- Bugs en verbeteringen
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@@ -117,8 +117,8 @@ public class PlayState extends GameState {
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Enemy e = enemyIterator.next();
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if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) {
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enemyIterator.remove();
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lifePoints -= 5;
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lastScoreChange = -5;
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lifePoints -= lastScoreChange;
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sinceScoreChanged = 1;
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comboMulitplier = 1;
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enemies_missed++;
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@@ -137,15 +137,14 @@ public class PlayState extends GameState {
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infoPanel.updateIPanel();
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if(lifePoints <= 0) { // STERF!
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currentScore = 0;
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endGame();
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currentScore = 0; comboMulitplier = 0; endGame();
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}
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if(comboMulitplier >= 20) { // '20' hit streak voor bonuspunten
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comboMulitplier = 1;
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sinceScoreChanged = 1;
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currentScore += 500;
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lastScoreChange = 500;
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currentScore += lastScoreChange;
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}
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area.count();
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@@ -213,11 +212,11 @@ public class PlayState extends GameState {
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Enemy enemy = enemysInPath.next();
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if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) {
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if (e.getButton().getColor().equals(enemy.getColor())) {
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currentScore += 5 * comboMulitplier;
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lastScoreChange = 5 * comboMulitplier;
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comboMulitplier ++;
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area.enemyDied((Point2D.Double) enemy.getEnemy().getP1());
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currentScore += lastScoreChange;
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comboMulitplier++;
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sinceScoreChanged = 1;
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area.enemyDied((Point2D.Double) enemy.getEnemy().getP1());
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lifePoints = Math.min(lifePoints+10, 100);
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area.setHitAreaColor(enemy.getColor());
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area.hit();
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