Conflicts:
	control/GameStateManager.java
	model/objects/InfoPanel.java
This commit is contained in:
Bilel Bghiel
2015-06-19 11:36:19 +02:00
6 changed files with 158 additions and 49 deletions
+2
View File
@@ -26,4 +26,6 @@ public abstract class GameState {
public abstract void buttonPressed(ButtonEvent e);
public abstract void buttonReleased(ButtonEvent e);
public abstract void onJoystickMoved(JoystickEvent e);
public void stopAudio() { sh.close(); }
}
+1
View File
@@ -223,6 +223,7 @@ public class PlayState extends GameState {
enemies_hit++;
enemysInPath.remove();
notHit = false;
infoPanel.throwACoin(); // Coin Animatie starten bij hit
break;
}
}
+58 -45
View File
@@ -30,13 +30,11 @@ public class TitleState extends GameState {
GradientPaint gp = new GradientPaint(300, 0, new Color(0, 0, 1, 0.6f), 980, 1024, new Color(0, 0, 1, 0.2f));
int index = 0;
int varx = 0;
int frame;
int indexKast = 0;
int xKast=0;
private int index = 0,
varx = 0,
frame,
indexKast = 0,
xKast = 0;
public TitleState(GameStateManager gsm, SongHandler sh, SQLConnector sql){
super(gsm, sh, sql);
@@ -55,18 +53,21 @@ public class TitleState extends GameState {
indexKast++;
}
@Override
public void draw(Graphics2D g2) {
g2.drawImage(background, 0, 0, 1280, 1024, null);
int image_x = ((frame / 6) % 6) * 49;
g2.drawImage(pressStart.getSubimage(image_x, 0, 49, 26), 640-122, 512, 245, 130, null);
xKast = indexKast/10;
xKast%=4;
//g2.drawImage(kast.getSubimage(xKast*300,0,300,400), 640-122,650,300,400,null);
g2.drawImage(kast.getSubimage(xKast*300,0,300,400), 100,300,300,400,null);
// Scherm beelt wat kleurrijke rectangles op het scherm.
if (frame > 0) {
g2.drawImage(background, 0, 0, 1280, 1024, null);
createBackground();
}
if (frame > 160) {
// Code die de arcadekast en 'Press Start' toont.
int image_x = ((frame / 6) % 6) * 49;
g2.drawImage(pressStart.getSubimage(image_x, 0, 49, 26), 640 - 122, 512, 245, 130, null);
xKast = indexKast / 10;
xKast %= 4;
g2.drawImage(kast.getSubimage(xKast * 300, 0, 300, 400), 100, 300, 300, 400, null);
}
}
@Override
@@ -92,35 +93,47 @@ public class TitleState extends GameState {
public void createBackground() {
background = Images.initVolatileImage(1280, 1024, Transparency.OPAQUE);
Graphics2D g2 = background.createGraphics();
RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setRenderingHints(rh);
g2.setColor(new Color(1, 1, 1, 0.3f));
g2.fillRect(0, 0, 1280, 1024);
g2.setColor(new Color(0, 1, 0, 0.7f));
g2.fillRect(0, 0, 100, 1024);
g2.fillRect(1180, 0, 100, 1024);
if (frame > 0) {
RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setRenderingHints(rh);
}
if (frame > 20) {
g2.setColor(new Color(1, 1, 1, 0.3f));
g2.fillRect(0, 0, 1280, 1024);
}
if (frame > 40) {
g2.setColor(new Color(0, 1, 0, 0.7f));
g2.fillRect(0, 0, 100, 1024);
g2.fillRect(1180, 0, 100, 1024);
}
if (frame > 60) {
g2.setColor(new Color(1, 1, 0, 0.7f));
g2.fillRect(100, 0, 100, 1024);
g2.fillRect(1080, 0, 100, 1024);
}
if (frame > 80) {
g2.setColor(new Color(1, 0, 0, 0.7f));
g2.fillRect(200, 0, 100, 1024);
g2.fillRect(980, 0, 100, 1024);
}
if (frame > 100) {
g2.setPaint(gp);
g2.fillRect(300, 0, 680, 1024);
}
if (frame > 120) {
g2.setFont(textFont);
g2.setColor(Color.WHITE);
g2.drawString("©2015 Team Hamtaro", 550, 1012);
}
if (frame > 140) {
g2.setColor(Color.RED);
g2.setFont(textFont2);
g2.drawString("Color", 385, 212);
g2.drawString("Strike", 390, 342);
g2.dispose();
}
g2.setColor(new Color(1, 1, 0, 0.7f));
g2.fillRect(100, 0, 100, 1024);
g2.fillRect(1080, 0, 100, 1024);
g2.setColor(new Color(1, 0, 0, 0.7f));
g2.fillRect(200, 0, 100, 1024);
g2.fillRect(980, 0, 100, 1024);
g2.setPaint(gp);
g2.fillRect(300, 0, 680, 1024);
g2.setFont(textFont);
g2.setColor(Color.WHITE);
g2.drawString("©2015 Team Hamtaro", 550, 1012);
g2.setColor(Color.RED);
g2.setFont(textFont2);
g2.drawString("Color", 385, 212);
g2.drawString("Strike", 390, 342);
g2.dispose();
background.createGraphics();
}