Remove some system outs
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@@ -107,8 +107,6 @@ public class PlayState extends GameState {
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if(progress > sh.getCurrentSongInstance().getEndTime() + Enemy.secondsToEnd*1000*2)
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endGame();
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// System.out.println(progress - oldProgress + " / " + area.paths.get(player.getIndex()).getEnemysInPath().size());
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oldProgress = progress;
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Enemy closedEnemy = null;
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@@ -120,7 +118,6 @@ public class PlayState extends GameState {
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while (enemyIterator.hasNext()) {
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Enemy e = enemyIterator.next();
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// System.out.println("Path: "+e.getIndex()+"\tDistance: "+(Enemy.distanceToOctagon-e.getDistanceFromStart()));
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if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) {
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enemyIterator.remove();
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lifePoints -= 5;
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