Files
Arcade/control/GameControl.java
T
2015-06-15 19:29:55 +02:00

61 lines
1.5 KiB
Java

package control;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.Timer;
import model.GameModel;
import view.GameView;
import control.button.ButtonEvent;
import control.button.ButtonListener;
import control.joystick.JoystickEvent;
import control.joystick.JoystickListener;
public class GameControl implements JoystickListener, ButtonListener, ActionListener {
private long lastTime = System.currentTimeMillis();
GameModel model;
GameView view;
GameStateManager gsm;
Timer update;
public GameControl(final GameModel model, final GameView view,GameStateManager gsm)
{
this.model = model;
this.view = view;
this.gsm = gsm;
view.setIgnoreRepaint(true);
update = new Timer(1000/60,this);
update.start();
}
@Override
public void buttonPressed(ButtonEvent e) {
// System.out.println("Game control, button pressed: "+e.getButton().getButtonID());
gsm.currentState.buttonPressed(e);
}
@Override
public void buttonReleased(ButtonEvent e) {
// System.out.println("Game control, button released: "+e.getButton().getButtonID());
gsm.currentState.buttonReleased(e);
}
@Override
public void onJoystickMoved(JoystickEvent e) {
gsm.currentState.onJoystickMoved(e);
}
@Override
public void actionPerformed(ActionEvent e) {
long currentTime = System.currentTimeMillis();
long time = currentTime - lastTime;
if(time > 1000/60)
time = 1000/60;
model.update(time);
lastTime = currentTime;
view.repaint();
}
}