Buttonpress improved
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@@ -143,26 +143,8 @@ public class PlayState extends GameState{
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@Override
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public void buttonPressed(ButtonEvent e) {
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switch(e.getButton().getButtonID()){
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case 1:
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addBullet(GameModel.colors[0],player.getIndex());
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break;
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case 2:
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addBullet(GameModel.colors[1],player.getIndex());
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break;
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case 3:
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addBullet(GameModel.colors[2],player.getIndex());
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break;
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case 4:
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addBullet(GameModel.colors[3],player.getIndex());
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break;
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case 5:
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addBullet(GameModel.colors[4],player.getIndex());
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break;
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case 6:
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addBullet(GameModel.colors[5],player.getIndex());
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break;
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if(e.getButton().getButtonID() != 0){
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addBullet(GameModel.colors[e.getButton().getButtonID()-1],player.getIndex());
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}
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}
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