Buttonpress improved

This commit is contained in:
jancoow
2015-05-28 11:58:19 +02:00
parent 2276964639
commit fab4ac6ce7
+3 -21
View File
@@ -143,26 +143,8 @@ public class PlayState extends GameState{
@Override
public void buttonPressed(ButtonEvent e) {
switch(e.getButton().getButtonID()){
case 1:
addBullet(GameModel.colors[0],player.getIndex());
break;
case 2:
addBullet(GameModel.colors[1],player.getIndex());
break;
case 3:
addBullet(GameModel.colors[2],player.getIndex());
break;
case 4:
addBullet(GameModel.colors[3],player.getIndex());
break;
case 5:
addBullet(GameModel.colors[4],player.getIndex());
break;
case 6:
addBullet(GameModel.colors[5],player.getIndex());
break;
if(e.getButton().getButtonID() != 0){
addBullet(GameModel.colors[e.getButton().getButtonID()-1],player.getIndex());
}
}
@@ -172,7 +154,7 @@ public class PlayState extends GameState{
}
@Override
public void onJoystickMoved(JoystickEvent e) {
public void onJoystickMoved(JoystickEvent e) {
switch(e.getJoystick().getPos()){
case CENTER:
break;