Files
Arcade/view/GameView.java
T

54 lines
1.1 KiB
Java

package view;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Toolkit;
import javax.swing.JPanel;
import control.GameStateManager;
import control.LedHandler;
public class GameView extends JPanel{
/**
*
*/
private static final long serialVersionUID = 1939480784205689618L;
LedHandler led;
GameStateManager gsm;
Font fpsfont = new Font("OCR A Extended", Font.BOLD, 60);
public GameView(LedHandler led,GameStateManager gsm)
{
this.led=led;
this.gsm = gsm;
this.
setPreferredSize(new Dimension(1280,1024));
}
@Override
public void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
RenderingHints rh = new RenderingHints(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHints(rh);
gsm.currentState.draw(g2d);
g2d.setColor(Color.RED);
g2d.setFont(fpsfont);
g2d.drawString(gsm.fps + "fps", 1000, 40);
Toolkit.getDefaultToolkit().sync();
}
}