D;
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import java.awt.geom.Rectangle2D;
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import java.awt.image.BufferedImage;
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import java.awt.image.VolatileImage;
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import java.util.ArrayList;
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import java.util.List;
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@@ -21,7 +23,7 @@ public class PlayArea {
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public List<Path> paths;
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private Polygon octagon,hitArea;
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public Rectangle2D[] hitAreas; //de area voor elk path die de enemy moet raken
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private BufferedImage background;
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private VolatileImage background;
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public PlayArea(double xToRight,double heightOfGameScreen,double widthOfGameScreen, int sizeOctagon) {
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super();
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@@ -96,7 +98,9 @@ public class PlayArea {
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paths.add(new Path(hitArea.xpoints[4] - Enemy.distanceToOctagon,hitArea.ypoints[4] ,hitArea.xpoints[4],hitArea.ypoints[4]));//left
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paths.add(new Path(hitArea.xpoints[5] - angleX,hitArea.ypoints[5] - angleY ,hitArea.xpoints[5],hitArea.ypoints[5]));//left -top
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background = new BufferedImage(1280, 1024, BufferedImage.TYPE_INT_ARGB);
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//drawing into buffer
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background = Images.initVolatileImage(1280,1024, Transparency.BITMASK);
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Graphics2D g2 = background.createGraphics();
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RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g2.setRenderingHints(rh);
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@@ -110,8 +114,8 @@ public class PlayArea {
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}
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g2.draw(octagon);
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g2.draw(hitArea);
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g2.dispose();
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background.createGraphics();
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background = Images.toCompatibleImage(background);
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}
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public void draw(Graphics2D g2){
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