Small bugfix for playdata
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@@ -158,7 +158,7 @@ public class PlayState extends GameState {
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}
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}
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private void endGame() {
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private void endGame() {
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if(sh.getProgress()/1000 < 5000)
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if(sh.getProgress()/1000 > 5000)
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{
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{
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sql.addPlaydata(sh.getCurrentSong(), sh.getCurrentSongInstance(), sh.getProgress()/1000, enemies_missed, enemies_hit, buttons_pressed, joystick_moved);
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sql.addPlaydata(sh.getCurrentSong(), sh.getCurrentSongInstance(), sh.getProgress()/1000, enemies_missed, enemies_hit, buttons_pressed, joystick_moved);
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sh.getCurrentSongInstance().played();
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sh.getCurrentSongInstance().played();
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