Files
Arcade/model/GameModel.java
T
2015-06-08 14:13:25 +02:00

45 lines
960 B
Java

package model;
import java.awt.Color;
import main.Window;
import control.GameStateManager;
import control.LedHandler;
import control.button.ButtonHandler;
public class GameModel {
public static Color[] colors = { Color.GREEN, Color.YELLOW, Color.RED, Color.MAGENTA, Color.CYAN, Color.WHITE };
private GameStateManager gsm;
private LedHandler led;
private int count = 0;
public GameModel(SongHandler sh, GameStateManager gsm, LedHandler led) {
this.gsm = gsm;
this.led = led;
for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
ButtonHandler.getButtons().get(i).setColor(colors[i - 1]);
;
}
}
public void update(float factor) {
gsm.update(factor);
Color c = colors[(int) (Math.random() * (colors.length - 1) + 1)];
if (Window.ON_RASP) {
count++;
if(count>15)
{
for (int i = 7; i < 54; i++) {
led.setLed(i, c.getRed(), c.getGreen(), c.getBlue());
}
led.show();
count = 0;
}
}
}
}