Remove some system outs

This commit is contained in:
jancoow
2015-06-19 10:25:44 +02:00
parent 2ed5ceeaba
commit d86d4dc62e
8 changed files with 12 additions and 56 deletions
-1
View File
@@ -94,7 +94,6 @@ public class GameOverState extends GameState {
}
uploaded = true;
System.out.println(id);
}else{
gsm.setState(State.MENU_STATE);
}
-1
View File
@@ -222,7 +222,6 @@ public class MenuState extends GameState {
difSelect = 0;
}
//System.out.println(difSelect);
}
else if(e.getJoystick().getPos() == Position.CENTER)
{
-3
View File
@@ -107,8 +107,6 @@ public class PlayState extends GameState {
if(progress > sh.getCurrentSongInstance().getEndTime() + Enemy.secondsToEnd*1000*2)
endGame();
// System.out.println(progress - oldProgress + " / " + area.paths.get(player.getIndex()).getEnemysInPath().size());
oldProgress = progress;
Enemy closedEnemy = null;
@@ -120,7 +118,6 @@ public class PlayState extends GameState {
while (enemyIterator.hasNext()) {
Enemy e = enemyIterator.next();
// System.out.println("Path: "+e.getIndex()+"\tDistance: "+(Enemy.distanceToOctagon-e.getDistanceFromStart()));
if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) {
enemyIterator.remove();
lifePoints -= 5;